SPACE FREIGHTER







INTRODUCTION
Card game for 2-4+ players. 
Space Trading Theme. 
Deliver goods to far flung worlds for mega credits. 

VICTORY
The player with the most Mega Credits (MC) at the end of the game wins. 

GAME END
The game ends at the end of the turn that the last card was drawn from the deck. 

THE DECK
Players share a common deck. 
There are 4 card types: 
1. Goods
2. Worlds
3. Events
4. Aid

GOODS CARDS
There are 4 types of goods: 
1. Organics
2. Tech
3. Luxury
4. Materials

MEGA CREDITS
Use coins to keep track of Mega Credits (MC) 

SETUP
Pick one player to go first. 
Play proceeds clockwise. 

TURN SEQUENCE
Players take turns. 
Each turn has 4 phases: 
1. Draw Phase
2. Trade Phase
3. Delivery Phase
4. End Phase

DRAW PHASE
Flip over the top card of the deck. 
If it is an Event card resolve it immediately. 
If it is a World, Good, or Aid card, put it in your hand. 
You can play (discard) an Aid card from your hand to negate a negative Event card. 

TRADE PHASE
Players may freely trade cards in their hands. 

DELIVERY PHASE
You may make a delivery of goods to a World. 
Each World will pay a certain amount of MC for specific types of goods according to its text. 
To make a delivery you must play (discard) a World card and 
One or more Goods cards from your hand. 
The goods cards can be of the same or different types. 
If you sell more than one card of the same exact type of good, you must sell it at a 
Discount: The second card earns 1 less MC, the third card earns 2 less MC and so on. 
You can only deliver to one world in Delivery Phase. 

END PHASE
Max hand size is 7 cards. Discard excess cards. 


CARD LIST NOTATION
O = Organics
T = Tech
L = Luxury
M = Materials
Value = MC Bonus when sold
SRT = Skip the Rest of this and next Turn

COMMON DECK WORLD CARD LIST
Name			O	T	L	M
Prison Planet		6	6	10	6		
Frozen World		10	10	3	7
Radioactive World	7	12	9	9
Star Base		12	6	2	8
Research Station       	6	9	6	7
Hive World		11	9	7	12
Fringe World		6	10	7	6
Core Planet		4	6	5	12
Mega Metropolis		8	8	6	8
Jungle Planet		7	4	9	7
Double Planet		11	11	4	6
Gas Giant		5	9	5	6
Robot World		8	7	8	7
Shipyards		11	6	7	9
Agro Station		12	6	9	3
Pleasure Planet		4	8	6	12
Capital World		2	8	3	7
Rebel World		7	10	4	2
Alien World		3	10	6	10
War Torn World		5	3	9	8


COMMON DECK GOODS CARD LIST
Name:				Type	Value
Designer Clones			O	+2
Alien Specimens			O	+1
Rare Medicines			O	-
Anti-Aging Drugs		O	-
Terran Seed Stock		O	-
Genetic Samples			O	-1
Nutrient Bars			O	-2
Teleportation Pads		T	+2
Matter Replicators		T	+1
Sapient Computers		T	-
Nanotech Robots			T	-
Anti Gravity Pods		T	-
Cybernetic Implants 		T	-1
Universal Translators		T	-2
Anti-Matter			M	+2
Dark Matter			M	+1
Super Conductors       		M	-
Xenomorphic Crystals		M	-
Radioactives			M	-
Ceramic Composites		M	-1
Trans-Metalloid Alloys		M	-2
Psionic Snuff			L	+2
Alien Aphrodisiacs		L	+1
Harmonic Inducers		L	-	
Old Earth Art			L	-
Virtual Reality Modules		L	-
Centauri Cigars			L	-1
Betelgeuse Beer			L	-2



COMMON DECK AID CARD LIST
Name:				Notes:
Laser Turret			Negate Pirate or Rock Hazard
Missile Salvo			Negate Pirate or Rock Hazard
Disruptor Beam			Negate Pirate or Rock Hazard
Particle Cannon			Negate Pirate or Rock Hazard
Force Field			Negate Energy or Rock Hazard
Repulsor Field			Negate Energy or Rock Hazard
Inertia Screen			Negate Energy or Rock Hazard
Deflector Shields		Negate Energy or Rock Hazard
Ion Thrusters			Negate Pirate or Energy Hazard
Solar Sail			Negate Pirate or Energy Hazard
Ram Scoop			Negate Pirate or Energy Hazard
Sling Shot Effect		Negate Pirate or Energy Hazard
Secretive Passenger		Play with shipment to gain 9 MC
Smuggling			Play with shipment to gain 7 MC	
Contraband			Play with shipment to gain 5 MC
Shortage       			Play with shipment to gain 3 MC



COMMON DECK EVENT CARD LIST
Name:				Notes: 
Lost in Space			SRT
Malfunction			SRT
Rescue Mission			SRT Gain 6 MC
Salvage Mission			SRT Gain 9 MC
Discover Alien Artifact		SRT Gain 12 MC
Scanner Sweep			Look at next 7 cards in deck
Passive Sensors			Look at next 5 cards in deck
Repairs				Lose 7 MC
Replace Fuel Cells		Lose 6 MC
Pay Crew Bonuses       		Lose 5 MC
Interstellar Tariffs		Lose 4 MC
Docking Fees			Lose 3 MC
Asteroid Field			Rock Hazard. Discard 3 Random Cards
Micro Meteor Storm		Rock Hazard. Discard 3 Random Cards
Space Junk			Rock Hazard. Discard 3 Random Cards
Comet Debris			Rock Hazard. Discard 3 Random Cards
Deep Space Raiders		Pirate Hazard. Discard 3 Random Cards
Orbital Scavengers		Pirate Hazard. Discard 3 Random Cards
Planet Side Bandits		Pirate Hazard. Discard 3 Random Cards
Alien Marauders			Pirate Hazard. Discard 3 Random Cards
Gravitic Anomaly       		Energy Hazard. Discard 3 Random Cards
Solar Flare			Energy Hazard. Discard 3 Random Cards
Ion Storm			Energy Hazard. Discard 3 Random Cards
Nebula Vortex			Energy Hazard. Discard 3 Random Cards













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