Board & card game for 2 players.
Battle between Rebel & Imperial Space Fighters.
Takes place in the Star Wars Universe.
Each figure represents one Space Fighter.
‘Star Wars’ is a copyrighted/trademarked property.
This is just a fan site.
Destroy 5 enemy Fighters and the rest will flee.
Use an 8x8 chessboard.
Use chits or miniatures to represent Fighters.
UNITS TABLE NOTATION
# = Number of that type of unit each player has in setup.
Move = The types of Move Cards the unit can use.
Range = The types of Attack Cards the unit can use.
REBEL FIGHTER TABLE
Name # Move Range
A-Wing 2 6 3
B-Wing 2 4 4
X-Wing 2 5 4
Y-Wing 2 4 3
EMPIRE FIGHTER TABLE
Name # Move Range
TIE Fighter 6 5 3
TIE Interceptor 2 6 4
Each player places one Fighter on each square of his back two rows.
Units may not stack.
Players share a common deck.
Players take turns.
Each turn has 3 phases:
1. Vector Phase
2. Move Phase
3. Fire Phase
Draw 3 cards.
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.
Play (discard) a Move card to move one of your Fighters.
Fighters cannot move through other units except for Knight type moves.
The move card has a number.
This is the number of spaces the Fighter moves.
The Fighter tables list what type of Move cards each unit can use.
Moves are diagonal or orthogonal.
Instead of moving just one unit in any direction, you have the
option of moving one or more units forward the indicated number of
spaces using a single move card.
Play (discard) an Attack card to have a unit attack.
The attack card has a number.
This is the range of the attack.
Attacks are diagonal or orthogonal.
The enemy unit that is the target of the attack is automatically
killed and removed from the map.
Units cannot attack through other units except for Knight type attacks.
CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
K = As a Knight moves in Chess
Type = Purpose of card
# = Number of that type of card in the deck
Card Name: # Range Type Notes
Maneuver 5 1 M
Loop 5 2 M
Break away 5 3 M
Pursuit 4 4 M
Dive 3 5 M
Afterburners 2 6 M
Blasters 5 1 A
Attack Run 5 2 A
Targeters 5 3 A
Fire-Linked 5 4 A
Evasion 4 - D
Deflector Shields 2 - D Rebels Only
Ion Thrusters 2 K M Imperials Only
Laser Cannons 2 5 A X-Wings Only
Agility 2 - D A-Wings Only
Ion Cannons 2 3 A B-Wings Only
Laser Turret 2 K A Y-Wings Only
Tight Turns 4 - D TIE Fighters Only
Laser Cannons 2 5 A Interceptors Only
Tactics 2 - X Draw 2 cards