SWORDS & SUCH




INTRODUCTION 
Abstract War game for 2+ players.

VICTORY
Capture your opponents King.

DICE
Two 6-sided dice are required.

THE BOARD
12 x 12 square grid.

TERRAIN
Clear Spaces & Mountain Spaces.
Units cannot move into or through Mountain spaces.

UNITS
Each player has a set of 15 units (or men): 
1 King
4 Knights
4 Archers
6 Footsoldiers

SETUP 
Place your men in your back 2 rows.
Only one unit per space.
Roll high to see who goes first.

TURN SEQUENCE
Players take turns.
On your turn roll two dice. 
For each roll move one man that many spaces. 
Units cannot jump over other units.
If you land on an opponents man, you capture it. 
Captured units are removed from play.

KNIGHTS
A Knight can move twice using both dice.

ARCHERS
Archers may either shoot or move. 
Archers cannot capture when they move.
To capture, they shoot the distance of 1 dieroll. 
Archers may shoot over other units.


PASSING
You may pass instead of using a dice roll. 

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OPTIONAL RULES

CATAPULTS
Like Archers except they use the sum of both dice to 
determine how far they shoot.

HORSE ARCHERS
Like archers except they can use 2 dice to move.

JUGGERNAUGHTS
They can move through other pieces.
They capture them when they do so.







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