WAR JHONG




INTRODUCTION
Card game for 2-4+ players.

VICTORY
Be the first player to accumulate 100 Victory Points.
Points are scored for each hand when a player goes out. 
A player goes out by making 4 sets of 3 cards each.
Only the player that went out scores points. 

THE DECK
Players share a common deck

SUITS
There are 3 Common Suits:
Infantry, Archers, & Cavalry
Common Suit cards are numbered 1-9 and have 3 copies of each number.
There are 2 Honor Suits:
Junks & Forts
Honor Suits are not numbered.
There are 16 Junks & 9 Forts
There are 2 Special Suits:
Generals & Tactics
There are 8 Generals & 6 Tactics
Each General is worth 1 Victory Point when discarded.
Tactics cards are Wild cards and can be used in place of any Common or Honor card.

SETUP
Each player is dealt 12 cards.
The player who won the last game goes first. 
Play proceeds to the right. 

SEQUENCE OF PLAY
On your turn, draw a card from the top of the deck. 
Add it to your hand. 
At the end of your turn, you must either go out, or discard 1 card. 

FORMATIONS
A Formation is a set of 3 cards:
- Sequence: 3 consecutive Common cards of the same suit
- Triplet:  3 Common cards of the same suit with the same number
- 3 matching Honor cards
- 3 matching Tactics cards

GOING OUT
You go-out when you have 4 Formations. 
(Combined in your hand & face-up in front of you)

ATTACKS
You may take a discard & immediately use it to Go-Out or make a Formation 
The Formation must be played face-up on the table in front of you. 
You must then discard a card & play proceeds to your right. 
If more than one player claims the discard, the player whose turn is 
Most soon to be next gets it. 

SCORING
If you went out, you may score your hand.
Several Scoring Combos may apply to your hand, and all may be counted.  

SCORING CHART
Scoring Combo (Victory Points) ---Notes:
Going Out (1) ---1 point for Going Out
Double Formation (3) ---2 Formations have the same number sequences
Triple Formation (9) ---3 Formations have the same number sequences
High/Low (5) ---4 Formations have numbers 1-5 or 5-9. 
Fleet (2) ---1 Formation of Junks
Double Fleet (4) ---2 Formations of Junks
Triple Fleet (8) ---3 Formations of Junks
Armada (16) ---4 Formations of Junks
Wall (3) ---1 Formation of Forts
Border Wall (9) ---2 Formations of Forts
Great Wall (27) ---3 Formations of Forts
Great Formation (6)--- 4 Formation of the same Common Suit
General (1)--- Get 1 VP per General you discarded this hand
All Triplets (4)--- 4 Common Formations are Triplets
All Sequences (4)--- 4 Common Formations are Sequences
Identical Double Formation (6)--- 2 Formations same Common Suit & Numbers
Identical Triple Formation (18)--- 3 Formations same Common Suit & Numbers
Split Army (3)--- 2 Formations from 2 Common suits
Grand Formation (10)--- Complete run of sequences from 1-9 in same Suit
Grand Maneuver (7)--- 3 Formations same Common Suit  & 1 Honor Suit
Ruse (5)--- 1 Formation of Tactics cards
Great Ruse (25)--- 2 Formations of Tactics cards
Diplomatic Solution (2)--- No Formations & all cards in same suit 3 digits apart



CARD LIST
Card Name:		#
Infantry 1		3
Infantry 2		3
Infantry 3		3
Infantry 4		3
Infantry 5		3
Infantry 6		3
Infantry 7		3
Infantry 8		3
Infantry 9		3
Archers 1		3
Archers 2		3
Archers 3		3
Archers 4		3
Archers 5		3
Archers 6		3
Archers 7		3
Archers 8		3
Archers 9		3
Cavalry 1		3
Cavalry 2		3
Cavalry 3		3
Cavalry 4		3
Cavalry 5		3
Cavalry 6		3
Cavalry 7		3
Cavalry 8		3
Cavalry 9		3
Junks			16
Forts			9
Generals		8
Tactics			6








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