SPEED RACER








INTRODUCTION
Go Speed Racer! Go!
Pick your Driver, Car, Modifications, and go!

DISCLAIMER
Speed Racer is a licensed, copyrighted, trademarked property.
This is merely a fan site.

VICTORY
It takes 50 Speed Points to cross the Finish line.
Determine 1st, 2nd, and 3rd place. 

THE DECKS
There are 5 Decks:
The Driver Deck
The Car Deck
The Equipment Deck
The Action Deck
The Episode Deck 

THE ACTION DECK
The Action Deck has 4 types of cards:
Foe Cards
Obstacle Cards
Villain Cards
Aid Cards

SETUP
Each player Draws 1 Driver, 1 Car, and 3 pieces of Equipment.
Place these cards face up in front of you.
Each player starts with a hand of 5 Action cards.
Players roll high on 1D6 to see who goes first.
Draw 1 card from the Episode deck to see who the Villain is this game.

TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Draw Phase
Threat Phase
Speed Phase

DRAW PHASE
Draw 2 cards from the Action Deck.
Max hand size is 7 cards.
Discard excess cards.

THREAT PHASE
You may play a Villain card on yourself or any opponent may play one 
Villain, Foe, or Obstacle card on you.
These are collectively referred to as ‘Threat’ cards.
Each Threat card has a Threat Level. 
Roll 1D6 and add the Threat Level of the Threat card to get the Total Threat Value.
The Threat has one of several Descriptors: Fight, Jump, Turn, etc. 
Roll 1D6 and add any bonuses you have from your Driver, Car, or Equipment in the
Indicated Descriptor. This is the Total Skill Value.
You may also play Aid cards of the appropriate type for additional bonuses.
If the Total Skill Value is equal to or greater than the Total Threat Value, you 
Overcome the Threat. If not, you fail the Threat.
Threat and Aid cards are discarded.

SPEED PHASE
If you overcame the threat from Threat phase roll 1D6 and add any 
Speed bonuses you have. Add this value to your running Speed Point Total.
If you failed the Threat, you get no Speed points.
If you were not challenged by a Threat you may roll with an extra bonus of +2. 

THE VILLAIN
Every time a Villain card is played, you have to face the Threat described on 
the Episode card.
The third time a Villain card is overcome means the Villain is finally, 
totally defeated, andNo one can play any more villain cards. 
The player that defeated the Villain for the third time gains 1D6 Speed points.

RACE CAR DECK CARD LIST
Card Name			Notes
Mach 5				Jump & Speed +1	
Mach 5 Formula One		Speed +2
Mock Mach 5			Jump & Speed & Turn +1
Shooting Star			Speed +1 (Spiffy Black & Yellow)
Black Tiger			Turn +1 (Number 4)
Car 13				Jump +1 (Yellow)
Car 001				Repair +1 (Red)
Melange X-3			Speed +1 (Sporty Black Coupe)
Supersonic Car			Speed +3 & Turn –1 

DRIVER DECK CARD LIST
Card Name			Notes
Speed				Speed +1 & Fight +1
Racer X				All Threats +1 (Rex Racer)
Kim Jugger			Speed +1 (Competitive Racer)
Janine Trotter			Turn +1 (Aspiring Racer)		
Twinkle Banks			Jump +1 & Turn +1 (Girl Daredevil)
Rock Force			Speed +1 & Turn +1 (One Armed Racer)

EQUIPMENT DECK CARD LIST
Card Name			Notes
Powerful Auto Jacks		Jump +1	
Super Grip Tires		Turn +1
Auxiliary Motors		Turn +1
Rotary Saws			Rough Terrain +3
Safety Cockpit			Repairs +3
Super Headlights		Darkness +3
Submersible 			Water +3
Homing Robot			Hand Size +1
Special Brakes			Turn +1
GRX Engine			Speed +1
Retractable Wings		Jump +1
Jet Engines			Speed +1
Oil Slick			Fight +1
Mizmo Raygun			Fight +1	
Super Charged			Speed +1

EPISODE DECK CARD LIST
Card Name			Notes
Monster Car			Jump +2 (Laser Tank created by the Mad Dr McFife)
Mammoth Car			Speed +4 (Cruncher Block: Crime Lord)
International Assassins		Fight +2 (Professor Anarchy: Evil Mastermind)
Race Rudolph Elegantor		Jump +2 (Notorious Aristocratic Mastermind) 
Ace Deucey			Fight +2 (Mercenary)
Mr. Cumulus			Navigate (Maniacal Villain with Atomic Bomb)
Tongue Blaggard			Fight +2 (Unscrupulous Crime Boss)
Kadar				Turn +2 (Greedy Villain)
Jack Rival  			Fight +2 (Unethical CEO of the Rival Motor Company)

ACTION DECK CARD LIST: AID CARDS
Card Name			Notes
V-Gas Drug			Speed +2
Go Speed Racer! Go!		Speed +2
Driving Skill			Turn +2
Elude Danger			Turn +2	
Quick Reflexes			Turn +2
Martial Arts			Fight +2
Calculate Speeds		Navigate +4
Navigation Whiz			Navigate +4
Natural Talents			Turn +1 or Jump +1
Fearless			Jump +2
Expert Marksman			Fight +2	
Smoke Bombs			Fight +2
Overtake the Pack		Speed +2
Short Cut			Speed +2	
Sparky				Repair +2
Pops				Repair +2	
Chim Chim			Fight +2
Spritle				Fight +2
Pit Stop			Repair +2
Trixie				Navigate or Fight +2
Inspector Detector		+2 vs Villain 

ACTION DECK CARD LIST: FOE & OBSTACLE CARDS
Card Name			Notes	
Villain Cards			7 in Deck
Motorcycle Bandits		Fight
Skull Duggery			Fight (Enemy Driver)
Axle Spikes			Speed
Zoomer Slick			Speed  (Enemy Driver) 
Henchmen			Fight
Alpha Team			Turn (Enemy Drivers)
Assassins			Fight
Grudge Match			Speed
Zero Visibility			Darkness  
Spin out			Turn 
Thugs				Fight
Dirty Tricks			Turn or Fight
Gunman				Fight
Falling Rocks			Turn
Log Trap			Speed
Night				Darkness
Chasm				Jump
Bridge Out			Jump or Water
Canyon				Jump or Navigate
River				Water
Maze				Navigate
Jungle				Rough Terrain or Navigate
Blizzard			Darkness or Navigate
Underground Base		Fight
Avalanche			Turn
Lava Flow			Speed
Rubble				Jump
Ramp				Jump
Pile of Flaming Wrecks		Jump
Mud Slide			Turn	
Foliage				Rough Terrain
Sabotage			Repair
Mechanical Failure		Repair
Engine Problems			Repair
Flat Tire			Repair
Quicksand			Jump or Turn
Remote Control Car		Fight
Road Block			Rough Terrain
Flooding			Water
Icy Road			Turn
Signposts Altered		Navigate
Detour				Navigate


LINKS
Speed Racer Shrine
Sparky’s







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