SOLAR RACERS






INTRODUCTION
Card game.
Space race game for 2+ players. 

WINNING
The first player to travel 100 AU (Astronomical Units)

THE DECK
Players share a common 65 card deck

CARD TYPES
There are 4 major card types: 
1. Propulsion
2. Difficulty
3. Breakdown 
4. Repairs

SETUP
Each player is dealt a hand of 7 cards. 
Youngest player goes first. 

TURN SEQUENCE
Players take turns. 
Each turn has 4 Phases: 
1. Astrogation Phase
2. Propulsion Phase
3. Breakdown Phase
4. Repair Phase

ASTROGATION PHASE
Draw 1 card from the top of the deck and put it in your hand. 
If the deck runs out, shuffle the discard pile and draw from it. 

PROPULSION PHASE
Every propulsion card has an AU (Astronomical Units) value of distance. 
There are 3 types of Propulsion every players ship is capable of: 
1. Solar Sail
2. Ramscoop
3. Slingshot Effect
Play one or more cards of a single type. 
Your ship travels the combined distance in AU’s.
Your opponent may play a Difficulty card to negate one of your 
Propulsion cards of the appropriate type. 
Record the distance you traveled this phase. 

BREAKDOWN PHASE
You may put a breakdown card from your hand onto one of your opponents. 
That opponent cannot play Propulsion cards of the indicated type. 
The breakdown stays in play until it is repaired. 

REPAIR PHASE
You may play a Repair card to discard a Breakdown card of the indicated type that 
Is affecting your own ship.  

CARD LIST NOTATION
# = Number of copies of that card in the deck. 
P = Propulsion
D = Difficulty
B = Breakdown 
S = Repairs

COMMON DECK CARD LIST
#	Type	Title:				Notes:
7	P	Solar Sail: Solar Wind		Travel 5 AU
5	P	Solar Sail: Solar Flare		Travel 10 AU
3	P	Solar Sail: Orbital Lasers	Travel 20 AU
7	P	Ramscoop: Space Dust		Travel 5 AU
5	P	Ramscoop: Ion Cloud		Travel 10 AU
3	P	Ramscoop: Stellar Gas		Travel 20 AU
7	P	Slingshot: Planetoid		Travel 5 AU
5	P	Slingshot: Planet		Travel 10 AU
3	P	Slingshot: Gas Giant		Travel 20 AU
2	D	Sunspot				Negate Solar Sail Card
2	D	Empty Space			Negate Ramscoop Card
2	D	Navigation Error		Negate Slingshot Card
2	B	Micro-meteor Damage		Cannot use Solar Sail Cards
2	B	Reactor Meltdown		Cannot use Ramscoop Cards
2	B	Superstructure Cracks		Cannot use Slingshot Cards
2	R	Panel Refit			Fix Micro-meteor Damage
2	R	Core Stabilization		Fix Reactor Meltdown
2	R	Robotic Soldering		Fix Superstructure Cracks
2	R	Space Station			Fix any Breakdown


CARDSET AVAILABLE
Cool Set! Thanks ShaunGamer.
Click Here   Paper Worlds










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