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Lynch 'Em! Winner: Southern California Monster Mash Event!

By Richard Carter
Home:Law Dogs
Starting posse:
Jessie Radcliffe (10), 5 GR, 2 Influence
Jessie Freemont (5), 4 GR, 1 Influence
Jenny Cooper (3), 3 GR, 1 Influence. Timmy Derrick (Exp) (3), 3 GR, 1 Influence
Cassidy Green (2), 2 GR, 1 Influence


That leaves two GR, but starts with a powerful 6 Influence.

Dudes:
Charlie Landers (A)
The Snitch (A)
Shouting Tom (A)
William Olson (2)
Charlie Flatbush (2)
Humphrey Walters (2)
Mr. Bones (3)
Bob Bidwell (3)
Carson Gage (5)
Reverend Simon Macpherson (5)
Deputized Civilian (6)
Xiong "Wendy" Cheng (6)
Will O' The Wisp (7)
Abel Owens (8)

Note that there are plenty of upstanding citizens ready and willing to form those lynch mobs. There is plenty of influence, too. 19 influence total in the deck, and only 4 upkeep. Cheap enough at any cost!

Goods:
Dream Catcher (4) - I hates me the Dixie Rails, and Timmy really likes the Dream Catcher
Lynchin Noose (8) - Beautiful when tag teamed with a Long Arm of the Law
Events:
Stand Alone, Die Alone (4) - My answer to the BlackJack Mook decks
3x Long Arm of the Law (7) - Board Control - massive board control. (boots all wanted dudes in play)


Deeds:
Trading Post (4) - Dogs need money
The T & Q Cattle Ranch (5) - A little extra Control
Abandoned Mine (6) - Ghostrock provider
St. Martin's Chapel (7) - I hates me the Dixie Rails- Terrors cannot move there!
Nick's and Nack's (7) - Ghostrock and Control
Candlestick Maker (8) - Cheap and Private - Ideal for Jenny Cooper to hang out at.
Pony Express (8) - got to cycle those cards through
The Mission House (8) - Did I mention I hates me the Dixie Rails?

The deck is a little control light (only 5), but hopefully I will be gaining victory points from the lynchings, and when I get victory points they are losing influence, so it all works out. Last year at Origins I did have several games go to time, with me unable to drop enough control, and without enough dudes to lynch the dudes in their houses, but I kept them fearful of stepping in the streets.

Actions:
2x Ace in the Hole (4)
2x Warrant (5)
1x Degeneration (5) - And I hate Ezzie,too! (shouldn't I hate Ezzie be a card?)
1x Guilt By Association (5)
1x Arson (6) - For those Grimley's
1x Pistol Whip (6)
1x Bounty Hunter (6)
2x Framed (7)
1x Run Out Of Town (7) - Rarely used by anyone else
1x Jackalope Stampede (8) - Punish the cheaters
3x Lynch Mob (8)
2x His Back Was To Me (9)
- Typically with Jenny Cooper and then the switcheroo, or a will o' wisp in a cold draw contest
1x Red-Handed (K) - Brutally efficient
2 Standard Jokers - Flexible, and I don't shoot too terribly often

Tactics are fairly standard. Make em wanted. Then string em up. The Ace in the Hole's can be used to force the Law Arm Of The Law to show up with more regularity. Although the deck has shown some consistency with hitting a Red-Handed coupled with a Long Arm. And the Long Arms tend to keep coming around.


David Wilson comments: Great deck and brutally effective. However, I'd include A Hangin' Judge or Gabriel to make it better. Some folks think tha the "place-a-dude-in-jail" routine is helpful because it earns the same victory points (regardless of influence) and earns you GhostRock! Let 'em get broken out again and lynch 'em to the jail over and over again. Wash, rinse, repeat!

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