STAR COMMAND






INTRODUCTION
Board & card game for 2 players.
Battle between Buzz Lightyear and Evil Emperor Zurg.
Takes place in the Buzz Lightyear Universe.
Each figure represents a main character or group of lesser characters. 

DISCLAIMER
‘Buzz Lightyear’ is a copyrighted/trademarked property.
This is just a fan site.

VICTORY
Capture the opposing Leader.

THE MAP
Use an 8x8 chessboard.

THE MEN
Use chits or miniatures to represent units.

UNITS TABLE NOTATION
# = Number of that type of unit each player has in setup.
Move = The types of Move Cards the unit can use.
Range = The types of Attack Cards the unit can use.

SPACE RANGER UNIT TABLE
Name			#	Hits	Move	Range	Notes
Buzz Lightyear		1	3	5	4	Captain Lightyear: Leader
Mira Nova		1	2	5	4	Tangean Princess
X-R 			1	1	5	3	Robot: Experimental Ranger
Booster			1	2	5	2	Space Cadet
LGM 			2	1	3	2	Little Green Men
Space Rangers		8	1	4	3	Delta Squadron
Space Cruiser		1	2	5	5	Andromeda Class
Alpha-2			1	2	5	4	Prototype Ship

ZURGARIFFIC UNIT TABLE
Name				#	Hits	Move	Range	Notes
Evil Emperor Zurg       		1	3	4	4	Leader
Agent Z				1	2	5	4	Dark Warpmatter
Brain Pods			1	1	2	2	Lack-wit Lackeys 
Hornet Robots			8	1	3	2	Robots
Cranial Dissector Bot		1	1	3	1	Robot
Slag Monster Mutant		1	2	2	1	
War Cruiser			1	2	5	5	
Planetary Defense Matrix	        1	2	1	4	
Zurg Tower			1	3	0	5

SPACE RANGER UNIT SPECIAL ABILITIES
Name			Ability				Game Effect
Buzz Lightyear		Field Experience	         	Defense
Mira Nova		Tangean Brain Squeeze		Attack = 1
X-R 			Auxiliary Gear			Attack = 2
Booster			Bulk				Attack = 1
LGM 			Uni-mind	         		Repair		
Space Rangers		Hot Dogging			Move = 4
Space Cruisers		Laser Cannons			Attack = 6
Alpha-2			Stealth				Move = K

ZURGARIFFIC UNIT SPECIAL ABILITIES
Name				Ability			Game Effect
Evil Emperor Zurg       		Ion Blaster		Attack = 3
Agent Z				Flame Thrower		Attack = 2
Brain Pods			Grey Matter		Repair
Hornet Robots			Expendable		Draw 1 card if destroyed
Cranial Dissector Bot		Dissection		Attack = 1
Slag Monster Mutant		Crater Vipers		Attack = 1
War Cruiser			Laser Cannons		Attack = 6	
Planetary Defense Matrix	        Space Mines		Attack = 1
Zurg Tower			Zurgatronic Megaray 	Attack = 6-8

UNIT SPECIAL ABILITIES
Discard a ‘Special’ card to activate a units special ability.
The Repair ability puts a destroyed robot unit back into play next to the repairing unit.
Repairs on your units are done at the end of your Battle Phase.

SETUP
Each player places one unit on each square of his back two rows.
Units may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Orders Phase
2. Move Phase
3. Battle Phase

ORDERS PHASE
Draw 3 cards. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your units. 
Units cannot move through other units except for:
The Alpha-2 uses its stealth technology to move through other units
Mira Nova may use her Ghosting Powers to move through other units.
The move card has a number. 
This is the number of spaces the unit moves.
The Unit tables list what type of Move cards each unit can use.
Moves are diagonal or orthogonal. 
Instead of moving just one unit in any direction, you have the 
option of moving one or more units forward the indicated number of 
spaces using a single move card.

BATTLE PHASE
Play (discard) an Attack card to have a unit attack.
The attack card has a number. 
This is the range of the attack.
Attacks are diagonal or orthogonal. 
The enemy unit that is the target of the attack takes one Hit point of damage. 
A unit reduced to zero hits is captured and is removed from the map. 
Units cannot attack through other units.
A player may discard a Defense card to negate an attack.

CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special
Type = Purpose of card
# = Number of that type of card in the deck

CARD LIST
Card Name:		#	Range	Type	Notes:
Move			5	1	M 	Walk
Move			5	2	M	Run
Move			5	3	M	Hover
Move			4	4	M 	Jet Pack
Move			3	5	M 	Full Throttle
Blast Off		1	3	M	Rangers only
Rocket Cycle		1	4	M	Rangers only
Flying Platform		1	3	M	Zurg only
Laser			5	2	A	Pistol
Laser			5	3	A	Rifle
Laser 			4	4	A	Bazooka
Laser 			4	5	A	Cannon
Close Combat		3	1	A	Kick
Close Combat		3	1	A	Punch
Close Combat		2	-	D	Flip: vs Close Cbt: Attacker takes 1 Hit
Armor			1	-	D	Terrillium Carbonic Alloy
Armor			1	-	D	Laser Resistant Diavallic Alloy
Maneuver	         	1	-	D	Gemini Split: Rangers only
Maneuver	         	1	-	D	Emergency Liftoff
Maneuver 		1	-	D	Dodge
Communicator		1	-	X	Draw 3 cards
Nefarious Scheme        	1	-	X	Draw 3 cards: Zurg only
Crystolic Fusion Cell	1	-	X	Draw 2 cards
Energy Readings		1	-	X	Look at opponents Hand
Spy Drone		1	-	X	Look at opponents Hand: Zurg only
Special   		6	-	X	Activate Unit Special Ability






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