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Age of Empires Civs

Civilization Bonus Civilization Bonus
Assyrian
  • Archery range units have +40% fire rate.
  • Villagers +30% speed.
Babylonian
  • Wall and tower X2 hit points.
  • Stone mining +30% faster.
  • Priest +30% rejuvenation speed.
Carthaginian
  • Water transports +30% speed.
  • Fire galleys +25% attack.
  • Academy units and elephants +25% hit points.
Choson
  • Long swordsman and legion +80 hit points.
  • Towers +2 range.
  • Priest cost -30%.
Egyptian
  • Gold mining +20% faster.
  • Chariot units +33% hit points.
  • Priest +3 range.
Greek
  • Academy units +30% speed.
  • War ships +30% speed.
Hittite
  • Catapults X2 hit points.
  • Archery range units +1 attack.
  • War ships +4 range (except fire galley.)
Macedonian
  • Academy units +2 pierce armor (also vs. ballistas)
  • Units with no range +2 line of sight.
  • Stone throwers -50% cost.
  • Units X4 conversion resistance.
Minoan
  • Ships -30% cost.
  • Farms +25% food.
  • Composite bowmen +2 range.
Palmyran
  • Free tribute.
  • Trade boats carry X2 gold.
  • Camel riders +25% speed.
  • Villagers +50% cost; have armor; work 20% faster.
Persian
  • +30% hunting.
  • Triremes +50% fire rate.
  • Elephants +50% speed.
Phoenician
  • +30% woodcutting.
  • Catapult triremes +65% fire rate.
  • Elephants -25% cost.
Roman
  • Buildings -15% cost (except towers, walls, and wonders)
  • Towers -50% cost.
  • Swordsmen +33% attack rate.
Shang
  • Villagers -30% cost.
  • Wall X2 hit points.
Sumerian
  • Villagers +15% hit points
  • Catapults +50% fire rate.
  • Farms X2 food.
Yamato
  • Villagers +30% speed.
  • Ships +30% hit points.
  • Horse units -25% cost.
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