LAST MEN STANDING






INTRODUCTION
Solo Card Game. 
This game is a tribute to the genre of Squad Level, Suicide Mission, Ensemble Cast, 
Survival, War Movies such as: Sahara, Saving Private Ryan, The Big Red One, 
The Dirty Dozen, The Desert Rats, The Guns of Navarone, Inglorious Bastards. 

THE FORMULA
Most of these type Movies included several common themes: 
1. A very Dangerous (Commando) Mission. 
2. Lots of casualties. Usually only 2 or 3 Members of the Squad survive. 
3. Characters with different national and racial backgrounds working together. 

DISCLAIMER
The game does not try to perfectly simulate any one Movie but instead, you 
Create your own band of Misfits and lead them to their Glorious ends. 

THEMES NOT USED
Some of these movies have a period where the recruits are trained together, 
Where they learn to work together. This piece is left out. 
Some of these Movies have a very detailed step by step mission plan. This is 
Not simulated, rather the game works as a series of encounters. 


VICTORY
Play 30 Turns, complete the last Mission, and have at least 1 Soldier survive.  


THE DECKS
There are 4 Decks: 
1. Soldier Deck
2. Mission Deck
3. Encounter Deck
4. Aid Deck

SOLDIER DECK
These are the Soldiers you start with and some you acquire along the way. 

MISSION DECK
This is the one main objective you are trying to achieve in the last game turn. 

ENCOUNTER DECK
These are the Foes and Difficulties you encounter along the way. 

AID DECK
These are Help and Friends you acquire during the game. 


SKILLS
Encounters and Missions require certain skills to overcome them. 
Soldiers and Aid cards provide those skills. 
Most Soldiers provide 1 to 3 Skills. 
Most Aid cards provide 1 to 2 Skills. 
Most Encounters require 1 to 3 Skills. 
Most Missions require 4 Skills to complete. 
There are 18 Skills. 

SKILL LIST
1. Courage
2. Leader
3. Martyr
4. Tactics
5. Stealth
6. Disguise
7. Mechanic
8. Medic
9. Sniper
10. Firepower
11. Anti-Tank
12. Demolitions
13. Cover
14. Grenades
15. Speed
16. Intelligence
17. Interrogation
18. Diplomacy


SETUP
Shuffle the decks
Draw 12 Soldiers. 
You may discard up to 4 Soldiers and draw replacements. 
Note: You can have a max of 2 Leaders in your squad. 
Soldier cards are kept face up in front of you. 
Draw 4 Aid Cards and put them in your hand. 
Draw 1 Mission Card and place it face up. 
Draw 14 Encounter cards. Place these face down in a row leading 
Up to the Mission card. This is called the Encounter Row. 


TURN SEQUENCE
Each turn has 3 Phases: 
1. Aid Phase
2. Encounter Phase
3. End Phase


AID PHASE
Draw 1 Aid card and put it in your hand. 
If the Aid deck ever runs out, shuffle the discard and draw from it. 


ENCOUNTER PHASE
Flip over the next card in the Encounter row. 
See what skills it requires. 
Check your Soldiers and Aid cards to see if you have those skills. 
If you are missing one or more skills, a random Soldier is killed. 
Martyrs are killed first. Leaders are killed last. 
If you needed to use one or more Aid cards discard them. 
If you completed the encounter successfully roll 1D6: on a roll of 
5 or 6 a Random Soldier is killed anyway (these are dangerous missions). 
This is called the Danger Roll. 
If all the encounters are finished, the squad faces the final Mission. 
When facing the final mission you may draw an extra 2 Aid cards. 
You only win the game if the final Mission is completed successfully. 


END PHASE
Max hand size is 5 Aid cards. 
Discard excess cards. 



SPECIAL RULES
1. If you used the Interrogation Skill during an encounter, you may 
Look at the next 2 Encounters.
2. If you have the Medic Skill roll 6 on 1D6 to prevent a casualty. 
3. If you used the Intelligence Skill during an encounter, draw 2 Aid cards. 



SOLDIER DECK CARD LIST
Soldier:			Skills:
Yank Sergeant			Leadership, Diplomacy, Interrogation
British Doctor			Leadership, Medic
Commonwealth Soldier		Firepower, Martyr
Lovesick Doughboy		Martyr
Free French Corporal		Courage, Martyr
British Soldier			Grenades, Firepower
British Commando		Stealth, Tactics
Sudanese Sergeant Major		Courage, Speed
Brit Intelligence Officer	Intelligence, Leadership, Diplomacy
Rescued POW			Stealth, Martyr
French Commando			Demolitions, Stealth
British Explosives Expert	Demolitions, Intelligence
Black Yank			Anti-Tank, Stealth
Kentucky Marksman		Sniper, Martyr
Happy Go Lucky			Firepower, Speed
Fearless Lieutenant		Courage, Leadership, Speed
Coward				Martyr, Grenades
Sneaky Bastard			Speed, Stealth
Aussie Desert Rat		Tactics, Speed
Yank Medic			Martyr, Medic
Convict Soldier			Stealth, Interrogation
Jewish GI			Martyr, Tactics
Scottish Grenadier		Grenades, Tactics
Irish Bastard			Stealth, Courage
Reluctant Sergeant		Leadership, Tactics
Tank Driver			Mechanic, Anti-Tank
Sniper Commando			Sniper, Tactics
Secret Agent			Disguise, Intelligence
Combat Engineer			Demolitions, Mechanic
Foreign Contact			Intelligence, Stealth
Heavy Weapons Expert		Firepower, Anti-Tank



MISSION DECK CARD LIST
Mission:			Skills Required:
Defend Well			Cover, Firepower, Tactics, Leadership
Defend Town			Tactics, Firepower, Sniper, Grenades
Find Soldier			Intelligence, Leadership, Tactics, Courage
Kill German Officers		Stealth, Grenades, Disguise, Mechanic
Blow Up Bridge			Demolitions, Sniper, Courage, Stealth
Blow Up Dam			Demolitions, Disguise, Stealth, Mechanic
Destroy Shore Battery		Demolitions, Intelligence, Speed, Cover
Blow Up Ammo Dump		Demolitions, Firepower, Grenades, Stealth



AID DECK CARD LIST
Aid:				Skills:
M3 Tank				Cover, Firepower, Anti-Tank
Radio Report			Intelligence
Offer Water			Interrogation
Impersonation			Disguise
Speak German Fluently		Disguise, Intelligence, Interrogation
Set Up Ambush			Tactics
Rush Position			Speed
Vickers Machine Gun		Firepower
Italian Prisoner		Courage
Pick up Straggler		Discard to Draw 1 Soldier
Bazooka				Anti-Tank
Demolition Charges		Demolitions
Morphine			Medic
Scoped Rifle			Sniper
Anti-Tank Gun			Firepower, Anti-Tank
Camouflage			Cover
Slit Trenches			Cover
Ropes & Hooks			Stealth
Friendly Civilians		Cover
Italian Trucks			Disguise, Speed
Night Operation			Stealth
Fem Fatale Contact		Intelligence
Urban Combat			Cover, Tactics
Offer Surrender Terms		Diplomacy
Enemy Vehicle			Disguise
Officer Uniforms		Disguise
Sub-Machine Guns		Firepower
Infiltration			Stealth
Friendly Squad			Firepower, Tactics



ENCOUNTER DECK CARD LIST
Encounter:			Skills Required:
Captured Scouts			Interrogation
Luftwaffe Pilot Prisoner	Interrogation, Courage, Speed
Half-Track			Anti-Tank
German Scouts			Tactics
Mechanized Battalion		Firepower, Cover
German Sniper			Cover
Mortar Team			Tactics, Speed
Machinegun Nest			Speed, Grenades
Pill Box			Grenades, Tactics
Uncover Traitor			Interrogation, Leadership
Low Morale			Leadership, Courage
White Flag Parlay		Diplomacy, Cover, Speed
Take Out the Guards		Stealth
German Assault			Firepower, Cover, Sniper
Minefield			Demolitions
Operate Lift			Mechanic	
Create Diversion		Grenades
Germans Playing Dead		Tactics, Stealth
Shot in the Back		Speed, Cover
Strafed by Fighter		Cover, Firepower
Parachute Accident		Medic
Enemy Territory			Intelligence
Information Gathering		Disguise
Overwhelming Odds		Courage
Sudden Standoff			Firepower, Tactics
Panzer Tank			Anti-Tank, Tactics
Overrun				Sniper, Cover
Kill Escaped Prisoner		Sniper
Open Ground			Speed
Evade Patrols			Cover, Stealth
German Headquarters		Disguise, Intelligence
Repair Getaway Vehicle		Mechanic



TWO PLAYER VARIANT
There are enough cards for 2 players to play simultaneously. 

CARD VARIANTS
Feel free to tinker: Add, remove, alter cards and rules. 


AWESOME CARDSET
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LINKS
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