VOYAGE OF SINBAD
INTRODUCTION
Scenario for WarpQuest.
Click here for the WarpQuest Core Rules.
Each player is an Arabian Swashbuckler Captain in search of Adventure & Fortune.
AWESOME FAN SITE!!!!!!
Slideshow plus cardset!
Click Here!
THE SCENARIO
The map spaces represent distance and time.
There is only one Module.
The track is 30 spaces long.
The “Artifact” is a Magic Potion that will restore Prince Kassim to his human Form.
The Potion must be obtained and returned.
CAPTAIN ATTRIBUTES
Each Captain has 7 Skills and a crew of 7 Men.
Roll on the Captains Skill Table to see what Skills you get.
Each skill corresponds to one type of Challenge Roll.
CAPTAINS SKILL TABLE
1D6 Skills (Challenge):
1 Sailing +1
2-4 Fighting +1
5 Crew +1
6 Wits +1
CHALLENGES
If you fail a Wit or Fighting challenge you lose 1 Crewmember.
If you are ever reduced to zero Crew you automatically loose.
If you fail a sailing challenge go back 1D6 spaces.
FIGHTING
If you lose a fight with another players Pawn you lose a
Crewmember and must turn over the Potion if you have it.
CARD LIST
Name Challenge:
Pirates Fighting
Spears Aid: Fighting +1
Queen Zenobia Wits
Giant Bee Fighting
Centaur Fighting
Cyclops Fighting
Dragon Guardian Fighting. DM +1
Giant Crossbow Aid: Fighting +1
Magician Melanthius Aid: Wits +1
Animated Figurehead Fighting
Ghouls Fighting
Crush Under Pillar Aid: Fighting +3
Griffon Ally Aid: Fighting +2
Saber Tooth Tiger Fighting
Troglodyte Ally Aid: Fighting +2
Homonicus Spy Wits
Giant Octopus Fighting
Six-Armed Statue of Kali Fighting. DM +1
Push Off Ledge Aid: Fighting +3
Minoton Fighting
Sword Fighting Skeletons Fighting
Roc Wits
Serpent Woman Fighting
Giant Walrus Fighting
Raging Seas Sailing
Lost at Sea Sailing
Ice Bergs Sailing
Underground River Sailing
Navigational Charts Aid: Sailing +1
Secret Passage Wits
Maze Wits
Transformation Spell Wits
LINKS
For Graphics of the above Creatures go here