Turn-based 1D strategy by Marcus Salo
I think I have greated the simplest strategy game. I call it Motala Strom
(isn't that a really catching and commercial name), that is the river that
flows through my beloved Norrkoping, Sweden.
Well, the rules go like this:
Nine spaces connected with line. Space two is marked yellow for the yellow
player and space eight blue for the blue player:
O - Y - O - O - O - O - O - B - O
Both players, the yellow and the blue, have four playing pieces of their color.
Phase one: Placing the Pieces.
Both players take turns placing the pieces on the board on any vacant space.
Yellow player starts.
Phace two: Moving and Capturing.
Pieces move one space att the time. Enemy pieces are captured by jumping.
Captures are mandatory. If after a capture jump a new capture jump can be made,
the player must do it. In other words, capturing works like in checkers.
If the player cannot move, the other player has a new turn.
However, you have to give your opponent a chance to move within three turns.
If you don't, you lose.
A player wins by capturing all the enemy pieces or by having his last piece on
his own home space marked with his own color.
I have tested this game with Zillions thousands of time and to my suprise, it seems to
work and actually be very challenging and have a lot of depth and strategy. :-)
Super Duper Games