Feat |
Type |
Source |
Prerequisite
|
Benefit |
Special |
Ranged Disarm
|
General |
Dragon Magazine #274
|
Proficient with some
kind of bow, Point Blank Shot, Precise Shot, Dex 13+, Base Attack +5 or
higher. |
You can perform the
disarm action with this weapon. |
You can gain this
feat multiple times, the effects do not stack. Each time you choose
this feat it applies to a new weapon. |
Deflect Ranged Attack
|
General |
Dragon Magazine #274
|
Proficient with some
kind of bow, Point Blank Shot, Precise Shot, Ranged Disarm, Dex 13+,
Base Attack +5 or higher. |
You can attempt to
deflect ranged weapons that are already in flight. To do so, ready an
action against an opponent with a missile weapon. When that opponent
fires, you attack AC 23 (for thrown daggers), AC 25 (for arrows), or
AC 28 (for crossbow bolts). A successful roll deflects the opponent's
weapon and deals normal damage to it. This attack takes the place of
your normal attack. |
You can gain this
feat multiple times, the effects do not stack. Each time you choose
this feat it applies to a new weapon. |
Ranged Pin |
General |
Dragon Magazine #274
|
Profiecient with some
kind of bow, Point Blank Shot, Precise Shot, Dex 13+, Base Attack +5 or
higher. |
You can perform a
ranged grapple attack against an opponent by pinning a bit of clothing
to a nearby surface. The target must be within 5 feet of a wall, tree,
or other surface in which an arrow or bolt can be stuck. To brak free,
the victim must take a partial action to perform a Strength
check (DC 15) or make a successful Escape Artist check (DC15)
|
None |
Ranged Sunder
|
General |
Dragon Magazine #274
|
Point Blank Shot,
Precise Shot, Ranged PIn, Dex 13+, Base Attack bonus +5 or higher.
|
When attacking
objects, you deal normal damage (instead of half damage) with ranged
weapons. See item hardness and toughness ratings on page 136 of the
Player's Handbook. |
None |
Nobody's Fool
|
General |
Dragon Magazine #285
|
Wisdom +13 |
You naturally think
of things in the most efficient way possible and tend to react to
situations more gracefully and rapidly than most people. |
You gain a +2 bonus
to all Sense Motive checks and Gather Information checks. |
Low Blow |
General |
Dragon Magazine #285
|
Dodge, Mobility, base
attack bonus +4 or higher. |
You can get underfoot
and attack creatures larger that you. |
As a full round
action, you can enter an area occupied by an opponent who is at least
one size category larger than you. You can then make a single melee
attack at your highest attack modifier against this creature, who is
considered flat-footed against the attack. After your attack, you
return to the 5-foot square from which you entered the opponent's
5-foot square. Using this feat provokes attacks of opportunity
normally. |
Improved Low Blow
|
General |
Dragon Magazine #285
|
Dodge, Mobility, Low
Blow, base attack bonus +4 or higher. |
You are especially
good at using the Low Blow feat. |
Using the Low Blow
feat does not provoke an attack of opportunity when you move into an
opponent's square to perform the attack. |
Swarmfighting
|
General |
Dragon Magazine #285
|
Size Small, Dex 13+,
base attack bonus +1 or higher. |
You and allies with
this feat can coordinate melee attacks against a single target and are
adept at fighting side by side in close quarters. You can occupy the
same 5-foot square in combat with any other allied, Small creature who
also possesses the Swarmfighting feat. |
When you attack a
Medium-size or larger creature with a melee attack, and at least one
other ally with the Swarmfighting feat threatens the target, you gain
a +1 morale bonus to the attack roll. This bonus increases by +1 for
each additional ally beyond the first with the Swarmfighting feat that
threatens the same target. The total morale bonus imparted to your
attack roll cannot exceed your Dexterity bonus. |