QUEST FOR THE GRAIL






INTRODUCTION
Scenario for WarpQuest.
Click here for the WarpQuest Core Rules.
Each player is a Knight of the Round table.

THE SCENARIO
The map spaces represent distance and time.
There is only one Module.
The track is 30 spaces long.
The “Artifact” is the Holy Grail. 
The Grail must be obtained and returned. 

KNIGHT ATTRIBUTES
Each Knight has 10 Skills and 10 Quest Points.
Roll on the Knightly Attribute Table to see what Skills you get.
Each skill corresponds to one type of Challenge Roll.

KNIGHTLY ATTRIBUTE TABLE
1D10		Skills:			Challenges:
1		Chivalry +2		Lady 
2		Valor +2		Monster 
3		Ranger +2		Animal & Survival 
4		Sorcery +2		Magic 
5		Seamanship +2		Sea 
6		Wisdom +2		Wit 
7		War +2			Men
8		Strength +2		Knight
9		Quest Point +1				
10		Pick one

CHALLENGES
If you fail a challenge you lose 1 Quest Point.
If you are ever reduced to 0 Quest Points you automatically loose.

FIGHTING
If you lose a fight with another players Knight you lose a 
Quest Point and must turn over the Grail if you have it.



CARD LIST
Name                    	Challenge:
Mordred                		(Battle) Knight, DM +1
Morgan le Fey           	Magic or Lady, DM +1
Dragon                  	(Battle) Monster, DM +1
Fire Breathing Wyrm		(Battle) Monster, DM +1
Black Knight            	(Battle) Knight
Ogre                    	(Battle) Monster
Questing Beast          	Monster or Animal. If you fail go back 1D6 spaces
Bandits                 	(Battle) Men
Saxon Raiders           	(Battle) Men
Wild Pict Warriors          	(Battle) Men
Brigands                	(Battle) Men
Pirates                 	(Battle) Sea or Men
Mad Knight              	Knight
Jester                  	Wits       
Jousting Tournament    		(Battle) Knight. If you fail go back 1D6 spaces
Melee Tournament    		(Battle) Knight. If you fail go back 1D6 spaces
Knight Errant    		(Battle) Knight
Wolf                   		(Battle) Animal
Bear                    	(Battle) Animal
Lion                    	(Battle) Animal
Boar                    	(Battle) Animal
Green Knight            	Knight or Magic
Flooded River           	Sea or Wits. If you fail go back 1D6 spaces
Shipwreck               	Sea
Black Plague            	Survival
Waylaid by Beggars      	Wits. If you fail go back 1D6 spaces
Waylaid by Children     	Wits. If you fail go back 1D6 spaces
Bridge Troll            	(Battle) Monster
Serpent                 	(Battle) Sea or Monster
Wood Nymph              	Magic or Lady
Romantic Love             	Lady. If you fail go back 1D6 spaces
Giant                   	(Battle) Monster, DM +1
Tricked by Dwarf        	Wits. If you fail go back 1D6 spaces
Waylaid by Peasants     	Wits. If you fail go back 1D6 spaces
Waylaid by Pilgrims     	Wits. If you fail go back 1D6 spaces
Frigor & Waste          	Survival
Take Vow                	Wits. If you fail Strength -1
Take Oath               	Wits. If you fail Wit -1
Evil Hag                     	(Battle) Magic or Monster or Lady
Rescue Princess         	(Battle) Men or Monster
Incubus                		(Battle) Magic or Monster or Lady
Visit the land of Faerie	Magic, DM +1
Griffin                 	(Battle) Monster
Queen Maab                  	Magic or Lady, DM +1
Sword                         	Aid: Battle +2
Lance                         	Aid: Knight +2
Shield                        	Aid: Battle +2
Armor                          	Aid: Battle +2
Steed                          	Aid: Non-sea Battle +2
Squire                      	Aid: Battle +2
Men-at-Arms                   	Aid: War +4
Magic Philtre          		Aid: Chivalry +4
Your Lady's Token      		Aid: Chivalry +4
Virtue                 	      	Aid: Chivalry +4
Prayer                 		Aid: Magic +4
Courage                        	Aid: Valor +4      
Bravery                		Aid: Valor +4      
Friendly Castle                	Aid: War +4
Lady of the Lake       		Aid: Magic +4
Helped by Arthur        	Aid: Strength +4 or War +4
Helped by Merlyn        	Aid: Magic +4
Helped by Lancelot      	Aid: Strength +4 or War +4
Helped by Gwynevere     	Aid: Chivalry +4
Helped by Gawaine       	Aid: Battle +2
Helped by Galahad       	Aid: Battle +2
Helped by Tristam       	Aid: Battle +2
Helped by Priest        	Aid: Wit +4
Helped by Hermit        	Aid: Wit +4
Prophecy                	Aid: Battle +4
Hospitality          	    	Aid: Regain 1 lost Quest Point






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