PAPER RAILS USA




INTRODUCTION
Rail Road Building Theme. 
Pen and Paper Game: No cards or dice needed. 
This is a modified PnP version of Railroad Dispatch USA

MATERIALS REQUIRED
Each player needs a pen with a different color ink. 
One Coin for flipping. 
A copy of the Map is needed (Black and White will work). 
A copy of the Scoring Tables are needed. 





VICTORY
The player with the most Victory Points (VP) at the end of the game wins. 

END OF GAME 
The game ends at the end of the turn when the last possible Rail Connection is made. 
Immediately proceed to End of Game Scoring. 

POINTS 
There are several types of points each player needs to keep track of: 
Victory Points
Income Points
Research Points
Stock Points

SETUP
Each players starts with: 
5 Victory Points, 5 Stock Points, 5 Income Points, 5 Research Points
Flip a coin to see who goes first. 
Players must start from an eastern seaboard city. 

TURN SEQUENCE
Players take turns. 
Each turn has 2 Phases: 
1. Build Phase
2. Event Phase

BUILD PHASE
Build 1 connection: Using your pen, initial one rail connection between 2 cities. 
You have built that connection, you own it, no other player may initial it. 
You must connect to 1 city you are already connected to.  If you cannot, you may 
build anywhere, but you lose 2 VP. 

EVENT PHASE
Flip a coin. 
If its Tails gain 1 Stock Point. 
If it is Heads, you gain control of the next unclaimed Event on the Event Scoring Table. 
With your pen initial the Event. 
If the physical act of flipping the coin is problematic, use the shake and drop 
method: Shake it in your cupped hands and drop it on a flat surface. 

END OF GAME SCORING
The proceeds in 4 Phases: 
1. Commodity Scoring Phase
2. Railroad Scoring Phase
3 Conversion Phase

COMMODITY SCORING PHASE
For each commodity determine which player is connected to the 
most cities that produce it; That player gets 2 Income Points. 
If there is a tie, each tied player gets 1 Income Point. 

RAILROAD SCORING PHASE
For each Railroad determine if any player is connected to all the cities in it. 
That player scores Stock Points equal to the number of cities connected to that RR. 
If more than 1 player is completely connected, determine which player was 
fully connected first; only that player scores for that RR. 

CONVERSION PHASE
For every IP you have gain 1 VP
For every SP you have gain 1 VP
For every RP you have gain 1 VP
The player with the most IP gains an extra 10 VP
The player with the most SP gains an extra 10 VP
The player with the most RP gains an extra 10 VP

EVENT SCORING TABLE
Event:				Notes:
Switch Frog			Gain 2 Research Points (RP) 
New York Stock Exchange 	Gain 2 Stock Points (SP)
Stourbridge Lion		Gain 1 RP
First Railroad Charter		Build 1 Rail Line (RL)
Tom Thumb			Gain 3 RP
Flat Bottomed T-Rail		Gain 2 RP
John Bull 0-4-0			Gain 1 RP
Old Ironsides 2-2-0		Gain 2 RP
Iron Bar Frames			Build 1 RL
Semaphores			Gain 2 RP
Telegraph			Gain 3 RP
Bunk Cars			Gain 1 Income Points (IP)
Panic of 1837			All other players lose 1 SP
American 4-4-0			Gain 3 RP
Head Lights			Gain 1 RP
Standard Gauge			Build 1 RL
Mogul 4-6-0			Gain 3 RP
Whistle Stop Tours		Gain 5 Victory Points (VP)
Land Grant Act			Build 1 RL and gain 1 SP
Gold Rush			Gain 2 IP
Pacific Railroad Surveys	Build 1 RL
Steam Injector			Gain 2 RP
Industrialization		Gain 2 IP
Coal Burning			Gain 1 RP and 1 IP
Railroad Bridges		Build 1 RL
Civil War			All other players lose 2 IP
Pullman Sleeping Car		Gain 2 IP
Consolidation 2-8-0		Gain 2 RP
Tank Cars			Gain 1 RP and 1 IP
Giant Stockyards		Gain 2 IP
Block Signaling			Gain 2 RP
Steel Rails			Build 1 RL
Swiveling Pony Truck		Gain 3 RP
Refrigerator Cars		Gain 1 RP and 1 IP
Cog Railroads			Build 1 RL and gain 1 RP
Automatic Air Brakes		Gain 3 RP
Snow Sheds			Build 1 RL
Jay Gould			Build 1 RL and gain 1 IP
Cyrus W. Field			Gain 3 RP
Edward H. Harriman		Gain 2 SP and 1 IP
Cornelius Vanderbilt		Build 1 RL and gain 1 SP
Daniel Drew			Gain 3 SP
Leland Stanford			Build 1 RL and Gain 2 VP  
Collis P. Huntington		Gain 3 IP
Mark Hopkins			Gain 2 IP and 2 VP
Andrew Carnegie			Gain 1 IP and 4 VP   
Black Friday			All other players lose 2 SP
Gilded Age			Gain 3 IP
Panic of 1873			All other players lose 1 IP
Knuckle Coupler			Gain 3 RP
Rail Tunnels			Build 1 RL
Camelback			Gain 2 RP
Granger Laws			All other players lose 1 IP
Closing of the Frontier		All other players lose 1 IP


COMMODITY SCORING TABLE
Commodity:		Cities that Produce the Commodity: 
Petroleum		Columbus, Buffalo, Dallas, Houston, KC, LA, Gasper
Meat Packing		Chicago, NY, Indianapolis, Milwaukee, Columbus, Dallas, Omaha
Textiles		PL Maine, Boston, NY, Charleston, Atlanta, Philly, Montg
Steel Works		Chicago, Pittsburgh, Buffalo, Davenport, Cleveland
Timber & Lumber 	PL Oregon, Corinth, Charlotte, Montg,  Jax, Houston, LR
Gold & Silver		Denver, Spokane, San Francisco, Helena, Seattle, Pocatello
Coal			Dallas, KC, Pitts, St Joe, St Louis, Cleveland, Cincinnati
Manufacturing		NY, Cleveland, Detroit AACC SF, LA, NO, KC, Milwaukee, Omaha 
Sugar Beets		Jax, NO, Mobile, SF, Denver, SLC, Detroit
Hogs			Davenport, Columbus, Cincinnati, Indianapolis
Cattle			Davenport, Houston, Dallas, Bismark, SF, Denver, DC
Wheat			Helena, Bismark, Denver, Spokane, DC
Tobacco			Wilmington AACC and Nashville
Corn			St Joe, KC, St Luis, Davenport, Indianapolis, Cleveland
Cotton			Vicksburg AACC and Dallas, Atlanta, Montg, Columbia
Dairy			Milwaukee, Portland Both, Seattle, Duluth, Detroit, Pitts
Apples			New York, Spokane
Grapes			San Francisco, Buffalo
Oranges			Jacksonville, LA, Phoenix
Rice			SF, NO, Houston, Savannah, LR, Corinth
AACC = And all Connected Cities

RAILROAD SCORING TABLE
Railroad:			Cities Connected to the Railroad:  
Pennsylvania RR			Philadelphia, Pittsburgh Columbus, Indianapolis AACC
Norfolk & Western		Richmond, Columbus, Cincinnati 
Baltimore & Ohio		Washington DC, Columbus, Indianapolis AACC
Three Boston Lines		Boston AACC
South Carolina Canal & RR	Columbia AACC
Chicago, Burlington, & Quincy	St Joseph AACC and Chicago, Omaha, St Paul, St Luis
Illinois Central		Chicago, St Louis, Memphis, Vicksburg, New Orleans
Chicago, Rock Island & Pacific	St Joseph AACC Chicago, Dallas, Houston, LR, DC, WT	
New York Central		Cleveland, Columbus, Indianapolis AACC and NY, Cincinnati
Missouri Pacific		Kansas City, Little Rock AACC and New Orleans, El Paso
Louisville & Nashville RR	Nashville AACC and Mobile, New Orleans
Erie Lackawanna RR		NY, Buffalo, Cleveland, Cincinnati, Chicago, Indianapolis
Union Pacific			Seattle AACC and St Joseph, Denver, SL-City, Los Angeles
Central Pacific			San Francisco, Salt Lake City
Chesapeake & Ohio RR		Richmond, Cincinnati, Columbus, Chicago, Detroit  
Chicago & Northwestern		Milwaukee, Gasper, Chicago, Duluth, WT, Omaha, St Paul 
Chicago, Milwaukee, & St Paul	Chicago, Milwaukee, St Paul, Kansas City, St Joseph, Omaha
Atchison, Topeka, & Santa Fe 	Los Angeles, El Paso AACC and Denver, St Jo, KC, Chicago
Denver & Rio Grand Western	Salt Lake City, Denver
NY, New Haven, & Hartford	New York, Boston
Northern Pacific		Spokane AACC and Duluth
AACC = And all Connected Cities









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