Site hosted by Angelfire.com: Build your free website today!
- G C N _ S P E C S -



This info courtesy of Nintendo of Australia.

MPU (“Multi Processing Unit”): Custom IBM Power PC “Gekko”

Manufacturing Process: 0.18 micron IBM Copper Wire Technology

Clock Frequency: 485 MHz

CPU Capacity: 1125 Dmips (Dhrystone 2.1)

Internal Data Precision: 32-bit Integer & 64-bit Floating-point

External Bus: 1.3 GB/second peak bandwidth
32-bit address space 64-bit data bus
162 MHz clock
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)

System LSI: Custom ATI/Nintendo “Flipper”

Manufacturing Process: 0.18 micron NEC Embedded RAM process

Clock Frequency: 162 MHz

Embedded Frame Buffer: Approx. 2 MB

Sustainable Latency: 5ns (IT-SRAM)

Embedded Texture Cache: Approx. 1 MB

Texture Read Bandwidth: 10.4 GB/second (Peak)

Main Memory Bandwidth: 2.6 GB/second (Peak)

Pixel Depth: 24-bit Color, 24-bit Z Buffer

Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)

Other Features: Real-time Decompression of Display List, HW Motion Compensation Capability

Audio Processing (Incorporated into the System LSI): Sound Processor Custom Macronix 16-bit DSP

Instruction Memory: 8KB RAM + 8KB ROM

Data Memory: 8KB RAM + 4KB ROM

Clock Frequency: 81 MHz

Performance: 64 simultaneous channels, ADPCM encoding

Sampling Frequency: 48KHz


PERFORMANCE


Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total) Real-world polygon 6 to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully textured, fully lit, etc)

System Memory: 40MB

Main Memory: 24MB MoSys IT-SRAM
Less than 10ns Sustainable Latency

A-Memory: 16MB 81 MHz DRAM

Disc Drive: CAV (Constant Angular Velocity) System

Average Access Time: 128ms

Data Transfer Speed: 16Mbps to 25Mbps

Media: 8cm NINTENDO GAMECUBE Disc based on Matsushita’s Optical Disc Technology

Capacity Approx.: 1.5 GB

Input / Output: 4 Controller Ports
2 Memory Card Slots
Analog AV Output
Digital AV Output
2 High-Speed Serial Ports
High-speed Parallel Port

Power Supply: AC Adaptor DC12V x 3.5A

Dimensions: 4.3”(H) x 5.9” (W) x 6.3” (D)