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Terran
SCV
The
SCV is the most basic of the Terran units. SCVs are the
Terran's worker bee. SCVs perform all manual labor such as
the constructing and repairing of buildings, as well as
mining both gas and mineral resources |
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Terran
Marine
Marines
are the first line of defense for many of the Terran
colonies. Outfitted with Powered Combat Suits, Marines are
afforded full life-support, NBC shielding, and in-field
chemical delivery systems. The standard-issue C-14 "Impaler"
Gauss Rifle provides even a single soldier with extreme
firepower. |
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Terran
Firebat
Firebats
do Splash damage. The Splash damage affects only enemy
units. It will not hurt your own units even in close tight
battles. |
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Terran
Ghost
Ghosts
do 10 Concussive Attack (50% damage to Medium Units 25%
damage to Large Units). This makes their attack only
somewhat effective, making them do the most damage against
smaller units only. While the gun can provide a little
supporting fire to your other unit types, Ghosts are best
used in their covert operations capacity. |
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Terran
Medic
The
Medic's primary function is to support combat units by
healing Terran infantry units. The Medic's secondary role is
to remove harmful and annoying special abilities and
occasionally harass the enemy with Optic Flares.
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Terran
Vulture
Vultures
do 20 Concussive Attack (50% damage to Medium Units 25%
damage to Large Units, 100% against small units). This means
they are most effective vs small units especially resource
gatherers, Marines, Zealots (in sufficient number) and
Zerglings. |
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Terran
Siege Tank
Siege
Tanks have an Explosive Attack (50% damage to Small Units
75% damage to Medium Units, and full damage to Large units).
This means they are less effective against small units (Zerglings,
Marines, Firebats, Zealots), and most effective against
Large size units |
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Terran
Goliath
Goliaths
have an Explosive air attack (50% damage to Small Units 75%
damage to Medium Units). This makes them useful against
Large air units mainly such as Terran(Wraiths,
Battlecruisers and Science Vessels), Protoss(Arbiters,
Carriers, Shuttles), Zerg(Overlords). |
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Terran
Wraith
The
Air-to-Air missile damage of the Wraith is 20 Explosive (50%
damage to Small Units 75% damage to Medium Units). This
makes uncloaked Wraiths more suited to attacking Large air
units such as Terran(Wraiths, Battlecruisers and Science
Vessels), Protoss(Arbiters, Carriers, Shuttles),
Zerg(Overlords, Guardians, Queens). When cloaking is
employed, Wraiths work well against a greater assortment of
units |
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Terran
Battlecruiser
To
be very effective, Battlecruisers must be built in large
numbers, or be placed in a multi-type unit force to protect them. A few Battlecruisers mixed in with your Tanks
and Marines will both cause fear and do some serious damage.
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Terran
Science Vessel
Explorer
Vessels and crew have been recalled to help with the
research and production of new military
weapons systems and technologies, as well as providing
electronic warfare and combat support.
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Terran
Dropship
The
Dropship provides 8 slots for transporting. Marines,
Firebats, and Ghosts each use 1 slot. Vultures and Goliaths
use 2 slots apiece. Tanks use 4 slots.
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Terran
Valkyrie
The
Valkyrie employs an air-to-air attack that issues a volley
of eight small missiles at its target. The missiles impact
not only on their target, but also damage any enemy units
within a 3 x 3 matrix area. Each missile does a small amount
of splash damage in this target area.
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