DAMAGE CHART

Our original rules set as taken from Wargamer's Digest used a chart with a curve. It had to be used with a straightedge, damage being figured by where the edge cut the curve. Larry Brom used data interpolated from that to design our "Circular damage table" which functioned like a circular slide rule. The table below is, in turn, derived from that. It gives the same result but is easier to duplicate and use.

The result from cross-indexing a D100 roll which produced a hit with the number of rounds fired, is the percent of damage inflicted. Every man begins with 100% of his "Life force". When, due to hits, he is reduced to 0% remaining, he is dead.

NUMBER OF ROUNDS FIRED
D100
Roll
1-5
6-10
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
1-7
4
8
12
16
20
24
28
32
36
40
8-14
5
10
15
20
25
30
35
40
45
50
15-21
6
12
18
24
30
36
42
48
54
60
22-28
7
14
21
28
35
42
49
56
63
70
29-35
8
16
24
32
40
48
56
64
72
80
36-43
9
18
27
36
45
54
63
72
81
90
44-50
10
20
30
40
50
60
70
80
90
100
51-57
11
22
33
44
55
66
77
88
99
100
58-64
12
24
36
48
60
72
84
96
100
100
65-71
13
26
39
52
65
78
91
100
100
100
72-78
14
28
42
56
70
84
98
100
100
100
79-85
15
30
45
60
75
90
100
100
100
100
86-92
16
32
48
64
80
96
100
100
100
100
93-100
17
34
51
69
86
100
100
100
100
100

Note that as the numbers of the dice that generated a hit go up, the damage increases. but as the number of rounds fired goes up, the damage goes up much faster.

EXAMPLES

  1. A rifleman has an 71% chance of a hit at 30 inches with one round against an upright man not in cover. Subtract the range of 30 inches from 100. The result is 70. Add 1 for the single round fired at a time, and express the result as a percentage - 71%. He fires 3 rounds.
  2. A submachine gunner has an 70% chance of a hit at 30 inches firing 30 rounds against an upright man not in cover. Subtract the range of 30 inches from 50 and double the result Add the total number of rounds fired. 50 - 30 = 20 doubled is 40. Add the 30 rounds = 70 and express the result as a percentage, 70%.

NOTE: As the range comes down the percent chance of hit increases. But fire was very much more deadly at closer ranges because the shooter was much more likely to hit the center of the body (his aiming point).

MOVEMENT SMALL ARMS
MACHINE GUNS
HAND GRENADES
H.E. SHELLS SSPECIAL WEAPONS
AFV RULES
AFV DAMAGE
TANK AND A.T. GUNS INFANTRY AT WEAPONS
SMOKE
HAND TO HAND
MORALE WOUNDS AND DEATH INTRODUCTION


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