JUSTICE LEAGUE UNLIMITED ADVENTURES
Card game for 2-4+ players.
Justice League Unlimited is a licensed copyrighted product.
This is merely a fan site.
Be the first player to complete 3 Missions.
Players share a common deck.
There are 4 card types:
1. Primary Heroes
2. Minor Heroes
A Mission is a hand of 7 cards that contains:
2 Primary Heroes
2 Minor Heroes
Note: Your Mission cannot contain 2 copies of the same card.
(for example: You can’t have 2 Batman Cards)
Note: You may substitute 1 Minor Hero with 1 Primary Hero.
The board is a Circular track of 24 Spaces:
Space Name: Notes:
1 Watchtower Starting Space; Draw 1 Card or play 1 Hero
2 Decision Point Move Again
3 Battle Target player Discards 1 Card from Hand
4 Turn the Tide Steal 1 Complication
5 Major Menace Play 1 Villain
6 Unstoppable Foe Discard 1 Primary Hero
7 Investigation Look at next 7 cards in Deck
8 Big Guns Play 1 Primary Hero or Villain
9 Leadership Gain 1 Hero Token
10 Escalation Steal 1 Villain Card
11 Distraction Discard 1 Minor Hero
12 Behind the Scenes Play 1 Complication
13 What’s the Plan? Move Again
14 Nefarious Deeds Play 1 Villain or Complication
15 Research Look at target player’s Hand
16 Defend the Earth Steal 1 Minor Hero
17 Heroic Entrance Play 1 Primary Hero
18 Revelation Discard 1 Complication
19 Look for Trouble Draw 1 Card
20 Plot Twist Play 1 Minor Hero or Complication
21 Recklessness Gain 1 Hero Token
22 Find Weakness Discard 1 Villain
23 Recruit Play 1 Minor Hero
24 Give Aid Steal 1 Primary Hero
PAWNS & DICE
A six sided die is needed.
Each player gets a pawn of a different color.
Shuffle the Deck.
Each player draws a hand of 3 cards.
Players pawns start on the Watchtower.
Roll high on 1D6 to see who goes first.
Play proceeds clockwise.
Players take turns.
First draw 1 card from the top of the deck and add it to your hand.
On your turn roll 1 six sided die, and move your pawn that many spaces clockwise on the track.
If you land on an opponent’s pawn, steal 1 card from his hand and add it to your own.
If you land on a space that instructs you to play a card, place a card of the indicated
Type on the table face up in front of you: These are your Mission cards.
If you don’t have the indicated card type, draw a card instead.
If you already have 2 cards of that type Out (or 1 of a Villain) do nothing.
If the space instructs you to discard a card, target an opponent’s mission card of that type.
If there are none, target your own. If you have none, do nothing.
If the space instructs you to steal a card, move an opponent’s mission card of that type
Over to your mission cards unless you already have enough, in which case do nothing.
Other board space results are self-explanatory.
You can spend these to change a move die roll by one.
CARD TYPE NOTATION
P = Primary Hero
C = Complication
M = Minor Hero
V = Villain
FIRST SEASON COMMON DECK CARD LIST
Card Type Copies Notes:
Batman P 5 Black Knight
Superman P 5 Caped Crusader
Wonder Woman P 5 Amazonian Goddess
Green Lantern P 2 Wields Alien Super Technology
Green Arrow P 2 Legendary Archer
Hawk Girl P 2 Winged Combatant
Martian Manhunter P 2 Alien Psychic
Aquaman P 2 King of the Sea
Flash P 1 Fastest Man Alive
Super Girl M 2 Superman’s Cousin
The Atom M 2 Shrinking Scientist
B'wana Beast M 2 Talks to animals
Booster Gold M 2 Hero from the Future
Hawk and Dove M 2 Scrappy Hero Brothers
Zatanna M 2 Magical Trickster
The Question M 2 Faceless Investigator
Dr Fate M 2 Philosophical Wizard
Black Canary M 2 Martial Artist
Vixen M 2 Spirit Warrior
Static M 2 Electricity Manipulator
Long Shadow M 2 Ultimen Indian Brave
Warhawk M 2 Future Flying Hero
Giant Defense Robot V 1 Nuclear and Out of Control
Mongul V 1 Vengeful Alien Warlord
Ultimen V 1 Short-lived Superhero Clones
Self-Replicating Robots V 1 Alien Weapon System
Mordred V 1 Spoiled Son of Morgan Le Fey
Annihilator V 1 God Forged War Machine
Circe V 1 Ancient Greek Enchantress
Galatea V 1 Mature Supergirl Clone
Black Hole V 1 Infused into Unlucky Scientist
Amazo V 1 Increasingly Powerful Android
Solomon Grundy V 1 Super Strong Zombie
Chronos V 1 Master of Time
Jokerz V 1 Future Psychotic Super Thugs
Mega Laser C 1 Watchtower Upgrade
Psychic Link C 1 In Clones and across Dimensions
Rescue C 2 Innocents and Allies
Crowd Control C 2 Common Superhero Duty
Interrogation C 2 Common Crime Fighting Technique
Lava Men C 1 Disturbed by Deep Water Drilling
Black Mercy Plant C 1 Puts Victim in Dream State
Dinosaurs C 1 Raptors and Pterodactyls
Robotic Arsenal C 1 Tanks, Androids, and Mechs
Mordru C 1 Lord of Chaos
Project Cadmus C 1 Secret Government Organization
Morgan Le Fey C 1 Medieval Sorceress
Ares God of War C 1 Meddling Deity
Transformation C 1 Magical or Otherwise
Romantic Entanglement C 1 And other Shenanigans
Experiment C 1 Gone Wrong
Nanotechnology C 1 The New Threat
Magic Ritual C 1 The Old Threat
Time Travel C 1 What could go wrong?
Old West C 1 Favorite Time Travel Destination
Stolen Future Tech C 1 Rayguns and Robots
Conspiracy C 1 Not just Paranoid
Mystery C 1 Wrapped in an Enigma