ZOIDS






INTRODUCTION
Board & card game for 2 players.
Two Rival Teams of Zoid Warriors Face-off.
Each figure represents a single Zoid. 

DISCLAIMER
“Zoids” is a copyrighted, trademarked, licensed property.
This is merely a fan site.

VICTORY
Destroy all opposing Zoids.

THE MAP
Use an 8x8 chessboard.
Designate several spaces to be obstacles (Hills, crags, cliffs).
Ground units cannot attack through obstacles.
Ground units cannot move into or through obstacles.
 
UNITS
Use miniatures to represent Zoids.

ZOID TEAMS
Each Zoid has a point cost. (See the Zoid Stat Table)
You have 50 points to spend on Zoids.
You do not have to get a certain number of Zoids.

SPEED STAT
Every Zoid has a Speed level (2-6)
Zoids with a Speed level of 5 or 6 are flyers.
A higher level gives more availability to Move & Defense Cards.

TOUGHNESS STAT
Every Zoid has a Toughness level (1-4)
A Zoids starting Hit Points total is equal to its Toughness level.
A higher level gives more availability to Defense Cards.

HTH STAT
Every Zoid has an HTH (Hand-to-Hand) level (1-4)
A higher level gives more availability to HTH Attack Cards.

RANGED STAT
Every Zoid has a Ranged level (2-4)
A higher level gives more availability to Ranged Attack Cards.

ELITE STATUS
At a cost of 1 point you may buy Elite status for a Zoid or its Pilot.
Elite status gives availability to certain Attack & Defense Cards.

SETUP
Each player places his Zoids on the squares of his back two rows.
Zoids may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 4 phases:
Tactics Phase
Maneuver Phase
Fire Phase
Close Combat Phase

TACTICS PHASE
Draw 3 cards from your deck. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MANEUVER PHASE
Play (discard) a Move card to move one of your Zoids. 
The move card has a number (level). 
This is the number of spaces the Zoid moves.
Moves are diagonal or orthogonal.
Units may not stack. 
Flying units may move over ground units & obstacles.
A Zoid cannot use a Move card of a higher level than the Zoids Speed level.
For example: A Zoid with Speed = 3 cannot use a Level 4 Move card

FIRE PHASE
Play (discard) a Ranged Attack card to have a Zoid attack.
The attack card has a number (2-4). 
This is the range of the attack.
Attacks are diagonal or orthogonal. 
The enemy unit that is the target of the attack loses one Hit point.
Any unit reduced to zero Hits is destroyed and removed from the board.
A Zoid cannot use an Attack card of a higher level than the Zoids Ranged level.
For example: A Zoid with Range = 3 cannot use a Level 4 Ranged Attack card

CLOSE COMBAT PHASE
Play (discard) a HTH (Hand-to-Hand) Attack card to have a Zoid attack.
HTH attacks are always into an adjacent space (Range = 1).
The enemy unit that is the target of the attack loses one Hit point.
Any unit reduced to zero Hits is destroyed and removed from the board.
A Zoid cannot use an HTH Attack card of a higher level than the Zoids HTH level.
For example: A Zoid with HTH = 3 cannot use a Level 4 HTH Attack card

DEFENSE CARDS
Play a Defense card to negate a target attack.
Like Movement & Attacks, the defender must have a high enough level to use the card.

SPECIAL ABILITY CARDS
A player may play (discard) a Special Ability card to have a 
Target Zoid he controls produce one of its effects as 
Listed on the Zoid Special Ability Card Effect Table. 


ZOID STAT TABLE
Zoid			Cost	Speed	HTH	Tough	Ranged	
Liger Zero		11	4	3	3	3
Mammoth			10	2	3	4	3
Death Stinger		11	2	4	4	3
War Shark		9	6	1	1	3
Sledge Head		10	6	1	2	3
Pteromander		9	5	1	2	3
Gun Blaster		8	2	1	3	4
Dark Horn		9	3	2	2	4
Geno Breaker		10	3	4	4	2
Storm Sworder		9	5	2	2	2
Gordosaur		10	2	3	4	3
Gojulas			10	3	3	4	2
Gatordus		5	2	1	2	2
Blade Liger		11	4	4	3	2
Geno Saurer		8	2	2	2	4
Iron Kong		11	3	3	3	4
Zaber Fang		10	4	2	2	4
Elite Pilot		1
Elite Zoid		1


ZOID SPECIAL ABILITY CARD EFFECT TABLE
Zoid:			Effect:			Notes:
Liger Zero		Blade Swipe		HTH Attack 
Mammoth			Energy Shield		Defense
Death Stinger		Stinger Attack		HTH Attack 
War Shark		Dive			Move = 5
Sledge Head		Undulate		Move = 3
Pteromander		Strafe			Ranged Attack = 2 
Gun Blaster		Barrage			Ranged Attack = 5
Dark Horn		Auto-Fire		Ranged Attack = 3
Geno Breaker		Pincer Attack		HTH Attack
Storm Sworder		Swoop			HTH Attack 
Gordosaur		Armor Plates		Defense
Gojulas			Tail Whip		HTH Attack
Gatordus		Force Field		Defense
Blade Liger		Slash Attack		HTH Attack
Geno Saurer		Rapid Fire		Ranged Attack = 2
Iron Kong		Leap Attack		HTH Attack
Zaber Fang		Turret			Ranged Attack = 2


CARD LIST NOTATION
M = Movement
RA = Ranged Attack
HA = HTH Attack
D = Defense
X = Special Ability
All = Any Zoid may use this card
Range = Exact Distance of Attack or Move
User = Which Zoids can use this card
Type = Purpose of card
# = Number of that type of card in the deck
H2 = Only Zoids with an HTH level of 2+ may use this card
H3 = Only Zoids with an HTH level of 3+ may use this card
H4 = Only Zoids with an HTH level of 4+ may use this card
S3 = Only Zoids with a Speed level of 3+ may use this card
T2 = Only Zoids with a Toughness level of 2+ may use this card
R3 = Only Zoids with a Ranged level of 3+ may use this card
B = Look at next 7 cards in the deck
L = Look at opponents hand
Y = Draw 3 cards
Z = Opponent discards 3 random cards
EP = Elite Pilot
EZ = Elite Zoid


ZOID DECK CARD LIST
Card Name		Range	User	Type	#
Slam Attack		1	All	HA	4
Claw Attack		1	H2	HA	4
Smash Attack		1	H3	HA	3
Crush Attack		1	H4	HA	2
Lasers			2	All	RA	8
Missiles		3	R3	RA	6
Energy Cannon		4	R4	RA	4
Light Armor		-	All	D	2
Armor			-	T2	D	3
Heavy Armor		-	T3	D	2
Massive Armor		-	T4	D	1
Slow Advance		1	All	M	4
Steady Advance		2	All	M	5
Cruising Speed		3	S3	M	4
Bound			4	S4	M	3
Soar			5	S5	M	3
Streak			6	S6	M	2
Dodge			-	S4	D	3
Evasion			-	S5	D	2
Out Distance		-	S6	D	1
Special Ability		-	All	X	6
Elite Pilot		-	EP	D	2
Elite Zoid		1	EZ	HA	2
Battle Plan		-	All	B	2
Know your Enemy		-	All	L	2
Superior Tactics	-	All	Y	2
Awesome Move		- 	All	Z	2








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