Background:
name: Griff - age: 23 - eyes: red - hair: blonde - height: 6'7"
Griff is the son of Frederick, the once great Barian Grand General. He lived hapily for four years with his parents, untill his mothers second pregnancy had complications at birth, allowing the doctors to only save the child. Seeing the devistation the loss of a loved one had put on his father, Griff made a deal with a demon. If Griff ever died, the demon would bring him back to life.
Over the next 18 years, Griff and his sister, Cervant, attended the best academies in Barius. Griff eventually was recruited into the military as an Assassin. Soon after, Fredericks position as Grand General was taken by Vladmir Vaniyakna, and Frederick was sent into an early retirement.Yet Griff remained in the military. His father and sister, however, noticed that Vaniyaknas influence over him brought out the worst of his temper. He grew increasingly violent and rough tempered, untill the day he snapped, and killed Cervant with a warhammer, and fled into a nearby forest, where Vaniyakna caught him, and used magic to bring his darkside to the top. Calling himself "Cooper", Griff did battle with his friends, untill he was defeated and brought to his senses. He went to confront Vaniyakna, and ended up getting stabbed in the stomach and thrown off the roof of Squall Castle, in Barius.
The demon he had made his promise with 18 years ago kept his part of the deal. Griff was revived, but with the demon in control. Griffs eyes had turned red, his teeth became sharp, and the biggest feature of his new incarnation was his left hand being replaced by a very sharp, very leathal demonic claw capable of stealing souls. Calling himself "Foenix", the demonic Griff stalked Doma, untill Will Baseton used a forbidden technique to split the real Griff from the demonic Foenix.br>
Now Griff searches for a way to seal his claws ability to steal souls, and return to a normal, non demonic life.
Name: Griff RPer: Shinigori Race: Demon-Half Level: 9 XP: 4655/5000 Max HP: 146 Max MP: 63 Max TP: 63 Initiative: 7+2d6 (9-19) |
Courage: +4 Wisdom: +3 Intuition: +3 Charisma: +1 Agility: +3 Dexterity: +4 Strength: +6 Stamina: +7 Magic Aptitude: 2 |
Modified for skill - 27/18 Modified for armor - 23/14 Body=Hide Armor (AC 15) Weapon Damage - Longsword (-1, -1 penalty, x2, roll damages/hits for
both separately)
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--Skills--
Swordsmanship - 15 <Str/Agi/Cou> Ambidexterity - 8 <Dex/Dex/Agi> Fire Skills - 10 <Int/Wis/Mag> Two Weapon Fighting - 8 <Dex/Dex/Agi> Intimidation - 2 Hellfire Magic - 9 <Mag/Wis/Int> [s]Double Weapon fighting - 8 <Dex/Agi> [s]Missile Evasion - 2 <Dex> [s]Limb Defense - 4 <Dex> [s]Pain Resistance - 4 <Sta> [k]Guard Tactics- 2<Dex> [k]Doman Laws- 2<Dex> [k]Castle Layout- 2<Dex> Stealth- 6<Agi> |
--Spells/Techs--
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Background:
name: Kristoph (Kris) Akina - age: 31 (5) - eyes: Greenish Gray - hair: White (light gray) - height: 5'6 (3'6) - Information in parenthesis applies to child form."
Kristoph Akina was born the son of a wealthy Doman merchant. One day, he and his family where sailing the waters of the Vlari sea, when something struck his fathers ship, causing it to sink. Both of his parents drowned, but Kristoph survived by clinging to a peice of wreckage.
Eventually, Kristoph washed up on a doma shore, where he was found and taken to an orphanage. He lived there untill he was 18, then moving out on his own. The years pass, and Kristoph works various odd jobs to stay alive.
Eventually, Kristoph witnesses Griff defending a woman from a bandit. Kristoph decides that he wants to
learn to fight so that he can be a hero, too, but turns to magic due to his weak physical
stature...
He enters a few academies and learns some magic, but decides that the "lower" academies
arent worth his time and trys to move on, but finding more competition, he sabotages other
students to get ahead, but slips up and rumors spread. The rumors caused everyone to look down on him, and because of that, he develops an inferiority complex, and soon he begins desiring to show other students his power, but ends up kicked out of the academy for misconduct, and becomes very angry at the world in general
Before his expultion, Kristoph did research into a forbidden type of magic, due to its
unpredictability and raw power. The power of Chaos magic.
Soon after, Kristoph tracked down Griff in order to show him that he followed in Griffs
footsteps. When he tried to demonstrate his Chaos magic for Griff, the spell backfired
and hit him, making his magic skill not only look poor, but inaccurate as well.
After receiving a talk from Griff about how one must be responsible with such power,
Kristoph became extremly enraged, and set out with his Chaos magic to "teach" those who
would look down upon him.
Eventually, Kristoph met Karin Vaza, and developed a bit of a crush on her. Being
introduced to some of her friends, and eventually making friends of his own, Kristophs
demeanor changed drasticly to a half-decent person. Soon after, a couple of Kristophs
spells backfired on him, first leaving him a child half the time, changing back and forth
between a 5-year old version of himself, and the adult version, and soon after, a similar
spell backfired again, and left him a Nekojin.
As a child, his magic is weaker, and his mind reverts to that of a 5-year old. He carries
a teddy-bear with an inlaid magic stone that increases his chaos-power, and if he lost it
in his Child form, his spells would only be about half as strong, even for such a powerful
mage. He was eventually adopted in proper by Karin, and has made it his goal to help people
in need.
In situations where Kristophs body is producing adrenalin, including combat, or even just a heated argument, Kristoph rolls a d2. On a one, he changes form to whatever form hes not currently in. On a two he remains in his current form. Checks can only be made once every hour in game time. In Child form, Kristophs Charisma and Agility both get a +1 modifier, while his Wisdom and Courage both get a -1 modifier.
Name: Kristoph (Kris) Akina RPer: Shinigori Race: Human/Nekojin Level: 2 XP: 0/1500 Max HP: 71 Max MP: 103 Max TP: 24 Initiative: 2+2d6 (4-14) |
Courage: +2 Wisdom: +4 Intuition: +3 Charisma: +3 Agility: 0 Dexterity: +1 Strength: +2 Stamina: +2 Magic Aptitude: 6 |
Modified for skill - 8/6 Modified for armor - 8/5 Body=Heavy Robes (AC 4) misc= Mr. Bear( Increases Kris's magic in Child form. Without it, he cannot use certain attacks, and all his magic skill ranks are reduced by half.) Raikris- A small plushie that looks almost identical to Kris, except for black markings over it. Enables the Avatar tech. Dagger
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--Skills--
Chaos Magic - 6 Eavsdropping - 4 Observant - 4 Knives - 4 Bullshit- 4 Summoning(Conjuration)- 2 Deception - Bluff - 4 Manipulation - 4 Fishing - 4 --Spells/Techs--
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Background:
name: Janda - age: 5 - eyes: hazel - hair: brown - height: (Normally) 3'2" (At times, just over four inches tall)
Cervant Lyone Amanziani was born in the Barian City of Storms roughly 20 years ago. Her mother died birthing her, so she was raised by her father, Frederick, and her brother, Griff. She was always outgoing and friendly, and ended up taking up interest in Magic, deciding not to follow her brothers Melee training. She soon found she liked both Lightning and White magic best, and began to study them exclusively.
The three lived comfortably for 19 years, until the night Frederick left on what he called 'business', leaving Griff and Cervant alone for the night. It was then that the demon Foenix, who had taken posession of Griff years ago, decided to test his control over him, and ordered Griff to attack Cervant with a decorative warhammer. Cervant ran as long as she could, but in the end, it was no use. Griff caught her and attacked her, breaking multiple bones, and puncturing one of her lungs, and her heart, with broken ribs. Griff soon came to his senses and fled, leaving Cervant for dead. Frederick returned home, finding his son missing and his daughter severely wounded, and rushed her to a white mage. Cervant held on for another three days, then finally gave up, dying on the fourth.
Although most Barians beleive death is the end, Cervant was surprised to find herself confronted by a group of celestials after her death. They explained what had happened, and asked her- If she had the chance to speak with Griff once more, what would she do? Simply following her beleifs, she gave her answer- She'd forgive him. The angels where pleased with her answer, so pleased that it was decided she had the makings of an Ideal angel of Forgiveness in her, and it was made to be so.
Cervant soon found herself in Doma, searching for Foenix. She made quite a few friends, including James Mandrew, who she fell in love with. Her brother was also freed from Foenix's control, and having nowhere else to stay, she moved in with him for a short bit. But eventually, she had a rather unfortunate run-in with the Chaos Mage Kristoph Akina, who had targetted Will Baseton for his Slots attack, threatening to turn him into the child he was acting like. Cervant, not wanting to see her friend get hurt, made a quick descision to knock Will out of the way, but got hit by the blast herself. Cervant, now trapped in a child's body, panicked and began running. She soon found her way to Glass Maker Square, where she came across Enlil, who offered to help her in any way possible.
With the help of Enlil, and her father Aliester, Cervants mental regression was slowed in some ways, and halted outright in others. It was agreed that she would be staying with Enlil until the effects of the Chaos Magic wore off. She was subjected to a bit of shape-change magic, and given a new name to protect her identity. Now going by Janda, Cervant has begun to consider Enlil her mother, and the Slums her home, and is willing to do anything to help her mother, or the people of the slums.
Unfortunitly, her willingness to be helpful has placed her in a bit of trouble- A confrontation with a tricky mage left her an amnesiac, after he forced James to destroy her memories to save her life. For a time, she had no memory of what happened before her regression.
Eventually, her memory began to disappear completely; when a group of offworlders stepped in- Amadeus Valford and his small band of Twilight Elves, a race living in a sub dimention known as Memoria, offered their assistance. Getting to work on Janda, Valford assisted a larger group stop the leak in Janda's memories- And discovered something interesting in the process. Janda has wild talent as both a Telepath and a Memory mage- An art Valford thought lost on Gaera.
Now, Janda continues to study under Valford a few days a week while attending normal classes on Gaera. She still lives with Enlil, and works to regain her memories fully, so that she could be of better help to Enlil and to her friends.
Name: Janda C.A. Purvis (Cervant Lyone Amanziani) RPer: Shinigori Race: Angel(Ideal- Forgiveness) Level: 6 XP: 1310/3250 Max HP: 61 Max MP: 121 Max TP: 45 Initiative: 8 + 2d6 |
Courage: 3 Wisdom: 3 Intuition: 4 Charisma: 7 Agility: 5 Dexterity: 3 Strength: -2 Stamina: -1 Magic Aptitude: 6 |
Modified for skill - 10/13 Modified for Equipment - 10/12 (10/13 after the Upgrade technique is used) Misc= Dragon Scale Necklace - A gift from Enlil, Janda uses it to remind herself of her mothers love and support, and to remind her that she's not alone- Grants a +1 modifier to Courage checks. Body=Light Clothes (AC 4) Weapon Damage - Celestial Blade- A weapon given to Cervant/Janda to use against Foenix, this blade feeds off her magical energy to give itself power and substance. Breaking the seal on it in an attempt to save her Mother and friends, Janda now uses it only when nessessary- It's damage, along with her skill using it, is based off her ranks in Holy Magic. At current, it does (25% Rank in Holy)/(50% Rank in Holy)/(75% Rank in Holy) (2/5/8) Base damage, with a 0/-1 modifier to her AT/PA. Her skill with it is (1/2 Rank in Holy magic) (5)- Unarmed Damage-
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--Skills--
Holy Magic - 12 <Int/Wis/Mag> Benediction Magic - 4<Int/Wis/Mag> Dream Magic - 2<Int/Wis/Mag> Flight - 5 Musical Talent/Singing - 8 <Cha/Cha/Int> Memory Magic - 2<Int/Wis/Mag> Telepathy - 1<Int/Wis/Mag> Hiding - 5 Non-Aerodynamic Throwing - 2 <Cou/Str/Dex> [s]Balance - 2<Agi> [s]Evade Physical - 4 <Agi> [s]Swimming - 2 <Agi/Sta/Str>> [s]Eavesdropping - 4<Int> [k]Slums Knoledge - 4 [k]Plushies and other childrens toys - 4 (Four additional points to be allocated once she gets over her amnesia) |
--Spells/Techs--
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Background:
Name: Jaeko Messiah Williams - age: 1 - eyes: Silver - hair: Black - height: 5'10
Jaeko is a summoned monster, and was created almost a year ago by Vladimir Vaniyakna. He was meant to be a copy of Vaniykanas son, but there was a complication in the summoning process, and Jaeko ended up being infused with a soul, drasticly changing what Vaniyakna had in mind. He ended
up older then expected, with glowing silver eyes, and bits and peices of some unknown persons past for a memory. Vaniyakna considered him a failed project, and left him without knowing the truth.
Jaeko served in an elite faction of Vaniyaknas private army, commander of the Black Soul Knights. He turned out to be very good with guns, and was given an entire arsonal of 17 to work with. But things didn't work out, and Jaeko stopped following orders, eventually quitting the knights. He was inprisoned for treason, but managed to escape with some help from Frederick Amanziani, managing to steal not only the entire arsonal of guns he had been given, but a Barian Warship, the Gargantua, in his retreat, fleeing to Doma with it. In a final show of his power, Vaniyakna revealed Jaekos true past to him, making Jaeko emotionally and mentally unstable.
Jaeko tries to live his life to the fullest possible. He works as a mercenary and bounty-hunter to make ends-meat, but he's also an avid treasure hunter and adventurer, when the opportunities present themselves.
Name: Jaeko Messiah Williams RPer: Shinigori Race: Artificial Human Level: 1 XP: 1500/1000 Max HP: 70 Max MP: 55 Max TP: 20 Initiative: 3+2d6 |
Courage: 2 Wisdom: 0 Intuition: 4 Charisma: 3 Agility: 1 Dexterity: 3 Strength: 2 Stamina: 3 Magic Aptitude: 3 |
Modified for skill with Guns - 14/10 Modified for armor - 11/8 Body= Long Dark Coat AC:17 -3/-2
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--Skills--
Firearms - 4<Dex/Dex/Cou> Weapons Modification- 4 <Int/Int/Dex> Boat Piloting - 2 <Int/Int/Dex> Energy Magic <Mag/Wis/Int> Ambidexterity - 4 <Dex> Fishing - 2 [s]Two Weapon Style(Ranged) - 4<Dex> [K]Ettiquette: Governmental - 4 [K]Strategy - 4 [k]Torture - 4 [k]Survival - 4 |
--Spells/Techs--
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Background:
name: Nezetta Corradino - age: 17 - eyes: Ice blue - hair: Brown - height: 5'3
Nezetta Corradino is one of the only non-humans in Barius. Orphaned at a young age due to her fathers disappearance and her mothers death when Barian loyalists burned down their house. Luckily for Nezetta, her mothers killers didn't know she escaped the blaze, or she too would likely be dead.
Found in her human form by Frederick Amanziani and Gerome Lezeone about a mile from Blizzardia when she was four, Nezetta was fortunate enough to find a spot in King Lezones heart, as he took her into his care and raised her in Squall Castle. Neither Fred nor Lezone knew of what she was, though both had suspisions that all wasn't as it appeared- One doesn't find a four year old girl only a mile from Blizzardia who's more starved than frozen. All became clear to them when she blurted that she'd have to transform soon, or end up 'going sick in the head, like her mother'.
Although non-human, Nezetta was still accepted by Lezone, although her true race was kept a secret for her own protection. All went well for the next nine years, until Vladimir Vaniyakna appeared. Soon, he took over Freds position as Grand General, and began forcing more and more decisions upon the king. Nezetta was captivated by Vaniyakna's charisma and power, and became convinced that he really was doing the right thing for Barius.
It didn't take long for Vaniyakna to find out her secret- She herself told him, as a show of trust. However, he soon incorperated that into his plans, deciding he could use her in quite a few ways. Making her his bodyguard, they soon began bonding, actually becoming somewhat close. Soon after, Nezetta was given the title of Vaniyakna's second in command, and when Jaeko Williams was inprisoned, and Miguel Loaf disappeared, she was named the new head of the Black Soul Knights.
In the war in Doma, she followed Vaniyakna without question, using her magic to cut into demons. After the war, she was assigned to stay in Doma and collect information that could prove valuable to Barius.
Name: Nezetta Corradino RPer: Shinigori Race: Dragon(Frost) Level: 5 XP: 555/2500 Max HP: 86 Max MP: 110 Max TP: 40 Initiative: 7+2d6 |
Courage: 3 Wisdom: 5 Intuition: 3 Charisma: 1 Agility: 4 Dexterity: 2 Strength: 2 Stamina: 2 Magic Aptitude: 6 |
Modified for skill - 15/14 Modified for armor - 12/9 Body=Black Soul Knight Standard Issue Armored Coat- AC 15, -1/-1 Weapon Damage -Weapon Damage - Armored Combat Boots (-2/-3) (9/12/17)
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--Skills--
White Magic - 12 <Int/Wis/Mag> Ice Magic - 11<Int/Wis/Mag> Combat Footwork (Boots weapon skill) - 7<Cou/Agi/Str> Dancing- 9 <Agi> Improvisational Weaponry - 2<Cou/Agi/Str> Jumping - 2 <Str/Agi/Dex> [K]Strategy- 6 [K]Foreign Languages- Barian- 8 [K]Etiquette (Government) - 2 |
--Spells/Techs--
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Background:
name: Loake Raven Recht - age: 27 - eyes: Green - hair: Brown - height: 5'8
Loake Raven Recht was born in Kohlingen to a wealthy merchant family. At a young age, Loake took an interest in mechanics, seeing some of the stuff that his father had collected over the years. Studying it, along with his father ships, he soon began getting ideas of how to implement them together. As the years went on, he took on a career in shipbuilding, mainly doing design work, but in his free time, he'd design machines of various sorts. His dream- Create a ship that could sail in the sky.
Soon, Loakes father died in an accident, and his mother of greif soon after. Loake was left with nothing but his dreams and his families fortune. Putting that fortune to work, he poured himself into his machines, until eventually, he created what he was searching for- An machine capable of making a ship fly. Quickly investing into the technology, he retrofitted all of his fathers old sailing ships into airships. But that wasn't quite good enough for Loake- His fathers prized ship, a captured pirate frigate, was too heavy for the engines to lift. Reinvesting his time and energy into machines, Loake soon found he was out of money, and out of a job. In his mind, there was only one option to get the money and equipment he needed to make that final ship float- Crime.
Taking the remains of his fathers workers and organising them into a crime syndicate, Loake soon began robbing caravans, using his ships to get in and out quickly. Of course, he found that this wasn't the most effective way- The coal needed to power the engines was too expensive. Loake again began working to make his engines smaller, more efficient, and less costly. As he was on the verge of doing so, he discovered a legend of an artifact said to give it's posesser incredible power. He began searching for it- And due to his life of crime, soon had people after his head. Finally managing to locate the treasure, the Dragons Gauntlet, Loake did all he could to get to it- Sacrificing many of his men, and almost all of his fleet in the process. But in the end, he got the gauntlet- But it too got him. As he put it on, it's magic scarred him forever- Turning him into a dragonhalf.
His men gone, his fleet scattered and broken, and his resources running out, Loake did the most sensible thing in his mind- Return to Kohlingen with his new engine designs in a final attempt to get his fathers Frigate off the ground. Taking advantage of his new form, Loake made it back soon enough. Applying his new engines and the remaining manpower he had, Loake succedded- He converted the final ship in his fathers fleet to an airship. Deeming it his flagship "Armageddon", Loake went into hiding with it, plotting revenge on those who had destroyed his fleet and his sindicate before.
Rebuilding his fleet in secret, Loake only ventured outside his basecamps every once in awhile. The few times he did, he managed to pick up an enemy or two, until they decided to come after him once again. This time, Loake was assisted by another man, Aleksander Kole, a businessman he met in his shipbuilding days. The events surrounding the incident are unclear, but Loake managed to escape once more, taking the Armageddon and a number of his rebuilt ships with him.
When the war started, Loakes original intent was to keep out of it. However, Loakes greed and opportunism soon got the better of him, and he found himself on the way to Castle Hyral to offer his services, in the agreement that he be pardoned of his crimes, given a large sum of money, and given a castle. Using his ships to aid the resistance, Loake commanded his men with a spirit and attitude few would have deemed possible from him- Even he has a hard time beleiving it was truely him commanding the ships that aided the resistance in the major battles.
Now a free man, Loake works to support himself through his skills in machinery, and still takes a ride in his ships when he gets the chance- However, most aren't in good condition, being damaged in the war, or still run on his old engines, costing an arm and a leg to get moving.
Name: Loake Raven Recht RPer: Shinigori Race: Dragon-Half (Affinity unknown) Level: 1 XP: 500/1500 Max HP: 75 Max MP: 0 Max TP: 25 Initiative: 8+2d6 |
Courage: 3 Wisdom: 1 Intuition: 3 Charisma: 1 Agility: 5 Dexterity: 5 Strength: 2 Stamina: 3 Magic Aptitude: 0 |
Modified for skill with Knives - 13/15 Modified for skill with Guns - 15/13 Modified for armor - 14/11 Body= Studded Leather 11 -1/-1 Weapon Damage - Heavy Dagger 5,8,11 +1/-1
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--Skills--
Knives - 2<Cou/Agi/Str> Firearms - 2<Dex/Dex/Cou> Flight - 5 <Agi/Cou/Sta> Lock Picking - 2 <Dex/Dex/Int> Traps - 2 <Int/Int/Dex> Mechanics - 5 <Mag/Int/Wis> Ambidexterity - 2 <Dex> [s]Two Weapon Style - 2<Dex> [s]Evade Physical - 3<Agi> [s]Evade Missile - 3<Agi> [S]Airship Repairs - 4 [S]Making Enemies - 4 [K]Airships- 4 |
--Spells/Techs--
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