The Charter of the Guardians
of Paradise Lost
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REGULATIONS=-
-=CLICK HERE FOR Ko'lar DESCRIPTION=-
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This guild was created and mandated for the soul
purpose of providing a safe environment for people to bring their role play
character and improve their skills without the fear of having their characters
attacked or killed.
No fighting is allowed inside the guild, thus players
must be polite to one another and figure out other ways to role-play other
then combat. The guild encourages players to use more in the way of situational
role-play, believing that this was the original goal of role-play in Furcadia.
The guild maintains high rigid standards in an attempt to make certain that
it becomes one of the better places for role-playing experience.
The guild would like to attract new members on a
regular basis so as to give them a safe haven in which to learn the basics
of role-play before wandering out into the rest of Furcadia. Once they believe
they have sufficient skills or evolution of their character they are welcome
to remain if they should so choose.
The rules of the guild are very simple, but very
rigid nonetheless. Any fighting whatsoever will get someone expelled from
the guild. It doesnt matter who they are. Anyone that constantly comes
into the guild causing problems verbally and abusing the rule of no fighting
will also be banned from the guild dreams. Just because there is no fighting
allowed does not mean you can be noxious. Anyone found to be abusing this
fact will be removed.
Also for any vampires, demons, and other dark creatures
that join or visit this guild. There is a consent rule for taking and collaring
someone and drinking from a victim. Most vampires in the guild already merely
wait until they are offered a drink. Remember some of the guild dreams do
have slaver areas, so demons are encouraged to use those areas to fulfill
their desire to collar furres.
Finally, this guild hopes to become one of the best,
if not the best, site for role-play in Furcadia. It is the desire of the members
of the guild that this become a paradise for role players and gamers. The
members believe in the ideology that Furcadia tried to set down and have done
as we can to bring that ideology into the guild and then maintain it. The
members struggle to keep this island of paradise afloat in the sea of the
other dreams and the other concepts of role-play around it. This guild shall
remain steadfast in its way and continue to be a paradise among the rough
waters.