MOBOPOLY







INTRODUCTION
Multiplayer board, card and dice game.  
Each player is a Mob Boss trying to make money and rub out his rivals.
As the head of a Crime Family you recruit Capos and Enforcers to do the 
dirty work and then you take your cut. 

OBJECT
The Mob boss with the most money when the last card is drawn from the 
Wiseguy deck wins.

MONEY
Use Play Money.
Place all the money in the 'Stash'. 

PIECES & TOKENS
Each player has a Set of Underboss (Capo) Pawns of a Unique Color. 
Each Player has a Set of Enforcer Tokens of a Unique Color. 
The Capo pawns represents an Underboss and his crew who do Hits and 
Set up new rackets and squeeze existing rackets. 
Enforcer Tokens represent the control of an individual racket. 

DICE
Six sided Dice are used

THE DECKS
There are 2 Decks:
The Wiseguy Deck, and the Expense Deck. 
Wiseguy cards are helpful to you. 
Expense cards are harmful to you. 

STARTING THE GAME
Players roll high on 1D6 to see who goes first. 
Each player starts with 2 Capos. 
Capos Start in any empty Wiseguy space. 
Each Players starts with $50,000. 

TURN SEQUENCE
Players take turns.
Each turn has 3 Phases:
Collections Phase
Open Books Phase
Wiseguy Phase

COLLECTIONS PHASE
Gain money from every Racket space you have an Enforcer on. 

OPEN BOOKS PHASE
Pay $100,000 to get another Capo Pawn. 
Place the Pawn in any empty Wiseguy Space.

WISEGUY PHASE
At the beginning of this phase draw 1 card from the Wiseguy Deck and 
Put it in your hand. 
-----------
You must move all of your Capos in play. 
For each Capo, declare what direction it is moving, including turns. 
Next roll 1D6 or 2D6 and Move the Capo that many spaces forward. 
-----------
If you land on an empty racket space, put one of your Enforcer Tokens on it.
----------- 
If you land on an occupied racket space, roll 1D6 (Hit Roll) and discard a Hit card 
with the exact value of the Hit roll to rub-out the opposing Enforcer there. 
The Rubbed-out token is removed from the board and you may immediately 
install your own Enforcer on the Racket.
Your opponent may play a Negate card to cancel the Hit.
A Capo may make only 1 Hit roll per turn.   
------------
If you land on a Racket you control, collect Money equal to the value of the Racket.
------------
If you land on an Expense Space draw a card from the Expense deck face up 
And suffer the results. Discard the Expense card.
-----------
If either deck runs out of cards, shuffle the discard and draw from it.
-----------
If you land on another player’s Capo, you may try to rub him out, just like an Enforcer. 
If you kill his last Capo, take half of his Money. The other Half goes to the Stash. 
The eliminated player may start over completely with a single Capo and no money.  
-----------
If your Capo lands on a Wiseguy Space, draw an extra Wiseguy card. 
-----------
At the end of your turn, discard from your hand any cards in excess of 5. 

EXPENSE CARDS
If you draw an Expense card from the expense deck, you must pay that amount. 

LAW CARDS
If you draw a Law card, that Capo cannot move for 1D6 turns. (He can still be Hit)
(Use the Die to keep track of time)
You may immediately play a Defense card to cancel a Law card. 

SCORE CARDS
If you draw a Score card, gain that amount and discard the card. 

SWITCH CARDS
Play instead of a Hit card when attacking an enemy Capo. 
Instead of killing the Capo, replace him with one your color.

MOVE CARDS
Play a Move card to Move a Capo a second time in a turn. 

BOARD NOTATION
R = Racket Space
X = Expense Space
W = Wiseguy Space

THE BOARD
The board is a square track with 2 inside tracks that cut it in quarters:
Each side of the Board is 15 Spaces long.

01-02-03-04-05-06-07-08-09-10-11-12-13-14-15
56                   a7                   16
55                   a6                   17
54                   a5                   18
53                   a4                   19
52                   a3                   20
51                   a2                   21
50-z7-z6-z5-z4-z3-z2-X--b2-b3-b4-b5-b6-b7-22
49                   c2                   23
48                   c3                   24
47                   c4                   25
46                   c5                   26
45                   c6                   27
44                   c7                   28
43-42-41-40-39-38-37-36-35-34-33-32-31-30-29


Space 	Type	Name:			Value	Notes:
X	W	Little Italy		-	Start Space
A7	R	Airport Racket		5000
A6 	R	Shakedown Racket	2000
A5 	W	Soldier			-	Draw 1 Wiseguy Card
A4	X	Expenses		-	Draw 1 Expense Card
A3	R	Garment District	6000
A2	R	Mob Hotel		3000
B7	R	Insurance Scams		4000
B6	R	Jewelry Heists		8000
B5	W	Stand Up Guy		-	Draw 1 Wiseguy Card
B4	X	Expenses		-	Draw 1 Expense Card
B3	R	Murder for Hire		9000
B2	R	Underworld Tribute	3000
C7	R	Narcotics Trafficking	7000
C6	R	Pizza Connection	2000
C5	W	Workhorse Crew		-	Draw 1 Wiseguy Card
C4	X	Expenses		-	Draw 1 Expense Card
C3	R	Tax Fraud		5000
C2	R	Real Estate Scams	8000
D7 	R	Con Game		3000
D6	R	Bootlegging		5000
D5	W	Muscle			-	Draw 1 Wiseguy Card
D4	X	Expenses		-	Draw 1 Expense Card
D3	R	Vendor Supplies		4000
D2	R	Gravel Tax		8000
1	W	La Cosa Nostra		-	Corner Space 
2	R	Street Tax		2000
3	R	Sweat Shops		4000
4	X	Expenses		-	Draw 1 Expense Card
5	R	Stock Exchange		5000
6	W	Hoodlum			-	Draw 1 Wiseguy Card
7	R	Protection Racket	5000
8	X	Expenses		-	Draw 1 Expense Card
9	R	Truck Hijacking		8000
10	W	Goon			-	Draw 1 Wiseguy Card
11	R	Car Stealing Ring	6000
12	X	Expenses		-	Draw 1 Expense Card
13	R	Garbage Disposal 	7000
14	R	Chop Shop		8000
15	W	The Syndicate		-	Corner Space
16	R	Fence			5000
17	R	Safe Cracker		8000
18	X	Expenses		-	Draw 1 Expense Card
19	R	Construction Racket	7000
20	W	Tough Guy		-	Draw 1 Wiseguy Card
21	R	Investment Scams	7000
22	X	Expenses		-	Draw 1 Expense Card
23	R	Bank Robbers		6000
24	W	Badfellas		-	Draw 1 Wiseguy Card
25	R	Drug Trade		9000
26	X	Expenses		-	Draw 1 Expense Card
27	R	Gambling Scams		5000
28	R	Loan-Sharking		8000
29	W	The Outfit		-	Corner Space
30	R	Numbers Game		3000
31	R	Labor Racket		4000
32	X	Expenses		-	Draw 1 Expense Card
33	R	Race Fixer		5000
34	W	Gangster		-	Draw 1 Wiseguy Card
35	R	Car Wash Cons		3000
36	X	Expenses		-	Draw 1 Expense Card
37	R	Extortion		4000
38	W	Enforcer		-	Draw 1 Wiseguy Card
39	R	Government Scam		4000
40	X	Expenses		-	Draw 1 Expense Card
41	R	Counterfeiting		9000
42	R	Mob Joints		3000
43	W	Mafia			-	Corner Space
44	R	Bookmaker Tax		7000
45	R	Collection Business	4000
46	X	Expenses		-	Draw 1 Expense Card
47	R	Corrupt Union		3000
48	W	Mafioso			-	Draw 1 Wiseguy Card
49	R	Casino Skimming		9000
50	X	Expenses		-	Draw 1 Expense Card
51	R	Prostitution Ring	5000
52	W	Mobster			-	Draw 1 Wiseguy Card
53	R	Army Rentals		4000
54	X	Expenses		-	Draw 1 Expense Card
55	R	Hollywood Unions  	6000
56	R	Money Laundering	4000


EXPENSES DECK CARD NOTATION
E = Expense
L = Law

EXPENSES DECK
Card Name:			Type	Cost:
Legal Bills			E	4000
Bribes				E	20000
Overhead			E	8000
Political Payoffs		E	25000
Hospital Bill			E	2000
Fancy Cars			E	10000
Gambling			E	10000
Uncollected Debts		E	2000
Booze & Parties			E	1000
Expensive Mansion		E	100000
Needy Relatives			E	10000
Stocks take a Dive		E	10000
Big Spender			E	50000
Wife Problems			E	20000
Police Payoffs			E	10000
Fugazy				E	5000
Mistress Problems		E	10000
Arson				E	80000
High Class Call Girls		E	3000
Graft				E	10000
Fine Dining			E	2000
Christmas Bonus                	E	3000
Lost Stash			E	10000
Embezzlement			E	20000
Lawyers Fees          		E	8000
Big Wedding			E	10000
Vacation			E	3000
Kids Tuition			E	10000
Undercover FBI Agent		L
Wire Tap			L
Snitch				L
Informant			L
Attitude Arrest			L
Federal Investigation		L
Stoolie				L
Electronic Surveillance		L
Turn up the Heat		L
Sting				L
The Walls Have Ears		L
Hard Evidence			L
Newspaper Headlines		L
Ratted Out			L
Witness				L
Flip to the Law			L
Public Enemy			L
Prosecution			L
Sing Like a Canary		L
Conviction: Tax Evasion		L
Conviction: Conspiracy		L
Witness Protection Program	L
Illegal Weapon			L
Somebody Squealed		L
Life Sentence			L
Fingerprints			L
Search Warrant			L



WISEGUY DECK CARD NOTATION
S = Score (Make Money)
N = Negate Hit card
D = Legal Defense: Negate Law card
H = Hit
Z = Switch (Take control of Underboss Piece)
M = Move (Again)

WISEGUY DECK
Card Name:		Type	Value:
Armored Car Heist	S	50000
Art Forgery Scam	S	50000
Election Fraud		S	50000
Fix Big Match		S	50000
Major Shipment		S	100000
Moneymovers		S	100000
Inheritance Collectors	S	50000
Off the Books Deal	S	50000
Payroll			S	50000
Fleece Underlings	S	50000
Kickbacks		S	20000
Split the Take		S	20000
Blackmail		S	20000
Botched Job		N	
Dud Hitman		N	
Incompetence		N
Order Rescinded		N
Past is Past		N
Table Hopping		N
Comeback Kid		N
Made Guy		N
No-Heat Territory	N
Keep the Peace		N
Lucky			N
Bullet Dodger		N
Bullet Eater		N
Mouthpiece		D	
Omerta			D
Code of Silence		D
Victim Set Up		D
Tip Off			D
Blackmail		D
Jury Tampering		D
Sucker takes the Fall	D
Dry Cleaning		D
Witness Amnesia		D
Clubhouse Sentence	D
Stand-in		D
Legal Miracle		D
Links in a Chain	D
Pay off Judge		D
Take the Rap		D
Intimidation		D
Blood Relationship	D
Defense Lawyer		D
Skip Bail		D
Cop a Plea 		D
Alibi			D
Parole			D
Prison Escape 		D
Fugitive		D
Beat the Rap		D 
Car Bomb		H	1
Killed in Bed		H	2
Ice Pick Special 	H	3
Barbershop Hit		H	4
Gunmen			H	5
Clipped			H	6
Italian Rope Trick	H	1
Assassination		H	2
Bag Job			H	3
Kill the Bum		H	4
Crib Hit		H	5
Power Struggle		H	6
Weak Link		H	1
Sharpshooter		H	2
Murder House		H	3
Break an Egg		H	4
Chased Out		H	5
Sawed Off Shotgun	H	6
Mercy Killing		H	1
Recognized Hit		H	2
Contract		H	3
Peacemakers		H	4
Military Hardware	H	5
Gang Bang		H	6
Restaurant Hit		H	1
Treachery		H	2
Neck Job		H	3
Make-a him go away	H	4
Hit List		H	5
Buckwheat		H	6
Commit his Suicide	H	1
Clean Kill		H	2
Die Hard		H	3
On the Shelf		H	4
Mob Orders		H	5
Hitmobile		H	6
Make an Example of	H	1
Showdown		H	2
Runaway Hit		H	3
Double Cross		H	4
Knife Man		H	5
Death Sentence		H	6
Family Hit		H	1
Just Business		H	2
Swim with the Fishes	H	3
Prison Hit		H	4
Non-business Hit	H	5		
Headhunter		H	6
Double Car Hit		H	1
Kiss of Death		H	2
Mark of the Traitor	H	3
One Way Ride		H	4
Exiled			H	5
Handshake Hit		H	6
Public Execution	H	1
Ear to Ear		H	2
Mob War			H	3
Back and Forth		Z	4
Die or be Rich		Z	5
Stealing Soldiers	Z	6
Planting Flags		M	
Expand Territory	M
Takeover Bid		M








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