Card game for 2-4+ players.
Space Trading Theme.
Deliver goods to far flung worlds for mega credits.
The player with the most Mega Credits (MC) at the end of the game wins.
The game ends at the end of the turn that the last card was drawn from the deck.
Players share a common deck.
There are 4 card types:
There are 4 types of goods:
Use coins to keep track of Mega Credits (MC)
Pick one player to go first.
Play proceeds clockwise.
Players take turns.
Each turn has 4 phases:
1. Draw Phase
2. Trade Phase
3. Delivery Phase
4. End Phase
Flip over the top card of the deck.
If it is an Event card resolve it immediately.
If it is a World, Good, or Aid card, put it in your hand.
You can play (discard) an Aid card from your hand to negate a negative Event card.
Players may freely trade cards in their hands.
You may make a delivery of goods to a World.
Each World will pay a certain amount of MC for specific types of goods according to its text.
To make a delivery you must play (discard) a World card and
One or more Goods cards from your hand.
The goods cards can be of the same or different types.
If you sell more than one card of the same exact type of good, you must sell it at a
Discount: The second card earns 1 less MC, the third card earns 2 less MC and so on.
You can only deliver to one world in Delivery Phase.
Max hand size is 7 cards. Discard excess cards.
CARD LIST NOTATION
O = Organics
T = Tech
L = Luxury
M = Materials
Value = MC Bonus when sold
SRT = Skip the Rest of this and next Turn
COMMON DECK WORLD CARD LIST
Name O T L M
Prison Planet 6 6 10 6
Frozen World 10 10 3 7
Radioactive World 7 12 9 9
Star Base 12 6 2 8
Research Station 6 9 6 7
Hive World 11 9 7 12
Fringe World 6 10 7 6
Core Planet 4 6 5 12
Mega Metropolis 8 8 6 8
Jungle Planet 7 4 9 7
Double Planet 11 11 4 6
Gas Giant 5 9 5 6
Robot World 8 7 8 7
Shipyards 11 6 7 9
Agro Station 12 6 9 3
Pleasure Planet 4 8 6 12
Capital World 2 8 3 7
Rebel World 7 10 4 2
Alien World 3 10 6 10
War Torn World 5 3 9 8
COMMON DECK GOODS CARD LIST
Name: Type Value
Designer Clones O +2
Alien Specimens O +1
Rare Medicines O -
Anti-Aging Drugs O -
Terran Seed Stock O -
Genetic Samples O -1
Nutrient Bars O -2
Teleportation Pads T +2
Matter Replicators T +1
Sapient Computers T -
Nanotech Robots T -
Anti Gravity Pods T -
Cybernetic Implants T -1
Universal Translators T -2
Anti-Matter M +2
Dark Matter M +1
Super Conductors M -
Xenomorphic Crystals M -
Radioactives M -
Ceramic Composites M -1
Trans-Metalloid Alloys M -2
Psionic Snuff L +2
Alien Aphrodisiacs L +1
Harmonic Inducers L -
Old Earth Art L -
Virtual Reality Modules L -
Centauri Cigars L -1
Betelgeuse Beer L -2
COMMON DECK AID CARD LIST
Laser Turret Negate Pirate or Rock Hazard
Missile Salvo Negate Pirate or Rock Hazard
Disruptor Beam Negate Pirate or Rock Hazard
Particle Cannon Negate Pirate or Rock Hazard
Force Field Negate Energy or Rock Hazard
Repulsor Field Negate Energy or Rock Hazard
Inertia Screen Negate Energy or Rock Hazard
Deflector Shields Negate Energy or Rock Hazard
Ion Thrusters Negate Pirate or Energy Hazard
Solar Sail Negate Pirate or Energy Hazard
Ram Scoop Negate Pirate or Energy Hazard
Sling Shot Effect Negate Pirate or Energy Hazard
Secretive Passenger Play with shipment to gain 9 MC
Smuggling Play with shipment to gain 7 MC
Contraband Play with shipment to gain 5 MC
Shortage Play with shipment to gain 3 MC
COMMON DECK EVENT CARD LIST
Lost in Space SRT
Rescue Mission SRT Gain 6 MC
Salvage Mission SRT Gain 9 MC
Discover Alien Artifact SRT Gain 12 MC
Scanner Sweep Look at next 7 cards in deck
Passive Sensors Look at next 5 cards in deck
Repairs Lose 7 MC
Replace Fuel Cells Lose 6 MC
Pay Crew Bonuses Lose 5 MC
Interstellar Tariffs Lose 4 MC
Docking Fees Lose 3 MC
Asteroid Field Rock Hazard. Discard 3 Random Cards
Micro Meteor Storm Rock Hazard. Discard 3 Random Cards
Space Junk Rock Hazard. Discard 3 Random Cards
Comet Debris Rock Hazard. Discard 3 Random Cards
Deep Space Raiders Pirate Hazard. Discard 3 Random Cards
Orbital Scavengers Pirate Hazard. Discard 3 Random Cards
Planet Side Bandits Pirate Hazard. Discard 3 Random Cards
Alien Marauders Pirate Hazard. Discard 3 Random Cards
Gravitic Anomaly Energy Hazard. Discard 3 Random Cards
Solar Flare Energy Hazard. Discard 3 Random Cards
Ion Storm Energy Hazard. Discard 3 Random Cards
Nebula Vortex Energy Hazard. Discard 3 Random Cards