OVERLORDS






INTRODUCTION
Abstract strategy game for 2 players. Fantasy theme.

VICTORY
Capture your opponents Overlord and become the one true overlord.
Or control all 9 Source Features. 

FEATURES, PIECES, MARKERS, RUNE STONES, AND FATE STONES
Features are terrain types on the board. 
Pieces are the units that move around and fight on the board. 
Markers show ownership of Source Features. 
Rune Stones are used in conjunction with Fate Stones to move and recruit pieces. 

THE BOARD
Use a 8 X 8 square grid.
Most spaces are empty.
Some spaces contain features.
There are 5 types of features:
-Castles (Source: recruit Heroes)
-Towers (Source: recruit Wizards)
-Dragon Lairs (Source: recruit Dragons)
-Bottomless Pits (Barrier)
-Mountains (Barrier)
The board should contain 3 of each feature randomly distributed. 
Use 2D8 to determine the X & Y axis & reroll if space occupied.

THE PIECES
Each player has a set of figures of a unique color. 
A set includes:
1 Overlord
3 Wizards
2 Dragons
4 Heroes

CONTROL MARKERS
Each player has a set of markers of a unique color.
These are used to denote control of Castles, Towers & Lairs.

RUNE STONES
Each player has a set of 7 Rune Stones and 7 Fate Stones. 

SETUP
Each player starts with one Overlord, one Dragon, one Wizard, and one Hero.
Place these on your back row in any order.
White goes first. 

TURN SEQUENCE
Players take turns. 
Play a Rune stone and a Fate Stone to move the indicated Piece in the indicated way. 
Once a Stone is played you cannot play it again until after your next Reckoning. 
When you have played all 14 Stones, place them all back in your hand. This 
event is known as the reckoning. 

RUNE STONE LIST
1	Move one figure like a King in Chess (Never on Dragon)
2	Move one figure like a Bishop in Chess
3	Move one figure like a Rook in Chess (Never on Wizard)
4	Move one figure like a Knight in Chess (Never on Hero)
5	Move one figure to any empty space on the board
6	Recruit a figure onto an empty Source space you control
7	Move one figure like a Pawn in Chess (Never on Overlord)

FATE STONE LIST
2 Hero Stones
2 Wizard Stones
2 Dragon Stones
1 Overlord Stone

MOVING
Only one figure per space ever maximum.
No unit may ever move into a Barrier space.
Dragon Pieces may move through Barriers (but not end their move on one).
The "Knight" Rune stone allows Wizards and Overlords to "jump" over barriers.  
You must move if possible. If no move is possible, discard a 
Rune Stone and a Fate Stone. 
When using the Recruit Stone the Fate Stone you use with it determines the 
Unit type you get. 

CAPTURING
You capture an enemy figure by moving onto it with one of your figures.
Dragons cannot capture Heroes.
Wizards cannot capture Dragons.
Heroes cannot capture Wizards.
Overlords can capture any type of piece. 

CONTROLLING SOURCE SPACES
Castles, Towers, and Dragon Lairs are collectively referred to as Source spaces.
Every time you land on a Source space with one of your figures, remove any opponents 
control markers and put down one of your control markers on the space.

RECRUITING
Place a figure on an empty source space you control.
Castles can only recruit Heroes.
Towers can only recruit Wizards.
Lairs can only recruit Dragons.








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