Dice game for 2 players.
WWI theme. Ariel Dogfight.
One player is a British Sopwith Camel.
The other is a German Fokker Triplane.
Shoot your opponent out of the skies.
Each player has a set of 5 dice of a unique color.
DX Stat: Sopwith Fokker
20 Visibility +2 -
12 Speed +1 -
10 Maneuverability - +1
8 Firepower - -
6 Defense - +1
20 Sided Die.
The Sopwith pilot had better visibility.
12 sided Die.
The Sopwith had less drag, and was faster than the Triplane.
The Sopwith pilot, having more visibility and speed than his
Opponent, could often choose if and when a fight would happen.
10 Sided Die.
The Triplane had greater wing surface and hence more Lift than the Sopwith.
The Triplane was less stable and so, more maneuverable than the Sopwith.
The Triplane, with greater Lift and maneuverability, often had an
advantage in a Dogfight.
8 Sided Die.
Both fighters had similar armaments
6 Sided Die.
The Triplane was sturdier and could take more damage.
Both Players roll their 5 dice.
(Get +1 to all rolls if you were the Attacker last turn)
The player with the higher visibility score is the Attacker.
The other player is the Defender.
If the Defender has a higher Speed, he may choose to escape, and end the turn.
If the Defender has a higher Maneuverability, he becomes the Attacker, and his
Opponent is now the Defender.
If the Attacker has a higher Firepower score than the Defender's Defense
score, the Defender is hit, and must roll on the Hit Table:
1D8 Result: Notes:
1 Pilot Killed Plane crashes
2 Bail Out Pilot Parachutes out or makes crash landing
3 Engine Hit Speed 2
4 Steering Hit Maneuverability 1
5 Pilot Wounded All Stat Rolls 1
6 Smoke Visibility 2
7 Structural Damage Defense -1
8 Fire All Stat Rolls 1
On a natural Roll of 1 on the Maneuver roll the plane stalls. Roll 1D6:
On 4-6 the Sopwith regains control and does not crash.
On 5-6 the Triplane regains control and does not crash.
ACE PILOT SKILL TABLE
1D6 Result: Notes:
1 Speed Demon Speed Roll +1
2 Natural Spotter Visibility Roll +1
3 Barnstormer Maneuverability Roll +1
4 Marksman Firepower Roll +1
5 Survivor Defense Roll +1
6 Dogfighter Player may reroll one of his rolls each turn
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