Meefman's Magic Items Page
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Welcome to the Vault of Antiquities! Here is where the magic items found by our minions of unspeakable incompetence are stored!!! Feel free to look, but no touching!
WHIP OF PAIN
This whip is about 6 feet long and made of black glossy leather. It has only one magic function, but the function is a powerful one. Anyone that the whip hits must save vs magic or be affected by the Agony spell. It is a favorite of slavers and evil, sadistic people. For the Agony effect to take place it must hurt the person, so hitting a forcefield or armor won't activate it, it must do MDC or HP/SDC damage to the person. The whip itself does 2d6 SDC to non-MDC beings. To MDC beings and objects it does only 1d6 MDC. The whip is not a unique magic item, many have been found in North America, England, and Mexico.
COST: 190,000
ARMOR RING
This ring is made of an alloy of silver, gold, and platinum. It has 3 gems set on it, they are a diamond, a ruby, and a sapphire. The ring has the word "Arvanox" etched on the inside. When worn an invisible protective field envelopes the wearer and all items worn/held by him. The field blocks all damage but isn't air/water proof so poison gases, and drowning are still a problem. It will even block phased attacks and radiation. The field has 80 MDC and regenerates 3 MDC per hour, if the field is completely destroyed the wearer must wait until all 80 MDC is regenerated before the field will reactivate. The ring itself has 100 MDC and only takes damage if specifically targetted. The ring doesn't repair itself and doesn't reform if destroyed. Though if it still has at least 1 MDC left Mend The Broken can be used on it. This ring is not a unique magic item, 3 have been sold in the marketplace of Atlantis and 2 have been discovered in England. "Arvanox" is thought to be the creator of the rings.
COST: 290,000
LUCKY RING
This ring is made of an alloy of platinum, titanium, and gold. It has 3 blue sapphires set on it and the band has mystic symbols engraved all over. The ring allows the wearer to reroll one failed roll per game session. If the wearer is ever in a situation where he will die with no roll the ring will self-destruct and something lucky will happen to save the wearer. Note that in some situations this power won't be effective since sometimes there is no way to stop something from happening. The first one was discovered in the ruins of a magic guild that had been abandoned for 40 years.
COST: 290,000
GRASSHOPPER ANKLET
This anklet is made of woven green grass and green string. It has several emeralds woven into it. It has 50 MDC and only takes damage if it is specifically chosen as the target of the attack. It repairs itself at a rate of 2 MDC per hour and is destroyed immediately if it is reduced to 0 MDC. The item has passed from person to person ever since a farmer found it 200 years when it popped out of a small 1 foot wide rift. It is rumored to somehow be cursed because supposedly everyone who has worn it died untimely, (accidents, murder, et cetera). Currently it is worn by Marcus Fionocelli, a 4th level Elf City Rat. The powers of the anklet are that it grants great jumping power. The wearer gets 10 feet added to the distance he can jump and gets 5 feet added to the height of his jumps. The wearer can choose to not use it when he jumps, can choose to only use one bonus, (height but not distance for example), and can choose to use both bonuses, (height and distance). It also makes the wearer react faster and thus gives a +1 bonus to Initiative when worn.
COST: 250,000
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