
The
Random Wargamers club
(Unofficial
Website)
The Club
normally normally meets twice per month.
UPCOMING
MEETINGS:
We appreciate the El Segundo Public Library for hosting
our upcoming meeting
Saturday, May 5,
2012
PLEASE
NOTE THAT THE LIBRARY MEETINGS NOW BEGIN AT TEN A.M. DUE TO EL SEGUNDO BUDGET
CHANGES!
Saturday, April 28th from 12 P.M. until 8:30 P.M. at Lawndale Christian Church. 4234 W. 147th Street in Lawndale. Chili will be served!
See you soon at a meeting!
El Segundo Library is located at
111 W. Mariposa Avenue,
El Segundo. The club is
STILL looking for a more "permanent" or "stable" meeting place where the
meetings can be scheduled further in advance and more regularly. If you know of
a place that is cheap, please speak with Mark or Alfonzo regarding such a spot!
CLUB INFO: We are constantly introducing new and
reissued games at our meetings as well as older classics. Our group plays a
variety of games and it is always interesting to see what they will bring to the
next meeting. The casual board or card games are played, occasionally a collector card game is demonstrated or
played, while usually a long wargame or two of some
sort is going on. Some games that were played at meetings
include Ra, Agricola, Dominion, Stone Age, Roll Through the Ages, St. Petersberg, The Hell of Stalingrad, Jena 20, Through the
Ages, Age of Conan, Halls of Monteszuma, Twilight
Struggle,Afrika Korps, Battlestar Gallactica, Ivanhoe,
Ark, , Princes of Florence, Merchants of Venus,Sword of Rome, Combat Commander:Europe, Caylus, Goa, San
Juan, Race for the Galaxy, Goa, St. Petersberg,
Warriors of God, Small World,Evolution, Princes of
Florence, Puerto Rico, El Grande, Wyatt Earp, Hannibal:Rome vs. Carthage, Sweden Fights On, Napoleon at
Marengo, and GMT's Men of Iron."

Sometime back a few of us played played a great
card game from Clash of Arms called "The Hell of Stalingrad" and found it to be
an interesting addition to the wargame light genre of
games. Played with cards, a variable map, and centering on the conflict in
Stalingrad, this game provided some very interesting moments as Germans seek to
burn buildings and Soviets seek to save them. The goal is for the Germans to
take control of the areas of town all the way to the Volga river, but doing so
is, of course, no piece of cake. A well-thought out and
well-paced game. Our second
play was multiplayer and it was a REAL blast as we found a few things we did
wrong the first go-around and found the game to be more in depth and strategic
than we first though! There is also
a naval game using the same basic mechanics used in this game.
We have played "Britannia,"
several times -- the new version published by Fantasy Flight. The organization
of the rules is somewhat lacking in places, but the game seems quite
balanced. Each player manages a number of powers which grow and shrink in
strength throughout the game. Similar in some ways to Avalon Hill's
"History of the World" but with some interesting
refinements. The Roman player comes in strong and beats up all of the
other nations early in the game and attempts to open up an insurmountable lead
in victory points. Yet all of the other powers have a chance to grow and
of course just about every player earns victory points for killing Roman armies
and/or forts. The only major quibble with the game is its length.
Our first game took approximately 5 hours and
subsequent games were only a bit faster. One annoying and
time-consuming factor is the doling out of victory point coins, which is easily
solved by using a score sheet rather than the coins. Some players
feel like the game is a bit "scripted" but we've seen just about every color has
had a decent chance of winning in our games. Because players have to meet
certain criteria at various points in the game, some players feel the game is
too "scripted." Another problem with the game is that players tend to spend a
lot of time in diplomacy which can bog the game down. It is best to limit the
amount of table talk if you want this one to move more quickly.

TWILIGHT STRUGGLE

At another meeting, Mark Kazmarek and the preacher hunkered down over Worthington Games "Napoleon's War" which was a miniature game similar to Avalon Hill's "Battle Cry" but with slightly more depth and a set of rules that were simple, yet offered some challenging play. Especially frustrating (and strategic)at times were the use of terrain. The ridges were special thorn in the offensive player's side, but a boon to the defender. Also, the strategy of infantry forming a square made them very strong defensively, but created reasonable limitations for offense.
COMBAT COMMANDER: EUROPE
http://www.boardgamegeek.com/fullimage/169418
Combat Commander: Europe is an awesome game of squad level conflict.
The game is totally card-driven and
controlled. Players use "move" card to
move their
units and "fire" cards to "shoot." Combat is resolved by
flipping
cards and
factoring in defense and firepower. Random events occur and the
confusion of
combat is depicted in a realistic manner. This game is
a
winner and
Chad Jenson, designer, is to be commended for such an
exciting
design. Although its major appeal is the action,
it features well-formatted and carefully organized rules
and the
alphabetical index makes locating rules a snap. The game is easy to
learn and
fun to play.
The game creates perhaps the most
realistic feel of the Ebb and flow of battle
ever seen in a tabletop game. Some critics claim
that being stuck without a “move” or “fire” card doesn’t simulate real combat
situations. The preacher suggests
that is a
good simulation of the struggle to communicate with the men
under your command.
Manoeuvre is a new offering from GMT that features EIGHT
different nations playing a simple wargame that has
lots of interesting strategic value. The game is played on 4 randomly chosen
tiles with varying terrain. Each tile has squares, like a chess board. Each
nation has its own deck of cards and its own strengths and weaknesses. Every
game is different, and it can be played in less than an hour. A great game and another winner from the folks at GMT.
A
DISCOUNT IS BEING OFFERED TO MEMBERS!!
25% Discount from Columbia
Games.
Members should contact David "the preacher" Wilson (see
email link at the bottom of the page) for the e-coupon code to use with online
or via telephone operators at Columbia. Columbia has re-released "Rommell in the Desert" and
"Crusader Rex" is coming soon as well, I am certain some of our players
can take advantage of this benefit.

All of
Columbia's wonderful block games are available at
a 25% discount to our club members.
We are definite fans of
Columbia's "block" games which introduce an interesting "fog of war" effect.
"Gettysburg: Badges of Courage" is yet another
solid block game from the good folks at Columbia. It
employs a new game system developed for tactical combat. Infantry,
Artillery and Cavalry are led by Division, Corps and Army commanders in the
struggle to control important terrain features like Little Round Top and
Cemetery Ridge. Movement is from hex to hex. The rules remain fairly simple,
though a bit more complex than some of the other block games we know and love.
Still, the familiar block feel and style is uncompromised by this elegant and
clever design.
Fans of "Hammer of the Scots" will likely
enjoy Crusader Rex as well. This game features road movement instead of
area movement. It is designed by Jerry Taylor and Tom Dalgliesh, the designers of "Hammer of the Scots."
Lots of action, sieges, and Knight's charges make this game very
interesting.
"Liberty"
and "Hammer of the Scots" are two more great block games offered by
Columbia Games at a 25% discount to our members.
Block Games provide a great FOG OF WAR effect.
Another Great Producer of Block-based
games is
"Clash For a Continent is
similar to Hasbro's "Battle Cry" or Days of Wonder's "Memoir '44"
Flat blocks replace the cardboard chits normally found in wargames and the game covers the French and Indian War
(SEVEN YEARS WAR) as well as the American Revolution. Players can play a
single scenario or a campaign game. Despite being a block-based game,
there is no fog-of-war in this game. The game is simple, yet requires
careful strategy.

"Victoria Cross"
revisits a classic battle of the Zulu Wars. A British outpost is attacked
by thousands of fierce Zulu warriors and must survive. Blocks are played
in such a way as to create a fog-of-war. Victory points are earned for
elimination of enemy units, burning or capturing an area, etc. A great game!!!
Another Discount for members:
Members should show their membership
cards at
The Warhouse
630 W.
Willow Street in Long Beach
in order to receive a
10%
discount of of purchases.
We wish to thank the Warhouse for its
continued generous support of our club! Please SHOP at the Warhouse!!!
For more information about the club you can email
Alfonzo Smith or David Wilson
Hope to see you at a meeting soon!
David "the
preacher" Wilson
Related pages and websites
Preacher's Wargame Yahoo Discussion
Group
American Civil War Game Reviews and
Anecdotes
David "the preacher's Gaming
Blog