PIRATE ISLAND




INTRODUCTION
Module for Artifact. 
Click here for the Core Rules.
Each player controls a Pirate expedition (Ship, Captain, and Crew).  

PIRATE EXPEDITION
The Expedition has 10 Crew points and 6 skills.
Roll on the Skill List Table to see what skills you get:

SKILL LIST TABLE
1D6	Skill:
1	Crew +2
2	Cannons +1
3	Navigation +1
4	Discipline +1
5	Sailing +1
6	Swashbuckling +1

DIFFICULTY MODIFIER
New Rule.
Abbreviated DM.
This is a property of individual Challenge cards.
The DM is added to the Challenge roll.

ENCOUNTERS
If player pawns meet at sea the Skill test will be Cannons.
If player pawns meet on the Island the Skill test will be Swashbuckling.
If a player loses a Challenge he loses one Crew point unless 
the Challenge card says different.

INTRODUCTION
Module 1 represents the trip by sea to and from Pirate Island.
Module 2 represents Pirate Island itself.
The ‘Artifact’ is a buried treasure.

MODULE 1 SAILING THE SEVEN SEAS CARD LIST
Card Name:			Notes:
Spanish Galleon 		Cannons & Sailing
Portugese Man-o-War 		Cannons x2
French Frigate 			Cannons x2
English Clipper 		Cannons x2: DM +1
Flying Dutchman 		Cannons x2
Barbary Coast Corsairs		Cannons & Swashbuckling
Ivory Coast Pirates		Cannons & Swashbuckling
Scurvy				Loose one crew
Mutiny				Discipline x2: DM +1
Murder				Discipline x2
Mayhem				Discipline & Swashbuckling
Mermaid				Discipline x2
Jamaican Rum			Discipline x2
Albatross			Navigation x2: If successful move forward 1D6 spaces
Blown off Course		Navigation & Sailing: If Failed Miss 1 Turn
Uncharted Waters		Navigation x2: If Failed Miss 1 Turn
Sargasso Sea			Navigation x2: If Failed Miss 1 Turn
Doldrums			Navigation x2: If Failed Miss 1 Turn
Hurricane			Sailing x2: DM +1
Typhoon 			Sailing x2
Tropical Storm			Sailing x2
Sharp Rocks			Sailing x2
Run aground			Sailing x2
Whirlpool			Sailing x2
Foul Water			Miss one Turn
Boarding Action			Swashbuckling x2
Broadsides 			Aid: Cannons +1
Grapeshot			Aid: Cannons +1
Chainshot			Aid: Cannons +1
Cannon Balls			Aid: Cannons +1
Swivel Guns			Aid: Cannons +1
Weather Storm			Aid: Sailing +1
Sea Dogs			Aid: Sailing +1
Salty Sailors			Aid: Sailing +1
Dolphins			Aid: Sailing +1
Crows Nest			Aid: Sailing +1
Compass				Aid: Navigation +1
Spyglass			Aid: Navigation +1
Sextant				Aid: Navigation +1. This Module only.
Charts				Aid: Navigation +1. This Module only. 
Skull & Crossbones		Aid: Discipline +1
40 Lashes			Aid: Discipline +1
Walk the Plank			Aid: Discipline +1
Thrown in the Brig		Aid: Discipline +1
Stowaway			Gain one crew


MODULE 2  PIRATE ISLAND CARD LIST
Card Name:              	Notes:
Island Girls			Discipline x2: If Failed Miss 1 Turn.
Tropical Paradise		Discipline x2: If Failed Miss 1 Turn.
Mutiny				Discipline x2: DM +1
Murder				Discipline x2
Traitors			Discipline & Swashbuckling
Mayhem				Discipline & Swashbuckling
Cutthroat			Discipline & Swashbuckling
Skeletons on the Beach		Discipline x2: DM -1
Volcanic Eruption		Discipline x2
X marks the Spot		Navigation x2: If successful move forward 1D6 spaces.
Dig in Wrong Spot		Navigation x2: If Failed Miss 1 Turn
Cave Network			Navigation x2: If Failed Miss 1 Turn
Walking in Circles		Navigation x2: If Failed Miss 1 Turn
Castaways			Gain one crew
Captives			Gain one crew
Hostile Beach Natives		Swashbuckling & Cannons
Swiss Family Robinson		Swashbuckling & Cannons: DM +1
Buccaneers			Swashbuckling x2
Poisonous Snake			Swashbuckling x2
Inland Natives			Swashbuckling x2
Cannibal Stew			Swashbuckling x2
Escape Head Hunters		Swashbuckling x2
Pygmy Ambush			Swashbuckling x2
Matchlock Pistols		Aid: Swashbuckling +1
Cutlass				Aid: Swashbuckling +1
Peg Leg & Eye Patch		Aid: Discipline +1
Treasure Map			Aid: Navigation +1 This Module only.










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