X-STATIX




INTRODUCTION
Card game for 2-3 players. 
Each player recruits a team of Mutants for hire that use their powers and savvy marketing to 
Achieve celebrity status and all the glory and riches they can get.  
Send your Mutants on high profile missions to earn even more money. 

VICTORY
The player with the most Money Tokens at the end of the game wins. 

GAME END
The game ends when a player goes to start his turn, and there 
Are no cards left in the deck. 
 
DICE
Six sided dice are needed. 

MONEY TOKENS
Players share a common set of Money Tokens (MT). 

FAME TOKENS
Players share a common set of Fame Tokens (FT). 

SPECIAL CARDS
There are 3 Team Name cards and 3 Owner cards available. 

THE COMMON DECK
Players share a common deck. 
Card types include: 
--- Heroes
--- Marketing
--- Missions
--- Powers

SETUP
Each player gets 1 Owner Card. 
Each player gets 1 Team Name Card. 
Each player is dealt a Hand of 7 Common Cards. 
Each player starts with 4D6 MT. 
Players roll high on 1D6 to see who goes first. 
Play proceeds clockwise. 

TURN SEQUENCE
Players take turns. 
Each turn has 7 Phases: 
--- Opportunity Phase
--- Recruitment Phase
--- Publicity Phase
--- Mission Phase
--- Fame Phase
--- Fortune Phase
--- End Phase

OPPORTUNITY PHASE
Draw 1 card and put it in your hand. 
You may draw extra cards, but first for each you must pay 1D6 MT or pass. 
This is the Opportunity roll. 
If you pass, you may draw no more cards. 

RECRUITMENT PHASE
You may put Mutants (Heroes) from your hand into play. 
To recruit a Mutant you must first pay 1D6 MT. This is the Recruit Roll. 
If you choose not to, recruitment phase ends. 
When you recruit a Mutant, place his/her card face up in front of you and place 1 FT on it. 

PUBLICITY PHASE
You may attach Marketing Cards to your Heroes. 
To attach a Marketing Card you must first pay 1D6 MT. This is the Marketing Roll. 
If you choose not to, Publicity phase ends. 
A Mutant may not have more Marketing cards attached than he or 
She has Fame Tokens. 

MISSION PHASE
You may play 1 Mission Card from your hand. 
To go on the Mission, you must have at least 1D6 Heroes. This is the Mission Roll.  
If you do not, skip the rest of this phase. 
Roll 1D6. This is the Carnage roll. 
For each point of carnage, discard one Power card from your hand. 
For each point of Carnage not negated by a Power card, kill off 1 random Hero of your Team. 
Gain 1D6 MT for each killed Hero. This is the Sendoff Roll. 
If you have any surviving Heroes roll 1D6. Add the number of survivors. This is the Success roll. 
If the Success roll is higher than the Carnage Roll, the mission is a success and 
you gain 2D6 MT. This is the Payoff Roll. 
You may discard Power cards to add 1 to the Success roll for each card discarded. 
All tokens and cards attached to a killed Hero are discarded/lost with him. 

FAME PHASE
Each of your Heroes that survived a Mission last phase gains a Fame Token. 

FORTUNE PHASE
Gain 1 Money Token for each FT and Marketing card you have in play. 

END PHASE
Max hand size is 5 cards. 
Discard excess cards. 

EVENT ABILITY
Some Power and Mrketing Cards have an Event Ability. 
Instead of (Not in addition to) using the card as a power, or for Marketing,  
You may discard it (when appropriate) from your hand to activate its Event Ability. 

CARD NOTATION
H = Heroes
M = Marketing
X = Missions
P = Powers
CR = Carnage Roll
SR = Success Roll
PR = Payoff Roll
E = Event Ability

X-STATIX COMMON DECK CARD LIST
Name:			Type	Notes: 
Anarchist		H	Get -1 to the Mission Roll (Minimum of 1)
Toxic Sweat		P	E = Opponent discards 1 random card from hand
Dead Girl		H	Get -1 to Carnage Rolls
Regeneration		P	E = Reroll Carnage Roll
Reanimation		P	E = Put top Hero on discard into your hand
The Orphan		H	Reroll 1 Target roll on your turn
Superhuman Senses	P	E = Reroll target Die Roll
Sense Vulnerability	P	E = Look at Opponents Hand 
El Guapo       		H	Marketing cards cost -2 to attach to him
Phat			H	Earns +1MT in Fortune Phase
Control Body Mass	P	E = Reroll Success Roll
U-Go Girl		H	May switch her to be the Casualty
Teleportation		P	E = +2 to Success Roll
Venus Dee Milo		H	Give +1 or -1 to one target roll on your turn
Being of Pure Energy	P	-
Energy Blasts		P	-
Vivisector		H	Get +1 to Success rolls
Shape Shifting		P	-
Lacuna			H	Get +2 to Payoff rolls
Freeze Time		P	E = Reroll any target roll 
Ooze			H	If killed draw 2 Cards
Overkill       		H	Kill off this Hero to get +2 to Success Roll
Ocelot			H	-
Orbit			H	Discarded Power cards add +2 to the SR
Saint Anna		H	Other Heros killed live on a roll of 5+ on 1D6
Healing Powers		P	Counts as 2 Power Cards for CR
Telekinesis		P	E = -1 to Mission Roll
The Spike		H	Get -1 to Opportunity Rolls 
Zeitgeist		H	Gets +2 to his own Sendoff roll
Acid Spray		P	E = Opponent must discard 1 card of his choice
Battering Ram		H	Kill off to negate 2 Carnage Points
Superhuman Strength	P	Counts as 2 Power Cards for SR
Bloke			H	Draw a card at the beginning of each mission
Chameleon Powers       	P	E = Steal 1 random card from opponents hand
Gin Genie		H	Discard any cards for +1 to success roll each 
Shockwave		P	E = CR -2 and SR -2
La Nuit			H	If killed roll 1D6. goes to your hand on 3+
Dark Cloak Aura		P	E = Draw 2 Cards
Plazm			H	You may reroll Success Roll
Flight			P	E = Reroll Mission Roll
Protoplasmic Beams	P	-
Sluk			H	If killed get +2 to Success Roll
Paralysis Neurotoxin	P	E = CR +1 and SR +1
Smoke			H	If killed roll 1D6. Still alive on 4+
Succubus       		H	You may reroll Carnage Roll
Razor-sharp Claws	P	-
Terrorist Group		X	CR -1 PR -2
Zombies			X	-
Rescue Boy Band		X	SR -1 PR +2
Mysterious Fan Boy	X	CR +1 PR +2
Bush Rangers		X	CR +2 PR +4
Mister Code		X	CR +2 PR +4 
Random Killers		X	-
Pop Death Song		X	CR -2 PR -4
Middle East Dictator	X	-
The Crack Squad		X	-
The Bad Guy		X	CR +1 PR +2
The Euro-Trash		X	CR -1 PR -2
Surrender Monkey       	X	CR -2 PR -4
The Pitiful One		X	SR -1 PR +2
Merchandizing Rights	M	-
Media Manipulation	M	E = Discard Marketing cards on target Hero
Sensationalism		M	E = Get another turn after this one
Celebrity Status       	M	E = Steal 1 random Hero from opponent
PR People              	M	-
PR Spin			M	E = Sendoff Roll +3
Media Craze		M	-
Cult of Personality	M	Counts as 2 Marketing Cards
Roadshow       		M	E = Reroll Mission Roll 
TV Talk Show		M	E = Discard 1 random Hero of Opponent
Popularity Ratings	M	E = Hero gains 1 Fame token
National Television	M	-
Doop			M	Alien Camera Man
Licensing		M	E = Gain 2 MT
Reality TV		M	E = Hero loses 1 Fame token
Interviews		M	E = Payoff Roll +3
Ratings Bonanza		M	E = You may choose the casualties on a mission
Superstar Status       	M	E = Draw 2 cards
Movies			M	-



TEAM OWNER (MANAGER) CARDS
Name:			Notes:
Coach			Kill one of your own Team Members in End Phase to gain 1D6 MT
Spike Freeman		Max Hand Size = 7
Solomon O’Sullivan	Heroes cost 1 less MT to recruit each


TEAM NAME CARDS
Name:			Notes: 
X-Statix       		+1 to Sendoff Rolls
X-Force			+2 to Payoff Rolls
O-Force			All recruits start with one extra FT. Add 1 to the carnage roll. 



LINKS
 X-Statix 






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