SKI RACE







INTRODUCTION
Card and Board game for 2-4+ players. 
Alpine Ski Race theme. 

VICTORY
First player to reach the Finish line is the winner. 

THE BOARD
The board is a track 100 spaces long. 
The first space is the starting gate . 
The last space is the finish line. 
Each space is assigned a random number from 1 to 10. 
When making a board roll 1D10 for each space. 
The starting space has a value of 2. 

PAWNS
Each player has 1 pawn representing their Skier. 

THE DECK
Use a common deck of cards. 
Aces have a value of 1. 
Jacks are wild cards: They are equal to the number of the space you are on. 
Discard a Queen to draw 3 cards and keep 1. 
Discard a King to draw a card and look at your opponent's hand. 

SETUP
Players cut the deck. 
High cut goes first. 
Each player is dealt a hand of 4 cards. 

TURN SEQUENCE
Players take turns. 
Each turn has 2 phases: 
1. Downhill Phase
2. Gate Phase

DOWNHILL PHASE
On your turn, you must play a card that is within 1 of the number of 
The space you are on.  For example, if you are on a 4, you may 
Play either a 3, 4, or a 5. 
Move your pawn forward a number of spaces equal to the value of 
The card you just played. 
If you cannot play an appropriate card, you do not move, instead 
Discard your hand and Draw 4 new cards. (This is called "Missing the Gate")
If after drawing 4 cards, you still do not have one can play, you 
are considered to have "crashed" and automatically lose the game. 
Spaces with a value of 10 are jumps. 
On a jump space, you may play a card of any value. 

GATE PHASE
Draw 1 card from the deck. 
If the deck runs out, shuffle the discard and draw from it. 
If you landed on an opponents pawn this turn, you must look at 
their hand, and then immediately take another turn.  








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