INTRODUCTION Abstract Board Game for 2 Players. THE BOARD Use a standard Chessboard. THE PIECES Use a set of 36 Tiles numbered 1 to 36. WINNING The first player to collect 3 Tropes is the winner. SETUP Each player draws a random Tile: High Number goes first. Randomly place the 36 Tiles onto the middle 36 spaces of the Board. Each tile should fit comfortably within a single space on the Board. Each tile should be number side up. Remove the 4 Tiles from the 4 middle spaces of the Board. Randomly place these 4 Tiles onto the 4 corner spaces of the Board. TROPES A Trope is a line of 4 Tiles that make a recognized mathematical pattern. A Trope can be orthogonal or diagonal. The Tiles within a Trope must form a connected line of adjacent tiles. In an orthogonal Trope tiles will share a side. In a diagonal Trope tiles will share a corner. OFFICIALLY RECOGNIZED TROPE PATTERNS LIST Consecutive Run--- (Four Consecutive Numbers) Example: 1,2,3,4 or 8,9,10,11 Multiples Run--- Example: 3,6,9,12 or 8,12,16,20 Irregular Repeating Run--- Example: 4,7,10,13 or 13,17,21,25 Plus 1 Plus 2 Plus 3 Run--- Example: 16,17,19,22 Prime Number Run--- (Must be consecutive Primes) Example: 1,2,3,5, or 7,11,13,17 or 23,29,31,33 Power Run--- Example: 1,2,4,8 or 4,8,16,32 or 1,3,9,27 Squares Run--- Example: 1,4,9,16 or 9,16,25,36 Triangular Run--- Example: 1,3,6,10 or 6,10,15,21 or 15,21,28,36 Fibonacci Run--- Example: 1,2,3,5 or 3,5,8,13 or 8,13,21,34 TROPE ORDER RULE Important: The numbers within a Trope must be in line in ascending or descending Order so for instance you could have 1,2,3,4 or 4,3,2,1 but not 2,3,1,4 or 4,2,1,3 TURN SEQUENCE Players take turns. On your turn you may Move 1 Tile. A Tile may be moved like a queen in Chess. A Tile may also jump other tiles like in Checkers. When Jumping, there may be any number of Jumps and they may be in any direction, forwards and backwards. (Remember the starting space of a Tile you are moving just in case you change your mind mid-move) No Take-backs once your hand leaves the Tile. MAKING A TROPE If you make a Trope on your turn remove it from the board and place it in a pile next to you. If you collect 3 Tropes you win. Note: Yes, really the 4 Tiles of the collected Trope are removed from the board for the rest of the game and cannot be used to make new Tropes. You just have to make do with what is left. LAST TILE STANDING RULE You cannot move, or use in a Trope, the tile your opponent just moved on his last turn. DOUBLE TROPES RULE If you make a pattern of 2 tropes that shares 1 or more Tiles, you can only remove 1 Trope, the other does not count. FINDING A TROPE If you find an already completed Trope on the board made earlier, you may not claim it. You can only claim a trope you make yourself on the turn you make it. DESIGNERS NOTES Numeria was the Roman Goddess of Mathematics. LINKS Thousand Year Game Design Challenge

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