An Indian Mutiny Variant for Larry Brom's "The Sword and The Flame"

Sword in India

Updated 8/6/02

Being an adaptation of Larry Brom’s The Sword and The Flame Colonial rules set, for use in the Indian Mutiy during the 1850s. The Jackson Gamers assume that you already know how to play "TSATF". A copy of those rules will be neccesary as the rules below are in semi-outline form.

The Period

The Indian Mutiny 1857-1859 makes an excellent period for colonial wargaming. The mutiny primarily involved units of the Bengal army including regular native units of infantry, artillery, and cavalry. The mutineers were joined by various disaffected groups of Indian society. The Madras and Bombay native units remain loyal as aid to the newly raised Sikh and Ghurka units. It is a very colorful period with traditional uniforms of red, blue or green mixed with various shades of khaki.

One can game set piece battles between regular mutineer armies on one side and British on the other. There were also numerous small skirmishes, raids, rescues, and punitive expeditions such as one usually associates with the colonial period.

The forces

The standard TSATF unit sizes still apply. The units can be what ever the gamer chooses - platoons, companies, or even battalions.

British forces consist of British army forces and units of Europeans raised by the EIC, loyal sepoys of the Madras and Bombay armies, naval brigade, Sikhs, and Ghurkas. Units of Sikhs and Pathans irregulars were raised at the time of the mutiny.

The mutineer forces consisted of regular native units of infantry, artillery, and cavalry. These maintained discipline and often continue to wear their red coats and fly their old regimental flags. These should be considered regulars. They would assisted by uniformed units of irregular cavalry and matchlock men raised by Indian princes, and groups of Hindu or Moslem fanatics. Various rabble or badmashes would join in as well. These would be units of villagers, idlers in the bazaar, and criminals - in a word, opportunists.

Movement

-
Unit typeFormationCross
country
On RoadChargeRoad
Charge
Rough
Terrain
Leaderless
to Move
British Inf.Close or Square
2 D6
-
3 D6
-
Minus the
High Die
1-5
British Inf.March column
3 D6
4 D6
4 D6
5 D6
Minus the
High Die
1-5
British Inf.Open order
3 D6
-
4 D6
-
Minus the
High Die
1-5
British Cavalry.Any
4 D6
5 D6
5 D6
6 D6
Minus the
High Die
1-5
British ArtilleryMove & Fire
2 D6
2 D6
-
-
Minus the
High Die
1-5
British ArtilleryMove Only
3 D6
4 D6
-
-
Minus the
High Die
1-5
Mutineer Inf.Close or Square
2 D6
-
3 D6
-
Minus the
High Die
1-4
Mutineer Inf.March column
3 D6
4 D6
4 D6
5 D6
Minus the
High Die
1-4
Mutineer Inf.Open order
3 D6
-
4 D6
-
Minus the
High Die
1-4
Mutineer Cavalry.Any
4 D6
5 D6
5 D6
6 D6
Minus the
High Die
1-4
Mutineer Art.Move & Fire
2 D6
2 D6
-
-
Minus the
High Die
1-4
Mutineer Art.Move Only
3 D6
4 D6
-
-
Minus the
High Die
1-4
Fanaticsclose order
3 D6
-
4 D6
-
No terrain
Penalty
1-4
Native RabbleMass
3 D6
-
3 D6
-
Minus the
Low Die
1-3

NOTES:
Ghurkas, Sikhs - As British above.
Loyal Bombay or Madras units, same as British above, but "Leaderless to Move" on 1-4 only.
British or Loyal Mountain guns, same as British Artillery above, but no movment penalty for terrain.
Heavy Guns may not move and fire.

Rally/Charge completion/Stand

Unit type To Rally Charge Completion Stand & Fight
W/Leader W/OLeader W/Leader W/O Leader W/Leader W/O Leader
British Troops
1-5
1-4
1-5
1-4
1-6
1-4
Mutineers
1-4
1-3
1-4
1-3
1-5
1-3
Rabble
1-3
1-2
1-3
1-2
1-4
1-2
Fanatics
1-3
1-2
1-5
1-3
1-4
1-3

Major Morale / Critical & Pinned

MORALE - Sum 2 D6s
UNIT TYPEMAJORCRITICAL & PINNED
To Pass
Morale
With
Leader
Without
Leader
British Troops
2-9
2-10*
2-9*
Mutineers
2-8
2-9
2-7
Rabble
2-6
2-7
2-6
Fanatics
2-7
2-7
2-6

*NOTE - Reduce the range if Unit has ever failed to carry all wounded with it. British Units roll at -2 if wounded were captured by Mutineers, Rabble or Fanatic.

Shooting

Weapon type
Range
Class I
Class II
Class III
Class IV
British
Rifles
24"
1-7
1-5
1-4
1-3
Mounted
18"
1-5
1-3
1-2
1
Ghurka & Sikh
Rifles
24"
1-6
1-4
1-3
1-2
Mounted
18"
1-4
1-2
1
0
EIC Rifles
24"
1-7
1-5
1-4
1-3
Mounted
18"
1-4
1-2
1
0
EIC Muskets
16"
1-6
1-4
1-3
1-2
Mounted
12"
1-4
1-3
1-2
1
Mutineer Muskets
16"
1-6
1-4
1-3
1-2
Mounted
12"
1-4
1-3
1-2
1
Gingals
24"
1-7
1-5
1-4
1-3
Rabble w/Matchlocks
16"
1-4
1-3
1-2
1
Rabble w/Spears
N/A
1-3
1-3
1-2
1-2
Pistol
6"
1-7
1-5
1-4
1-3
Mountain gunsCannister 0-18"
1-7
1-6
1-5
1-2
Mountain gunsBall 0"-30"
1-5
1-4
1-4
1-2
Mountain gunsShell 10"-30"
1-7
1-6
1-5
1-2
Light gunsCannister 0-18"
1-7
1-6
1-5
1-2
Light gunsBall 0-30"
1-5
1-4
1-4
1-2
Light gunsShell 10"-30"
1-7
1-6
1-5
1-2
Medium gunsCannister 0-18"
1-7
1-5
1-4
1-2
Medium gunsBall 0-48"
1-4
1-2
1
1-3
Medium gunsShell 14"-48"
1-7
1-6
1-5
1-2
Heavy guns Cannister 0-24"
1-7
1-5
1-4
1-3
Heavy gunsBall 0-60"
1-5
1-4
1-3
1-3

NOTES:

Close Combat

Charging
in Close
or Mass
Defending in
close or
road column
Defending
in Square
On Top Wall
or Barricade
Defending
Building
or Fort
Regular
Cavalry
Mounted
Irregular
Cavalry
Mounted
Camel
Mounted
All
Leaders
Mounted
Leaders
British, EIC
& Loyal Indian Infantry
Win ties
+1
+2
-1
+2
+2
+1
-
+1
+2
Mutineer Infantry
& Cavalry
Win ties
+1
+2
-1
+1 Win ties
+2
+1
Win ties
+1
+2
Rabble
Win ties
-
-
-2
+1
-
-
-
+1
+1
Matchlock Men
0
-
-
-1
Win ties
-
-
-
+1
-
Fanatics
+1
-
-
-
-1
-
-
-
+1
+1
All Gunners
-
+1
+2
-1
+2
-
-
-
+1
+1

NOTES:


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