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Scavenging
Overview: So you like to sit around and sit around until you see something of worth laying on the ground. In other words your a scavenger. This has to be one of the most competitive jobs available to you as a Moth pilot. You have to be able to beat other Moths to what you want and then escape the sore losers (pirates) and sell what little you may have had.


What You Need
If you're going to Scavenge, what do you need? Well first things first, a Moth! Pick your Moth much like you would a Trader. Both a Swallow and Neo Tiger work well seeing as they can beat everyone to and from the desired items. I suggest that you do a little piracy/bounty hunting in addition to scavenging to optimize your cash flow. It's always nice to pick and choose what you want as opposed to picking up whatever falls from the sky. As far as a Pod and Drone go, well you absolutely have to have a Drone (duh) and I suggest a Small or Smallest Pod since you won't want to carry a ton of stuff around as you go to scavenge. Unlike a Trader, a hangar isn't needed but can become very useful. Being a scavenger is a relatively simple job...


What To Avoid
The main thing you have to worry about is carrying expensive goods around while you pick up new stuff. If pirates attack you while your drone is out, you can't run without losing your drone. Also be weary of who your scavenging with, see if there are any pirates around in the group so you know to have your finger on the accelerater.


Scavenging Locations
This is a list of prime locations for scavenging. The list is identical to where you can find pirates in the Agressing section because where there's pirates, there's goods to be had. This list directs where you should look and what you might find but remember that timing is everything unless you make your own scraps.

WhereGoods Carried
Midway/HavenNone (any they have will fall into the water if you kill them)
RiversideNarcotics, Alcohol, Sprats
GammaTrigger, Matter, Food, Alcohol, Bodyparts
DowntownAnything and Everything
AlphaScrap Metal, Fusion Parts, Trigger, Matter