WRECKERS
INTRODUCTION
Players are Maritime Salvage Companies searching the World’s waters for
Treasure laden Shipwrecks.
Card game for 2-4+ players.
VICTORY
At the end of 10 Rounds, the player with the most Money Wins.
If tied in money, the player with the most Discovery Tokens wins.
THE DECK
Players share a common deck.
It is important in this game that cards not be damaged or otherwise marked.
CARD TYPES
There are 7 card types:
Search, Investor, Location, Controversy, Expenses, Wreck, and Delay.
MONEY
Use coins for Money. (Spanish Doubloons if you have them)
The Basic Denomination is 1 Million Dollars.
DISCOVERY TOKENS
Use Poker Chips for Discovery Tokens.
SETUP
Each player starts with an investment of $10 Million Dollars.
ROUNDS, PHASES, AND TURNS
Play proceeds in Rounds.
Rounds are divided into Phases.
Some Phases are further sub-divided into Player Turns.
One Round represents one Year.
ROUND SEQUENCE
A Round is divided into 3 Phases:
1. Draw Phase
2. Search Phase
3. End Phase
DRAW PHASE
Shuffle the Deck.
Each player draws a hand of 10 cards.
(Beginning Hand Size limit = 10)
Players then cut the remainder of the deck.
The player who cuts to the highest value wreck goes first in Search Phase.
You may spend 20 Million once per Round to permanently increase your Hand size by +1.
SEARCH PHASE
In search phase players take turns. Play proceeds clockwise.
(Note: Each player may have multiple turns in this Phase)
On your turn discard a Search card and pick one random card from any
Opponent’s hand. (Players fan their hands out face down)
What happens next depends on what type of card they Pick:
Card Picked: Go Again: Phase Ends: Notes:
Wreck No No Keep the Wreck card
Location No Yes -
Search Yes No -
Controversy No No -
Expense Yes No Lose 2 Million
Delay No No Lose 1 Million
Investor Yes No Gain 5 Million
Keep all Wrecks you find in a Victory Pile next to you.
If you pick a Search, Expense, or Investor card from your opponent’s hand you may
Immediately take another turn.
If you draw a Location card you may take no more turns this Phase.
If on your turn, you have no Search cards left in your hand, you must pass.
The Phase ends when all players have used up all their Search cards.
END PHASE
Players discard their hands.
Each player loses 1 Million dollars (Basic expenses).
BANKRUPTCY
If you go to zero or less Money, you are Bankrupt.
In a 2 player game the other player wins.
In a Multiplayer game, you may reenter play as a “New” player in 2 Rounds.
WAR GRAVES
Note that some Military Wrecks have low monetary values.
This is because they still belong to their respective governments and may not be
Disturbed unless a deal can be made with that government.
CARD LIST NOTATION
S = Search
I = Investor
L = Location
C = Controversy
E = Expense
W = Wreck
D = Delay
COMMON DECK CARD LIST
Name: Type Millions Discovery
Derelict W - 1
Airplane W - 1
Barge W - 1
Cargo Ship W 2 1
Trading Ship W 3 4
Wooden Ship W 4 4
Freighter W 1 1
Merchant Ship W 5 5
17th century Ship W 1 5
German U-Boat W - 3
WW I Ship W - 2
WW II Ship W - 2
Soviet Nuclear Sub W - 10
Ship Graveyard W 7 10
Colonial Wreck W 2 5
Pirate Ship W 6 8
British Warship W 4 12
Viking Longboat W 8 15
Mexican Silver W 25 5
Sunken Treasure W 50 6
Portuguese Wreck W 100 8
Pieces of Eight W 200 10
Gold Coins W 300 10
Spanish Galleon W 400 12
Treasure Ship W 500 15
English Channel L
Caribbean L
North Sea L
Mediterranean L
Straights of Gibraltar L
Spanish Waters L
Florida Keys L
Barbary Coast L
Indian Ocean L
Atlantic Ocean L
Pacific Ocean L
Red Sea L
Black Sea L
Collectors I
Dropped Coin I
Wall Street I
Companies I
Celebrity Treasure Hunter I
Wrecking S
International Waters S
Scour the Seabed S
Underwater Robots S
Remote Operated Vehicles S
Treasure Hunting S
Secure a Deal S
Excavation S
Search the Ocean Floor S
Survey S
Photo Mosaic S
Discovery S
Underwater Salvage S
Promising Target S
Researchers S
Historical Archives S
Divers S
Zoom In S
Crack Team S
Site Mapping S
Recovery Mission S
Conservation Effort S
Identify Wreck S
Research Vessel S
Unsavory Reputation C
Archeologist’s Criticism C
Politicians C
Sovereignty Claims C
Accusations of Looting C
Nationalist Fury C
Museum Directors C
Competing Salvagers C
Legal Claims E
Admiralty Lawyers E
Lawsuits E
Official Problems D
Minister of Culture D
Mishap D
Seizure D
Inspections D
Ship Detained D
LINKS
Black swan Project