MOSKITO COAST
INTRODUCTION
Players are Drug Traffickers smuggling cocaine shipments from
Columbia into the US.
VICTORY
The first player to accumulate $50,000,000 wins.
THE BOARD
The Board is a single track 30 spaces long (Central America).
The Start space is Columbia.
The End space is USA.
Every other space is a "Safe Zone".
PIECES
Each player gets a set of pawns of a unique color.
Each set has 2 of the following 3 types of Pawns:
Trucks (Ground)
Planes (Air)
Boats (Sea)
GOVERNMENT FORCES
There is also 2 sets of Government pawns:
USA Pawns (Blue): 1 Ground, 1 Air, and 1 Sea.
Central American (CA) Government Pawns (Red): 1 Ground, 1 Air, and 1 Sea.
CA Pawns start on space #5
USA Pawns start on space #25
Government pawns cannot enter the start or end spaces.
MONEY
Use change Change. 1 Cent = S1,000,000.
DICE
Six sided dice are needed.
SETUP
Each player picks 1 of their pieces & puts it on the start space.
Players roll high on 1D6 to see who goes first.
Players start with S10,000,000
TURN SEQUENCE
Players take turns.
Each turn has 5 Phases:
Transport Phase
Smugglers Phase
Activity Phase
Production Phase
Interception Phase
TRANSPORT PHASE
You move each of your pawns in play forward (towards US) 1D6 spaces.
If a Pawn reaches the end space remove it from the board & get 3D6 x $1,000,000.
Capture: If you move a smuggler pawn onto a Government pawn, the smuggler is
captured and removed from the board.
SMUGGLERS PHASE
You may discard a Transport card to cause a pawn to move
forward an additional 1D6 spaces.
The Transport cards type (Land/Air/Sea) must match that of the Pawn.
If you land on an opponent's Pawn, remove it from the board, and
gain 1,000,000.
ACTIVITY PHASE
Draw 1 card from the deck & put it in your hand.
If the deck runs out, shuffle the discard & draw from it.
Max hand size is 7 cards. Discard excess cards.
PRODUCTION PHASE
You may pay $1,000,000 to put one of your pawns into play on the start space.
You may discard a Narcotics Production card from your hand to play an
additional pawn.
INTERCEPTION PHASE
You may play (discard) a Law Enforcement card to
move a Government pawn of the indicated type.
The Government pawn moves 1D6 spaces in either direction.
A Government pawn that lands on a smuggler pawn captures it: the
smuggler is captured and removed from the board.
Your opponent may play (discard) a Corruption card to
negate a Law card.
CARD TYPE NOTATION
N = Narcotics Production
T = Transport
L = Law Enforcement
C = Corruption
G = Ground
A = Air
S = Sea
X = Ground, Air, or Sea
Z = Opponent must discard his hand
Y = Draw 3 cards
P = Capture Target pawn at Start Space
U = Capture Target pawn at End Space
cent = Central American Government only
usa = USA Government only
CARD LIST
Card Name: Type:
Cocaine Republics N
Lawless Jungle TG
Border Tunnels TG
Fast Boats LS
Speed Boats TS
Drug traffickers TX
Pacific coast TS
Caribbean coast TS
Drug Kingpin Y
Arrests LX
Guatemalan Navy LScent
Coast Guard LS
Clandestine landing strip TA
U.S. counter-drug operations LXusa
Smuggler's paradise TS
Central American Corridor TG
Drug Culture Y
Compliant population Y
Banana republics N
Police in Mexico LGcent
Trucks TG
Cali Cartel N
Medellin Cartel N
Juarez Cartel N
Tijuana Cartel N
Tamaulipas Cartel N
Violence C
Crop-dusting program P
Coca crop N
Narcotics crops N
Threats C
Look the Other Way C
Drug money C
Pay-offs C
Illegal drug market C
Bumper Crop N
INS LG
Customs Service LS
Border Patrol LG
Bribery C
U.S. Port of Entry U
Inspector LG
Columbian Exports N
Good Growing Season N
Drug War Z
Smuggling game Y
Shark Boats TS
Contraband N
Lottery of the Sea TS
Transportation Fee TX
Counterdrug Police LX
Helicopters LA
Turboprops TA
Old jets TA
Cocaine express TA
Crash-land old planes TA
Nuns TG
Maritime anti-drug operation LS
Fishing Boats TS
Nicaragua's Miskito Coast TS
Airport Search LA
Nicaragua's National Police LGcent
Crack down LX
Narco-traffickers TX
Drug Bust LX
Search & Seizure LX
DEA Agents discover Airfield LAusa
Radar LA
LINKS
NPR
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