LUPIN






INTRODUCTION Card Game for 2+ Players. Based on the Animated Series Lupin the Third. Each player is a version of Lupin and his companions. Players race to complete Escapades. BACKGROUND LINK Wikipedia DISCLAIMER Lupin III is a licensed, copyrighted property. This is merely a Fan site. VICTORY Be the first player to complete 4 Escapades. THE DECK Players share a common Deck The deck contains 5 basic types of cards: 1. Escapade 2. Complication 3. Nemesis 4. Character 5. Help TRAITS There are 2 basic traits: 1. Combat 2. Con ESCAPADES There are 3 types of Escapades: Heists (10/30), Rescues (20/20), and Showdowns (30/10). SETUP Each player is dealt 5 cards from the Character deck. Flip a coin to see who goes first. TURN SEQUENCE Players take turns. Each turn has 6 phases: Draw Phase Escapade Phase Complications Phase Action Phase Score Phase End Phase DRAW PHASE Draw 2 cards from the deck. If the deck runs out, shuffle the discard and draw from it. ESCAPADE PHASE You may put one Escapade card face up into play. You may only have one Escapade card in play at a time. COMPLICATIONS PHASE Your opponents may attach up to one Nemesis card and Two Complication cards to your Escapade card. (An Escapade card may have a maximum of 1 Nemesis card and 2 Complication cards attached) An Escapade card in play with or without cards attached is referred to as an Adventure. ACTION PHASE You may play cards from your hand face up into a Meld. You may add cards to a Meld. You can only have one meld in play at a time. A Meld may contain up to 4 Character cards (max 1 from each of the 4 Main Characters) and 3 Help cards. SCORE PHASE Each Adventure and each Meld have total combined scores for The traits of Combat and Con. If either of your meld trait scores are equal to or greater than the scores of any Adventure in play, you may capture that Adventure. Keep the captured Escapade card (it counts for Victory) If you capture, discard your Meld, and all cards attached to the Escapade card. END PHASE Discard cards in your hand in excess of 7. You may exchange Character & Help cards in your Meld with ones in your hand. CARD LIST NOTATION E = Escapade X = Complication N = Nemesis C = Character H = Help M = Mixed: Can be used as a Help or Complication card Y = Use as either a Character or Nemesis card Z = Play in Complications Phase: Discard target Character in Meld I = Investigate: Play in draw phase to draw 2 extra cards S = Play in draw phase to take a random card from your opponent's hand T = Play in Action Phase to discard target Nemesis card in play Cbt = Combat CARD LIST Card Name: Type Cbt Con Lupin the Master Criminal C 5 10 Lupin the Master of Disguise C 5 10 Lupin the Charming C 5 10 Lupin the Escape Artist C 5 10 Fujiko the Beautiful C 6 8 Fujiko the Love Interest C 6 8 Fujiko the Con Artist C 6 8 Fujiko the Treacherous C 6 8 Jigen the Expert Marksman C 8 4 Jigen the Gadgeteer C 8 4 Jigen the Hard Boiled C 8 4 Jigen the Enigmatic Mobster C 8 4 Goemon the Rogue Samurai C 9 3 Goemon the Zen Master C 9 3 Goemon the Sword Master C 9 3 Goemon the Wise C 9 3 Luxury Cruise Ship Death Trap E 30 10 Heist in Rio E 10 30 Loch Ness Rescue E 20 20 Switzerland Bank Job E 10 30 Ultimatum in Italy E 30 10 Arabian Shakedown E 20 20 Machine Gun M 7 - Handcuffed M 2 5 Row Boat M 1 6 Lockpicking M - 7 Trap M 4 3 Homing Device M 3 4 Pops Zenigata to the Rescue C 4 5 Zenigata Collaboration Y 5 4 Inspector Zenigata in Full Pursuit N 3 6 Palo the Inventor N 5 7 Bionic Supervillain N 8 8 Local Police Chief N 2 4 Professor Oz N 3 6 Crooked Bank Manager N - 8 Wild Car Chase X 7 3 Police X 3 5 Guards X 2 7 Thugs X 6 4 Trained Assassin X 8 6 Hot Pursuit X 5 5 Mechanical Monster X 5 5 Man Eating Sharks X 6 2 Impossible Odds X 6 6 Mad Scheme X - 9 Advanced Security System X - 10 Exploding Beartrap in the Ass Z - - Elaborate Plan H 3 9 Luck H 5 5 Expert Driving H 8 2 Hide H 4 7 Spying Equipment H - 10 Skill H 7 4 Fast Disguise H - 8 Quick Thinking H 8 6 Fast Reflexes H 9 1 Foolproof Plan H - 9 Find Weakness H 8 4 Research I - - Steal S - - Caught in Own Trap T - - ROTATION CARDS If you get tired of the original card list, or want to tweak it, here are Some more cards you can rotate in… ROTATION CARD LIST Card Name: Type Cbt Con Billionaire Playboy N 3 5 Vengeful Witchdoctor N 6 7 Obsessed Aristocrat N 1 10 Fujiko the Competition N 3 9 Steal Microfilm E 20 20 Giant Ruby Eye E 20 20 Obligatory Dirigible Episode E 10 40 Steal Ransom E 20 20 Black Magic X 6 6 Double Cross X 1 9 Zenigata the Persistent X 4 6 Secret Passage X 5 5 Security Cameras X - 9 Objective in Plain Sight X 3 7 Well Hidden Object X - 9 Utterly Preposterous Premise X - 10 Secret Passcode X - 10 Go For a Swim H 8 2 Sniper Rifle H 9 - Impersonation H 2 8 Jump to Freedom H 10 - Helicopter H 5 5 Plastique H 7 3 The Lights Go Off for a Second H 5 5 Subterfuge H 4 7 Blow Stuff Up H 9 - Inspector Zenigata on the Case M 3 7 Framed M - 8 Con a Con M - 7 Set Up M - 7 Motion Picture Projector M - 9 Lies M - 6 Rubber Mask M - 9 Take the Bait M - 8 Decoy M 2 8 Easily Fooled M 3 7 Perfect Timing M 6 4 Distraction M 6 4 Cunning M 5 5 Dropoff Point M 5 5 Biplane Attack M 5 - False Identity M 4 6 Lupin the Gentleman Thief C 3 12 Lupin the Cat Burglar C 6 9 Fujiko the She Devil C 7 7 Fujiko the Greedy C 7 7 Jigen the Information Gatherer C 6 6 Goemon the Swift C 8 4 Curse Induced Delirium Z - - FAQ SECTION Q) Each Player has a separate Escapade? That is "you may only have oneEscapade card in play at a time." Doesn't mean only one, period, but one foreach player can be in play? A)Each player may have one Escapade in play. Q) You need not capture an Adventure in a given turn? That is, you play an Escapade, opponent(s) reinforce it with nemesis/complications, then when you play your Meld you simply don't have enough characters/help to capture it. You can add characters/help, in subsequent turns as many turns as it takes, until you have enough to capture it in that turn's Action phase? A) Yes to all. Remember, you can also capture opponent's escapades too. Q) What if, after laying out 4 characters + 3 help you simply don't have enough points to capture the Adventure? You can trade out Characters, but except for trading a major character for "Pops Zenigata to the Rescue" you can't build up your Meld thereafter. My guess is that this will seldom if ever happen. A) Rules change: You can trade out Help cards too. This makes an "Impossible to complete" Adventure even less likely.






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