Civilization |
Bonus |
Civilization |
Bonus |
Assyrian |
- Archery range units have +40% fire rate.
- Villagers +30% speed.
|
Babylonian |
- Wall and tower X2 hit points.
- Stone mining +30% faster.
- Priest +30% rejuvenation speed.
|
Carthaginian |
- Water transports +30% speed.
- Fire galleys +25% attack.
- Academy units and elephants +25% hit points.
|
Choson |
- Long swordsman and legion +80 hit points.
- Towers +2 range.
- Priest cost -30%.
|
Egyptian |
- Gold mining +20% faster.
- Chariot units +33% hit points.
- Priest +3 range.
|
Greek |
- Academy units +30% speed.
- War ships +30% speed.
|
Hittite |
- Catapults X2 hit points.
- Archery range units +1 attack.
- War ships +4 range (except fire galley.)
|
Macedonian |
- Academy units +2 pierce armor (also vs. ballistas)
- Units with no range +2 line of sight.
- Stone throwers -50% cost.
- Units X4 conversion resistance.
|
Minoan |
- Ships -30% cost.
- Farms +25% food.
- Composite bowmen +2 range.
|
Palmyran |
- Free tribute.
- Trade boats carry X2 gold.
- Camel riders +25% speed.
- Villagers +50% cost; have armor; work 20% faster.
|
Persian |
- +30% hunting.
- Triremes +50% fire rate.
- Elephants +50% speed.
|
Phoenician |
- +30% woodcutting.
- Catapult triremes +65% fire rate.
- Elephants -25% cost.
|
Roman |
- Buildings -15% cost (except towers, walls, and wonders)
- Towers -50% cost.
- Swordsmen +33% attack rate.
|
Shang |
- Villagers -30% cost.
- Wall X2 hit points.
|
Sumerian |
- Villagers +15% hit points
- Catapults +50% fire rate.
- Farms X2 food.
|
Yamato |
- Villagers +30% speed.
- Ships +30% hit points.
- Horse units -25% cost.
|