VOYAGE OF SINBAD







INTRODUCTION
Scenario for WarpQuest.
Click here for the WarpQuest Core Rules.
Each player is an Arabian Swashbuckler Captain in search of Adventure & Fortune.

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THE SCENARIO
The map spaces represent distance and time.
There is only one Module.
The track is 30 spaces long.
The “Artifact” is a Magic Potion that will restore Prince Kassim to his human Form. 
The Potion must be obtained and returned. 

CAPTAIN ATTRIBUTES
Each Captain has 7 Skills and a crew of 7 Men.
Roll on the Captains Skill Table to see what Skills you get.
Each skill corresponds to one type of Challenge Roll.

CAPTAINS SKILL TABLE
1D6		Skills (Challenge):
1		Sailing +1          
2-4		Fighting +1	
5		Crew +1
6		Wits +1

CHALLENGES
If you fail a Wit or Fighting challenge you lose 1 Crewmember.
If you are ever reduced to zero Crew you automatically loose.
If you fail a sailing challenge go back 1D6 spaces.

FIGHTING
If you lose a fight with another players Pawn you lose a 
Crewmember and must turn over the Potion if you have it.

CARD LIST
Name				Challenge:
Pirates				Fighting 
Spears				Aid: Fighting +1
Queen Zenobia			Wits
Giant Bee			Fighting
Centaur				Fighting
Cyclops				Fighting
Dragon Guardian			Fighting. DM +1
Giant Crossbow			Aid: Fighting +1
Magician Melanthius		Aid: Wits +1
Animated Figurehead		Fighting
Ghouls				Fighting
Crush Under Pillar		Aid: Fighting +3
Griffon Ally			Aid: Fighting +2
Saber Tooth Tiger		Fighting
Troglodyte Ally			Aid: Fighting +2
Homonicus Spy			Wits
Giant Octopus			Fighting
Six-Armed Statue of Kali	Fighting. DM +1
Push Off Ledge			Aid: Fighting +3
Minoton				Fighting
Sword Fighting Skeletons	Fighting
Roc				Wits
Serpent Woman			Fighting
Giant Walrus			Fighting
Raging Seas			Sailing
Lost at Sea			Sailing
Ice Bergs			Sailing
Underground River		Sailing
Navigational Charts		Aid: Sailing +1
Secret Passage			Wits
Maze				Wits
Transformation Spell		Wits


LINKS
For Graphics of the above Creatures go here







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