Special Characteristics | ||||
Special Characteristic | Source | Game Effect | Cost Effect | |
Multiple Engines (2) | Behind the Crimson Veil modified by Yahzuk |
Range increased to 600 miles | Engine Cost * 1.1 | |
Multiple Engines (3) | Behind the Crimson Veil modified by Yahzuk |
Range increased to 750 miles | Engine Cost * 1.25 | |
Multiple Engines (4) | Behind the Crimson Veil modified by Yahzuk |
Range increased to 850 miles | Engine Cost * 1.5 | |
Superior Range (+25%) | Behind the Crimson Veil | Increases aircraft range by 25% | Engine Cost * 1.2 | |
Superior Range (+10%) | Behind the Crimson Veil | Increases aircraft range by 10% | Engine Cost * 1.1 | |
Inferior Range (-10%) | Behind the Crimson Veil | Decreases aircraft range by 10% | Engine Cost * 0.9 | |
Inferior Range (-25%) | Behind the Crimson Veil | Decreases aircraft range by 25% | Engine Cost * 0.8 | |
Premium Engine | Behind the Crimson Veil | -2 to the target number to redline the engine (push speed or accel) | Engine Cost * 3 | |
Superior Engine | Behind the Crimson Veil | -1 to the target number to redline the engine (push speed or accel) | Engine Cost * 2 | |
Inferior Engine | Behind the Crimson Veil | +1 to the target number to redline the engine (push speed or accel) | Engine Cost * 0.8 | |
Poor Throttle | Behind the Crimson Veil | May only accelerate by maximum accel rating. May not redline the engine. | Engine Cost * 0.85 | |
Self-Sealing Fuel Tanks | Behind the Crimson Veil | Fuel tanks do not empty when damage unless 4 or more boxes affected by a single hit. | Engine Cost * 1.2 | |
High Torque Engine | Behind the Crimson Veil modified by Yahzuk |
+1 to G rating of port wing. -1 to G rating of starboard wing. May only be used by single engine aircraft. | Engine Cost * 0.9 | |
Poor High Speed Handling | Behind the Crimson Veil | Must make a control roll when plotting a L or R move at or above max design speed. Target number is 8-NT. Failure causes random movement. | Engine Cost * 0.9 Airframe Cost * 0.9 |
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Poor Stall Speed | Behind the Crimson Veil | Must make a control roll when plotting a move with speed = 1. Target number is 8-NT. Failure causes random movement. | Airframe Cost * 0.75 | |
Light Stick | Behind the Crimson Veil | -1 to the target number to push G's. | Airframe Cost * 1.5 | |
Heavy Stick | Behind the Crimson Veil | +1 to the target number to push G's | Airframe Cost * 0.8 | |
Poor Maneuverability | Behind the Crimson Veil | +1 to target number to push Gs by 2 or more, or when plotting a restricted manuver for two or more consectutive turns. May not be combined with Light Stick. | Airframe Cost * 0.85 | |
Wooden Airframe | Behind the Crimson Veil | +1 to target number for pushing Gs. Aircraft has a mximum of 3 Gs per wing. | Airframe Cost * 0.9 | |
Poor Landing Gear (+1) | Behind the Crimson Veil | +1 to target number for landing rolls | Airframe Cost * 0.9 | |
Poor Landing Gear (+2) | Behind the Crimson Veil | +2 to target number for landing rolls | Airframe Cost * 0.85 | |
No Landing Gear | Behind the Crimson Veil | May not land on ground. | Airframe Cost * 0.8 | |
Floatation Gear | Behind the Crimson Veil | May land on water. | Airframe Cost * 1.3 | |
No Zeppelin Hook | Behind the Crimson Veil | May not land on Zeppelins. | Airframe Cost * 0.9 | |
Bay Doors | Added by Yahzuk | Bay doors allow aircraft to drop bombs or boarders from their cargo bays while in flight. | Airframe Cost * 1.1 | |
Accurate Bomber | Behind the Crimson Veil | -1 to target number for dropping bombs. | Airframe Cost * 1.1 Cockpit Cost * 1.1 |
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Improved Cockpit Visibility | Behind the Crimson Veil | Pilot adds 1 to QD for firing order. Pilot adds 1 to SS for tailing. Pilot subtracts 1 from CN for shock. | Cockpit Cost * 1.5 | |
Reduced Cockpit Visibility | Behind the Crimson Veil | Pilot subtracts 1 from QD for firing order. Pilot subtracts 1 from SS for tailing. Pilot adds 1 to CN for shock. | Cockpit Cost * 0.8 | |
G-Efficient Cockpit | Behind the Crimson Veil modified by Yahzuk |
-1 to target number when plotting a restricted manuver for two or more consecutive turns. | Cockpit Cost * 2 | |
Cramped Cockpit | Behind the Crimson Veil | Pilot gets -1 penalty to NT from each pt of CN above 5. | Cockpit Cost * 0.9 | |
Dog Basket | Behind the Crimson Veil | Dog in cockpit hears ultrasonic beeps and alerts pilot by barking. +1 to target to hit number when targetted by Seeker rockets | Cockpit Cost * 1.2 | |
No Radio | Behind the Crimson Veil | Must roll for collision with allied aircraft. | Cockpit Cost * 0.9 | |
Difficult to Bail | Behind the Crimson Veil modified by Yahzuk |
When bailing out, make a saving roll against target number of 10-SS. Pilot loses 1 pt of CN for each pt the roll fails by. Still need to make bailout roll. May not be combined with Ejector Seat. | Cockpit Cost * 0.9 | |
Ejector Seat | Behind the Crimson Veil | -2 to target number for bailing out. May not be combined with Difficult to Bail Cockpit. | Cockpit Cost * 3 | |
Pintle Mount Guns | Behind the Crimson Veil modified by Yahzuk |
Small high caliber rifles mounted on the rear cockpit of some heavy fighters. Typically 2 guns. PMGs have a range of 3 and do 1 box of damage. They may fire in the C,D,E arcs. | Cockpit Cost * 2 | |
Premium Weapon | Behind the Crimson Veil | When doubling down, gun only jams if roll fails by more than 2. | Weapon Cost * 4 | |
Superior Weapon | Behind the Crimson Veil | When doubling down, gun only jams if roll fails by more than 1. | Weapon Cost * 2 | |
Inferior Weapon | Behind the Crimson Veil | Gun jams any time firing roll fails by 5 or more (even if not doubling down). | Weapon Cost * 0.75 | |
Fire-Linked Weapons | Behind the Crimson Veil | Linked weapons fire, miss and jam as a group. Out of range guns automatically miss but may still jam. | Weapon Cost * 0.9 | |
Linked Ammo Bins | Behind the Crimson Veil | May only be applied to guns of the same caliber. Guns must use the same type of ammo. | Weapon Cost * 0.9 |