Besaid TempleKilika TempleDjose TempleMacalania TempleBevelle TempleZanarkand Dome

Besaid Temple

Move to the back of the first area and examine the glyph on the wall, forming a new passage. Another glyph glows on the right side of the room. Examine it to reveal a secret chamber. Descend the stairs to the small overhang on the wall. Examine this for a brief explanation about spheres, and get the Glyph Sphere. Move to the door at the bottom of the stairs, and insert the Glyph Sphere to open it. Take the Glyph Sphere from the open door panel, and proceed to the next sphere recess. Insert the Glyph Sphere to reveal a secret room. Don't take the Sphere inside right now. Go to the next area first. Examine the runes across from the pedestal to reveal a glyph again to open a hidden chamber. Enter the chamber and remove the Besaid Sphere. Insert the Besaid Sphere into the pedestal, revealing yet another chamber. Push the pedestal inside. At this point, leave the pedestal and return to the Destruction Sphere. Place the Destruction Sphere in the slot in which you found the Besaid Sphere. This opens a hidden chamber on the farside of the cloister containing the Rod of Wisdom.

Kilika Temple

Enter the Cloister and remove the Kilika Sphere from the pedestal on the left. Place it in the slot next to the door, causing it to catch fire. Remove the sphere to extinguish the blaze, and bring it with you into the next chamber. Remove the Glyph Sphere and set it on one of the side shelves. Enter the fiery chamber and move to the right. Step on the glowing floor switch to teleport the pedestal in front of the previous room. Take the Kilika Sphere from the right wall to extinguish the flames. Place it in the pedestal. Return to the previous chamber and grab the Glyph Sphere. Place it in the wall where you found the Kilika Sphere and put out the fire. This opens a secret chamber. Push the pedestal with the Kilika Sphere on it to the floor switch to make a section of the platform drop. Go downstairs and take the Kilika Sphere from the new slot. Place it into the slot next to the exit, and leave it there. Obtain the Destruction Sphere from inside the secret chamber on the top platform. Take it downstairs and use it in the new slot beneath the ledge, which reveals a new area containing the Red Armlet.

Djose Temple

Take the Djose Spheres from the slots on the right and left and place them into the two on the double doors to open them. Once you're into the next area, take a Djose Sphere from either side of the door and proceed to the eastern part of the platform. Place the sphere into either of the two slots. Take the Djose Sphere and place it into the remaining slot. Push the pedestal holding the Djose Sphere under the upside down pedestal. This supercharges the sphere. Take the super-charged Djose Sphere and insert it into the slot to the right of the central door. This opens a door revealing a room with a pit full of lightning. Remove the two Djose Spheres you placed on the eastern wall, and place them both on the pedestal. Move to the far west part of the platform, and step on the floor button to move the pedestal back to the center. Push the pedestal with two Djose Spheres into the room full of lightning. The pedestal becomes a suspended platform, enabling Tidus to leap across the lightning. Push the pedestal on the other side of the lightning. This activates the "iris" of the symbol in the main chamber. Jump back across the pedestal platform to the main room. Use the floor switch on the west side to extract the pedestal from the lightning. Take the Djose Spheres from each side of the pedestal. Return to the first chamber and place them into the slots on either side of the room. This activates the two "wings" of the floor symbol. Take the super-charged Djose Sphere from the slot to the right of the door, and place it into the slot to the left of the door. The completed floor symbol turns the pedestal into an elevator platform. Ride the elevator. There are five pedestals equipped with Djose Spheres in the new area. Press X at each pedestal to push it into the wall to activate one of the ceiling spokes. Activating all five ceiling spokes reveals a stairway on the west side of the room and a new pedestal in the center. Return to the elevator platform and ride back down to the lower level. Examine the glowing spot on the west wall near the floor switch to reveal a glyph. Touch the glyph to reveal a Destruction Sphere. Take the Sphere and return to the upper level. Place it in the center pedestal to destroy a section of the wall, revealing a Magic Sphere.

Macalania Temple

Descend the ramp to the floor below, and take the Glyph Sphere from the central column. Place it into the pedestal nearby, and push it toward the stalagmite of ice further up. The pedestal causes it to disappear. Now push it toward the ramp leading downward on the far side. Follow it down the ramp. Remove the Sphere from the pedestal, and set it in the slot to the far left. A cube section of the wall rises into a chamber above, bearing a new Macalania Sphere. Go back up the ramp and take the Sphere from the raised section. Go back below and place it into the pedestal. Push the pedestal toward the column section on the far right. This causes a section of the ice tunnel to reappear above. Remove the Sphere from the slot under the entrance to the Cloister, and take it down the ramp. Place it in the slot on the column to the left, causing another section of the ice tunnel far above to reappear. Take the Macalania Sphere from the slot at the top of the ramp, and place it in the center column. The last section of the ice tunnel appears above, in addition to a floor switch. Ascend the ramp and step on the floor switch, bringing the pedestal to and the Macalania Sphere to the top level. This also causes a section of the tunnel to disappear. Take the Macalania Sphere from the pedestal and push it down the ramp. The pedestal is diverted to the right by a glyph, and gets teleported into an ice stalagmite that holds a Destruction Sphere. Descend the ramp to the floor below and step on the floor switch to bring the pedestal out of the stalagmite. Place the Macalania Sphere Tidus is holding into the slot under the entrance to make the first set if ice stalagmites to reappear. Take the Macalania Sphere from the center column and palce it in the slot to make the ramp reappear. Take the Destruction Sphere from the pedestal and descend the ramp to the lowest level. Place the Destruction Sphere in the slot to the left of the doorway. This destroys a section of the ice behind Tidus, revealing a chest containing Luck Sphere.

Bevelle Temple

Warning: You MUST do exactly what this says, or else you might not be able to get Anima.

Eh, this can get annoying, because it's not only a puzzle, but sometimes the turns take some action, too. So, let's get going with the solution. As you approach from the starting point, watch the first glyph on the path carefully. When the arrow on the glyph points to the right and Tidus's platform is on it, press X to turn right. Follow this path to the bottom. Take the Bevelle Sphere from the bottom, and insert it into the pedestal. Push the pedestal back onto the path, and ride the platform back up to the top of the maze. At the top, use the floor glyph to turn right. At the next glyph, turn right again. Remove one of the Bevelle Spheres from the pedestal and place it into the slot. This activates a portion of the lower path in the maze. Push the pedestal back onto the path. At the end of the top path, use the last glyph to turn 180 degrees and go back. Next, use the middle glyph to turn right. Remove the Bevelle Sphere from the slot and place it into the pedestal. Push it back onto the path and ride the platform off the end to start over at the beginning. At te first glyph on the top path, turn right and ride down to the lower path. Turn left at the intersection and go toward the end of the path. Move past the first two glyphs and turn right at the last glyph, near the edge. Take one of the Bevelle Spheres from the pedestal and set it into the slot to the left. This opens the path to a slot with a purple glyph. Push the pedestal back onto the path and ride off the end to start at the beginning of a lower path. Ride the lower path to the second-to-last glyph and turn right. Run to the end of the long path and take the Glyph Sphere. Place it into the pedestal, and then get back on the path. Ride the lower path to the end and turn right. Cross to the purple glyph and insert the Glyph Sphere. The wall gives way, revealing a Destruction Sphere. Take the Destruction Sphere and get back on the platform. Ride it off the end to start over from the beginning. Ride the path to the second-to-last glyph and turn right again. Run across the long stretch and inser the Destruction Sphere into the slot where you got the Glyph Sphere. This opens a new path in the next corrider over. Ride the platform back to the last glyph on the lower level and turn right. Take the Bevelle Sphere that you inserted here, and insert it into the pedestal. Make sure you have two Bevelle Spheres at this point. Next, ride the platform off the end of the lower path to start again at the beginning. At the second glyph, which you haven't used before, turn right. Push the pedestal across the platform and ride to the end where the new path lies. This takes Tidus up to a new area. Leave the pedestal at the bottom of the stairs and ascend. Open the treasure chest on the right to collect an HP Sphere. The treasure chest then dissappears, revealing a floor switch. Step on it to teleport the pedestal up the stairs. Take one of the Bevelle Spheres from the pedestal, and insert it into the slot to open a path on the left. Push the pedestal on the left path and ride it to the end. Here, Tidus receives the Knight Lance. Ride the platform back across the top of the stairs and exit to the right.

Zanarkand Dome

One of the simplest yet most time-consuming puzzles in the game, the Zanarkand Dome. Step onto the green square near the entrance to actiave the floor puzzle. The puzzle solution is displayed on the far wall. However, I'll tell you the easiest way to get through the first room, by giving you a grid. Each X is a switch you should step on, and each period is a block you shouldn't press, or can't press at all.

.......
.......
.X.....
.......
......X
.......
.....X.
.......
......X
...X...

After you press all those, there should be six pedestals. Push the northwest pedestal and a new solution is displayed. Enter the next room. Go to the screen display and press X to make all the solutions appear. Here's the solution (with O being something that you can't even get to):

......X.........
................
.....X....X.....
................
X...............
................
....OOOOOOOO....
....OOOOOOOO....
...XOOOOOOOO....
....OOOOOOOO....
..X.OOOOOOOO....
....OOOOOOOO.X..
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
................
................

Eh. Something like that. I might be off one or two squares or so, but you should be able to get them yourself, right? Anyway, after you do that, a glyph appears around the central chasm. Go back and push in the southwest pedestal. Here is the solution to that one:

......X.........
...............X
..........X.....
................
................
.....X..........
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
..X.OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
X...OOOOOOOO....
.....X..........
.......X........

Geez. Repeat what you did before, this time pressing in the northeast pedestal. Solution:

......X.........
...............X
.....X....X.....
................
.............X..
................
....OOOOOOOO....
....OOOOOOOO....
...XOOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO..X.
....OOOOOOOO....
.....X..........
.............X..

Alright. One last one, I think. I'm not really positive, I need to replay the game. For the last one, press in the southeast pedestal:

......X.........
...............X
..........X.....
................
X............X..
................
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO....
....OOOOOOOO..X.
....OOOOOOOO....
................
.......X........

Alright, I'm probably off on a few of them, but I tried my best guys. Anyway, after you do that, take the Kilika Sphere from the left side of the screen display and return to the first chamber. Put the sphere into the pedestal on the west side of the first chamber. Return to the larger chamber and take the Besaid Sphere to the last pedestal in the first chamber, which causes the giant chasm to glow. Also, a new Save Sphere appears in the first chamber. Save your game and then you're going to fight the Spectral Keeper.
Re-enter the temple after acquiring the airship to find a new puzzle solution that will allow you to get the item to obtain Anima. Step on the 3 white squares in the first room and then the 4 white ones in the larger. This opens a panel in the first room revealing a Destruction Sphere. Place it into the slot to the right of the monitor in the larger chamber, causing the screen to explode and to reveal the Magistral Rod.