THE LAST STARFIGHTER SKIRMISH






INTRODUCTION Board & card game for 2 players. Battle between ships of the Star League & the Kodan Armada Takes place in the Last Starfighter Universe. Each figure represents a single Station, Gunship or Squad of Fighters. DISCLAIMER The Last Starfighter is a licensed, copyrighted, trademarked property. This is just a fan site. VICTORY Destroy all Enemy Ships (Units). THE MAP Use an 8x8 chessboard. THE FIGHTERS Use Counters (chits) or miniatures (figs) to represent Ships (Units). UNITS TABLE NOTATION # = Number of that type of unit each player has in setup. Move = The maximum range Move Card the unit can use. Atks = The maximum number of Attack Cards the unit can use per turn. Skill = Does the Unit have a “Skilled” pilot. STAR LEAGUE SHIP TABLE Name # Hits Atks Move Skill Gunstar 2 4 4 4 Y Advanced Gunstar 1 6 3 5 Y Rylan Gunship 4 2 1 3 N Star Base 1 8 4 0 N

GUNSTAR The Main ship of the Star League. Most League production is devoted to building these Ships. The Pilots & Navigators of these formidable ships are the most Skilled & gifted flyers in the Star League. The Gunstar can use all Attack cards except the DB and those designated as Station cards ADVANCED GUNSTAR This is a State of the Art Prototype Ship. This is the only Unit that can use the Death Blossom Attack Card. The Death Blossom (DB) does 2 Points of damage to every unit adjacent to the Gunstar. The Gunstar cannot do anything until the end of its next turn after using the DB. The Gunstar can use all Attack cards except those designated as Station cards RYLAN GUNSHIP These are older, less powerful Ships still more numerous than Gunstars. Rylan Gunships can use only Laser & Missile Attack cards. STARBASE Non-mobile Base built in orbit or built on a Planetoid. The Starbase can use Lasers, Missiles, Particle Accelerators & Station type Weapons. Starbases cannot Ram. KODAN ARMADA SHIP TABLE Name # Hits Atks Move Skill Flagship Carrier 1 8 4 2 N Deck Fighter Squad 8 1 1 4 N Wing Commander 2 1 2 4 Y Xurian Gunship 2 2 1 3 N Zandozan Hunter 1 2 2 5 Y

FLAGSHIP CARRIER Large Warship used to transport short range Deck Fighters and Invasion Ground Forces. Equipped with the massive Meteor Gun good for destroying Bases at Long Range. The Carrier can use Lasers, Missiles, Particle Accelerators & Station type Weapons. DECK FIGHTER SQUAD Squad of 20 small fighters. Kodans value discipline over skill, so these units are not very effective. Fighters can use only Laser & Missile Attack cards. WING COMMANDER Leader unit of the Deck Fighters. These rare Pilots are more skilled than common Deck Fighters. Commanders can use only Laser & Missile Attack cards. XURIAN GUNSHIP Identical to Rylan Gunships, these craft are piloted by Zurian Cult Fanatics. Zurian Gunships can use only Laser & Missile Attack cards. ZANDOZAN HUNTER Fast Gunship filled with Zandozan Mercenaries & Assassins. Hunters can use all Attack cards except the DB and those designated as Station cards. SETUP Each player places his Units on squares on his back two rows. Units may not stack. THE CARDS Players share a common deck. TURN SEQUENCE Players take turns. Each turn has 3 phases: Tactics Phase Move Phase Fire Phase TACTICS PHASE Draw 5 cards. If the deck runs out, shuffle the discard and draw from it. Max hand size = 7 cards. Discard excess cards. MOVE PHASE Play (discard) a Move card to move one of your Units. Units cannot move through other units. The move card has a number. This is the number of spaces the Unit moves. Moves are diagonal or orthogonal. Instead of moving just one unit in any direction, you have the option of moving one or more units forward the indicated number of spaces using a single move card. FIRE PHASE Play (discard) an Attack card to have a unit attack. Some attacks can only be used by certain units. The attack card has a number. This is the range of the attack. Attacks are diagonal or orthogonal. The enemy unit that is the target of the attack loses 1 Hit. A Unit reduced to zero hits is destroyed. The controller of the Target unit may play a Defense card to negate the attack. Units cannot attack through other units. RAM ATTACKS The smaller Unit is destroyed. The larger Unit loses 1 Hit. CARD LIST NOTATION M = Movement A = Attack D = Defense Type = Purpose of card Range = Distance of Move or Attack # = Number of that type of card in the deck Z = Draw 1 card from the deck & look at opponents hand. K = Like a Knight moves in Chess X = Discard to draw 3 cards CARD LIST Name: # Type Range Notes: Maneuver 5 M 1 Cruising Speed 5 M 2 Fast Speed 4 M 3 Very Fast 4 M 4 Super Fast 3 M 5 Star Navigator 3 M K Only by Skilled Units Dodge 2 D - Not useable by Stations Evasive Maneuvers 2 D - Not useable by Stations Jinking 2 D - Only by Skilled Units Defensive Fire 2 D - Only by Skilled Units or Stations Armor 2 D - Only by Gunstars & Stations Deflector Plating 2 D - Only by Gunstars & Gunships Lasers 6 A 1 Proton Torpedo 2 A 4 Particle Beam 2 A 3 Missiles 6 A 2 Gunnery (Laser) 4 A 1 Only by Skilled Units Meteor Gun 2 A 6 Does 4 points of Damage Ram 1 A 1 See Rules Death Blossom 1 A 1 See Rules Repulsor Guns 2 A 5 Station Weapon Laser Turrets 2 A 3 Station Weapon Energy Probe 2 Z - Surprise Tactic 2 X - LINKS Allscifi.com Starflicks.com RottonTomatoes ColdFusion CoinOpMuseum DesignStats FASAgame MutantReviewers







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