Here you will find add-on components that can greatly enhance your GUNSHIP! experience.
Important: |
1. Before using Gunship mods, enhancements and add-ons, you must have a basic understanding of how to find, copy, and delete files on your PC. This applies to any sim enhancement. |
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Graphic mods |
Sound mods | Controller profiles | |
Desert
Terrain Set New ver.12/6/2001 WinXP/Win2K users: See note |
Guntool Mission editor | CP/G voice upgrade | Logitec Wingman Force 3D |
Heloswapper
New ver.4.5 WinXP/Win2K users: See note |
Gunship
Original Terrain tile set New 10/25/2001 |
Stereo rotor sounds | Saitek Cyborg for CP/G control |
Terrain Enhancement pack #1 | Terrain
Height Editor New 10/25/2001 |
Thrustmaster HOTAS New 02/21/2001 |
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Terrain Enhancement pack #2 | |||
New "Loading" screen backgrounds |
If you come up with more, or have ideas for new ones, contact me at gshelipad@lycos.com
Site policy on mods and add-ons: All mod programs and add-ons posted here are the exclusive property of their authors, (where known), and should only be posted elsewhere with their permission. Modifications or enhancements of another author's work should explicitly acknowledge the original author.
GRAPHICS ENHANCEMENTS
Gunship Desert
Terrain Set version1.0 by fng2k 12/6/2001 |
(click below to view screencaps)
click below to download (2.6 MB) (mirror site):
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Gunship Desert Terrain Set ver 1.0 Readme Contents:
Overview This will install the Gunship Desert Terrain Pack version 1.0. Shortcuts to run this program, and to uninstall it, will be added to your desktop and program menu. When you click on the shortcut, a batch file will run, offering you the choice of using this desert terrain set or the original terrain. NOTE: If you select the desert terrain, it will be applied to ALL world maps and missions until you run the batch file to return to the original terrain. All your original and custom missions should function properly in the desert terrain setting. Terrain sets are not transferred to other players by the host during multiplay, so to fly MP desert missions, ALL players must have this terrain set installed and must manually select it prior to launching a MP flight.
About Upland This will also install a new World map named Upland. This is based on the original Gunship Ukraine map, but with slightly rougher terrain well suited for desert operations. Several Upland missions are also included. The mission "Upland-Cave Dwellers" is set among very mountainous terrain. The Upland map can be used with any terrain set, including the original northern European terrain, and the upcoming autumn, winter and semi-arid sets. A slightly modified version of gunship.exe is also included, named gunship_upland.exe . This will be installed in Microprose\Gunship\ directory, next to the original file Running this file will allow you to view and build battles on the new Upland map, which it will use instead of the Ukraine map. Any Ukraine missions will still function normally, however the Ukraine map will not be available in the battle builder while you are using gunship_upland.exe . NOTE: This is a based on the PATCHED US version of gunship.exe, so you must have installed the patch with its two .ini files for gunship_Upland.exe to work properly. Users of the European version of Gunship should be able to use this alternate executable also, although it has not been tested. As an added bonus ;) a desert camo AH-1W Cobra is also included, and can be flown in the Cave Dwellers mission by using the Gunship HeloSwapper utility, available at https://www.angelfire.com/games3/fng2k/ . This was a quick and dirty repainting job, and you are encouraged to visit my site for more info on how to do your own.
Installation: NOTE: If you have HeloSwapper ver 4.5 or earlier installed, follow these steps BEFORE installing this Desert Terrain set: -Start HeloSwapper -When it prompts: "Reset all aircraft, flight models and terrain to normal?", answer "yes". -Close HeloSwapper -Install the Desert Terrain Set During the install, the installer may warn that the destination directory already exists. This is harmless, and you should click "OK". Please send comments or bug reports to: fng2kRemember that desert combat is much more difficult, because there are fewer places to hide. So pack a water bottle, and prepare for a very different Gunship experience... Have fun! fng2k 12/2/2001
Thanks to: James Trapp for good ideas and several tile object layouts, Chance (Kobra_1BHS) for testing and suggestions, Larry Hookins for his great M1 Tank Platoon2 Terrain Editor, And the participants in the www.SimHQ.com Combat Helo Forum for great Gunship discussions. Special Thanks to the European Air Wars enthusiasts. Their clever efforts formed the foundation for Gunship mods. And extra special thanks to the clever kids at MicroProse/Hasbro, who worked so hard to make this great sim. The installer used for this package is the shareware version of SEAU, available from http://www.gammadyne.com/
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These next two items
were originally made for use with the the earlier MicroProse tank sim, M1 Tank
Platoon 2. While not all of the features are usable with Gunship, the terrain
height editor works beautifully. This is how mountains are made. They originally appeared on John Sponaur's "The Unofficial M1TP2 Edits and Missions Site". That site is temporarily unavailable, so these items appear here with the generous permission of their author and former host. |
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12/20/98 |
(click below to view screencaps) 223KB |
M1 Tank Platoon 2 09/21/98 A detailed description of how M1TP2 builds its maps. Gunship maps are very similar. Anyone working on terrain editing will find this very helpful. |
M1Maps.txt |
Map Edit Version 2c: ----------- 1) Enhanced height editing. You may now optionally change the heights for the entire map. You may perform averaging functions on selected terrain or the entire map. Averaging a part of the map will smooth it out. This effect can be quite dramatic. See under Map Editing Features below for details. 2) When editing height, if you add a space after the height specification for an area, that amount will not be cleared and will still be in effect for the next height edit. For example, if you want to raise an area, entering "+10,1 ", including the space at the end, will allow you to click twice on an area to add approximately 10 feet to the area each time. Right click to cancel an operation, or backspace over the old specification to clear it. 3) Press the F key to "flood fill" a portion of the map with water. All terrain adjacent to the selected square that is the same height will be filled with water. This allows quick editing of lake areas. 4) Press the D key to remove all the water areas from the map. The water and shorelines don't match very well in the Egypt and Lybia1 and 2 terrains. Open one of these terrain areas in the map editor, select an area on the overview map to go to the main screen, preferably one that's bordered by ocean. In the main map, press the D key (answer Y to the question about removing all the water), then press the F key and click on a square that was previously ocean. The water will now match the shoreline. 5) A bug was fixed that would cause the program to crash if the user selected an area on the overview map that was on the right side or bottom of the map. |
HeloSwapper version 4.5 with thanks to Pretzel, Bryon the pilot, Venom Viper and the fearless test pilots of 1BHS If you already have an earlier
version of HeloSwapper installed, version 4.5 will detect it, and automatically upgrade
it. Changes in version
4.5: Changes in version 4.2: -A no-CD setup option is
available. |
New version 9/21/2001 (click to view screencaps) click below to download HELOINST45.EXE (55kb) This is a self-extracting, (mirror site): |
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This batch file lets you choose to fly some of the other helicopters in GUNSHIP!
which are normally not flyable. This works by calling one of the four original helos, and
then using "skin-swapping" to change the displayed object to a different helo.
The normal PLATOON: codes for either the Russian Havoc or the German Tiger MUST be used in
the battle.txt file This version includes customizable Flight Models for each helo. It also includes 2 scenery enhancements: Europe Plus replaces the individual deciduous trees with conifers. Tropics replaces the individual deciduous trees with palm trees, and replaces houses, barns and outbuildings with mud-brick buildings. All of these mods are selectable, and you can return to the original settings at any time. THAT'S ALL VERY NICE, BUT HOW DO I ACTUALLY USE IT? Skin swapping means that we take a helicopter that you can fly, and dress it up as one that you normally cannot. But we must still instruct Gunship to include the flyable helo we are re-dressing in the mission we want. For the Red helos, this is easy because Gunship only shipped with one flyable Red helicopter. Therefore any mission that you would normally fly as a Red pilot in the Havoc, you can now fly a Hind, Hokum or Hip instead. For the Blue helos, it's a little more complicated. There are three flyable Blue helos: The US Apache, the UK Apache, and the EuroCopter Tiger. The two Apache's share a Flight Model, but the Tiger has it's own. I needed to pick one Blue helo to use as host and because the Tiger had it's own FM, it seemed like the best compromise. This way Apaches and Sea Stallions could fly together and still perform appropriately. So in order to fly any of the Blue helos, you must include Tigers in the mission programming. Many of the original missions included with GUNSHIP will allow you to fly any of these aircraft without editing the mission files. They are listed below. You can also edit any other mission in the Battle Builder (or manually by opening a mission in a text editor like Notepad), and then changing at least 1 Blue helo unit to Tigers (127 or 112). Make backup copies first if you're unfamiliar with mission editing. Here are the aircraft "PLATOON:" codes:
*The OH-58 Kiowa and V-22 Osprey were included, but not activated when Gunship was released. A note about cockpits: As of now, we don't have any way to edit or modify any graphic elements such as cockpit design or aircraft paint. These graphics which overlay the 3D wire frame models are called "skins", and are usually in .pcx format. Microprose used an unknown compression method to store the several hundred graphic files in one single file, probably \data\images1.cat. If you have any information about how we can extract those files, edit them, and re-load them, please contact me and we will arrange for you to join our secret team of researchers who are laboring to crack this puzzle at a small farm outside Spokane, Washington. Because of this, all the red helos use the Havoc cockpits, and all the Blue helos use the Tiger cockpits. The only cockpit edits I've made are for the Hind gunner. I've removed the windscreen frame as a crude way to emulate the bubble canopy used on that aircraft. There may be a way to emulate the door gunner position on the Blackhawk, too. Stay tuned. IMPORTANT INFORMATION FOR MULTIPLAYERS When playing Gunship in an on-line multiplayer session, you can change sides to play as Red and use one of the new helos, but only you might see it. Unless you are the host. What happens when using HeloSwapper mods during multiplayer sessions is complicated and not completely understood yet. Apparently the host of a multiplayer session somehow sends his versions of the 3D object files to all the players in a session. At first glance, that's great, because now all will see Hinds or Blackhawks. However after the mission ends, the other players still have the modified files. Flight Model settings do not appear to be affected. In short, do NOT host multiplay while using mods on your aircraft unless ALL the other players in the session have also installed HeloSwapper. (When HeloSwapper opens, it offers the option of re-setting all 3D objects to the original configuration.) The worst that can happen if someone finds themselves always flying a Hind instead of a Havoc after a multiplayer session, is that the player would have to install HeloSwapper, or replace his 3DZ folder with the one from his Gunship CD. Installation notes: On some PC's, the installer may not be able to create a shortcut automatically. If a shortcut does not appear on your desktop, right-click on your desktop, select New>Shortcut, and browse to your Gunship folder, (in the US, the shortcut path is usually C:\PROGRAM FILES\MICROPROSE\GUNSHIP!\DATA\HELOSWAP.BAT) |
A note to Windows 2000 and XP users:
While Gunship itself seems to run well under these newer operating systems, the Heloswapper and Desert Terrain set add-ons rely on DOS batch files to make your selections. Unfortunately, NT, Win2000 and Win XP don't support all DOS commands through DOS 7.0. Only native, internal DOS commands up to about version 5 will work under these new operating systems. (Why? Ask Bill.)
The problem is that in the DOS batch files which control HeloSwapper and the Desert Terrain selector, I used a DOS command named CHOICE to prompt for user input. It's a very common method in batch files, and works great, except this command is not supported under the newer OS'es for some reason. So at the moment, the current versions of Heloswapper and the Desert Terrain selector won't work under Win2000 or XP.
But.
I think I have a fix. There is a tiny MS file named CHOICE.COM which basically just makes this CHOICE command work. If you put this file in the same directory as any batch file that uses CHOICE commands, it seems to make these batch files work fine under the W2K or XP.
This will be included in future releases of any mods using batch files. For now, you can add this file manually. Just right click on the link below, select "Save As". and save a copy of CHOICE.COM to your Gunship!/Data/ directory for HeloSwapper, and/or the Gunship!/ directory for the Desert terrain set.
CHOICE.COM
(6kb, and no, this isn't a web page domain link...)
Contact me if you have any questions.
Terrain Enhancement Pack #1 version 1.2 by James Trapp (33kb w/ zip installer) |
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This elegantly simple
modification makes a very subtle change in how and where Gunship displays houses and
outbuildings. More structures are displayed on certain terrain tiles, both
individually and in small village-like clusters. A surprisingly more immersive terrain
results. Installing this mod will overwrite
the original Gunship! versions of these three files installed in the
Gunship!\Data\Tiles\Data\ folder: OK, now for the standard warnings ;) into the ..\\Gunship!\Data\Tiles\Data\ folder on your PC. GO WILD! If you would like to experiment with making your own
terrain enhancements like this one, check out my laboriously created catalogue
of 3D objects used in Gunship. |
Terrain Enhancement Pack #2 version 1.4 by fng2k (33kb w/ zip installer) |
(click to view)
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This modification makes
several changes in the layout of the airport used throughout the Gunship worlds. It also
add blinking runway lights, an administration building and a small ammo dump. Installing this mod will overwrite the original Gunship!
versions of the airport.txt file installed in the Gunship!\Data\Tiles\Data\ folder: into the ..\\Gunship!\Data\Tiles\Data\ folder on your PC. If you would like to experiment with making your own
terrain enhancements like this one, check out my laboriously created catalogue
of 3D objects used in Gunship. |
New "Loading" screen backgrounds version 1.0 by fng2k |
NEW! 8/23/2001 (405kb w/ zip installer) |
This will install three
new .pcx picture files which display randomly while a mission is loading. So instead of
looking closely at the side of a scratched-up Apache, you can look at these. Installing these files in Gunship!\Data\Tiles\Data\Images will cause Gunship to display these instead of the original pictures stored in the data\images.cat file To return to the original Gunship! versions of these files, simply delete these 3 from the Gunship!\Data\Tiles\Data\Images directory. You can make your own, too! Convert any graphic to this format: 640 x 480 256 color PCX Name the three files "Loading1.pcx", (or Loading2 or Loading3), and just place them into the Gunship!\Data\Tiles\Data\Images directory. |
SOUND
Co-Pilot / Gunner Speech pack ver. 2 by James Trapp New version 12/11/2001 |
154 kb with self-installer |
Gunship!
Copilot/Gunner Sound Fix by James TrappOVERVIEW
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This patch will change the intercom
messages heard when playing as the CP/G. It will also sound a "beep" when a
weapon is selected, before the intercom message is played that announces what weapon has
been selected.
DESCRIPTION ----------- I. CP/G Phrases This patch will alter what intercom messages are heard while sitting in the CP/G cockpit. Rather than hear the pilot acknowledge commands, you will hear the CP/G issue them. For instance, rather than hearing the PILOT say "Speeding up" after pressing the '0' key, you will hear the GUNNER (you) say "Increase speed." As an added bonus, I inserted one second delays of silence in the voice "script" after the CP/G says "Come down" or "Come up." I did this because, sometimes, I like to hold down the '-' or '=' key for more than a brief moment. I don't, however, like to hear the CP/G continuously repeat the command to a point of insanity. II. Avionic Beeps When selecting cannon, rockets, or air-to-ground missiles, you will first hear a beep, followed by the usual corresponding intercom announcement. INSTALLATION: Automatic ------------ 1.Copies the following included file: select1.wav To each of the following directories: Gunship!/Data/Speech Gunship!/Data/UKSpeech Gunship!/Data/GSpeech Gunship!/Data/RSpeech 2. Copies the following new included file: Phrase.txt To the following directory on your hard disk: Gunship!/Data/Speech UNINSTALLATION -------------- Simply grab the phrase.txt file from the gunship!/data/speech directory on your Gunship! CD and put it in the gunship!/data/speech directory on your HD. You may delete the select1.wav files from the speech directories, but it does no harm to leave them there. |
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COMMENTS/SUGGESTIONS? I can be reached at jtrapp8136@aol.com Enjoy! |
Rotor sound stereo upgrade by James Trapp NEW! 8/23/2001 |
83 kb |
Another simple but
powerful sound enhancement. By phase-shifting the original rotor sound wave files, JT
creates an emulated stereo effect. Readme file included. Listen to the difference: AttackRotors - new stereo .wav Installation Uninstallation |
DESIGN AND EDITING TOOLS
GunTool By Rudi Klaes US version 1.3c ( current beta ) This is a terrific GUI toolbox built by Rudi for editing Gunship mission profiles, rosters and briefings. Now you can edit the original Gunship campaigns, and even insert new missions. And writing briefings has never been easier. It even analyses your mission, and places the correct unit sprites on the mission briefing screen! A must have for serious mission writers. The author welcomes feedback. |
(zipped 848kb) |
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GUNSHIP! original terrain tile set Use these as templates This zip contains the 84 currently known terrain tiles shipped with Gunship. The format is 256 x 256 .pcx . Each tile represents an area approximately 250 meters square. Note: These are hi-res screencaps, and are in 24bit (16m) color to provide the highest-quality starting point. They must be reduced to 256 colors after you edit them for Gunship to use them. You don't need these unless you want to create new terrain! |
New 10/25/2001 (5.6MB) |
CONTROLLER PROFILES
These
profiles have been generously shared by other Gunship pilots. I have not tested most of them, but try them out. |
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Logitec Wingman Force 3D (Mine. Crude but effective...) |
GSWingman.wgp |
Saitek Cyborg This was made and contributed by Tim Huntington, and is very cool. It is optimized to let you fly as the Copilot/Gunner. All the commonly used commands to the AI pilot (go left, come down, etc.), are mapped to joysstick controls. Very slick. |
TimsGunship.sai |
A very clever fellow named Ulf Muckel has begun
developing some sophisticated fuzzy-logic programming for Thrustmaster controllers,
and he has made a profile for Gunship. Unfortunately I don't have one, so I can't speak
from experience, but these look amazing! Let me know what you think. |
Ulf's Thrustmaster Programming site |
Email: gshelipad@lycos.com
02/21/02