HOLMES




INTRODUCTION
Card game for 2-4+ players. 
Sherlock Holmes Theme. 

VICTORY
Be the first player to accumulate 5 Case Tokens. 

CASE TOKENS
Players share a common set of Case Tokens. 

THE DECK 
Players share a common deck. 

THE BOARD
The Board has 7 spots for cards, one spot for 
each suite. These are called the "Suite Spots". 

SETUP 
Create 7 mini-decks, one for each suite. 
For each suite, randomly select one card; keep its 
identity hidden from all players, and place it in 
its corresponding Suite Spot on the board. 
Shuffle the remaining cards of the mini-decks 
together to form the common deck. 
Each player is dealt 5 cards. 
The player with the highest IQ goes first. 

DEDUCTION NOTES
Players will want to have paper and pencil on hand to 
keep track of which cards of what Rank they have seen 
for each suite, to deduce the remaining cards in the 
Suite Spots. 

TURN SEQUENCE
Players take turns. 
Each turn has 5 Phases: 
Investigate Phase
Action Phase
Sleuth Phase
Deduction Phase
Retire Phase

INVESTIGATE PHASE
Draw 2 cards from the deck and put them in your hand. 
If the deck runs out, shuffle the discard and draw from it. 
If you have 4 or less cards in your hand (before drawing) draw 1 extra card. 

ACTION PHASE
You may play (discard) one card from your hand to 
activate its special Ability

SPECIAL ABILITY TABLE
Card Type:		Ability:
Mystery			Draw 2 cards
Sherlock       		Look at the next 5 cards in the deck
Help			Draw 1 card and target opponent discards 1 random card
Action			Opponent discards 2 cards from his hand of his choice
Method			Look at target opponent’s hand
Clue			Steal 1 random card from opponents hand
Locale			Draw 3 cards. Keep 1 and discard the other 2

SLEUTH PHASE
You may solve a Case. 
To do this, you must play, all at once, seven cards, one of 
each of the seven card types. 
No two cards in the Case may have the same Rank number. 
If you solve a case Gain a Case Token, and discard the Case Cards. 

DEDUCTION PHASE
You may guess the rank of a specific card on the Board (one of the 7 Suites). 
Look at the card secretly. If you are wrong, discard your hand and you 
may not at a later time attempt to "guess" that card. If you are right, show the 
card to all players and then put it in the discard. Gain 1 Case point for 
guessing correctly. (Now there is one less Suite card for players to guess). 
You may choose not to guess, if so, draw 1 card and discard any 1 card from 
your hand, OR you may, for 15 seconds look at the cards in the discard. 

RETIRE PHASE
Max hand is 9 cards. 
Discard excess cards. 
Important Note: The discard (and deck) is kept face down. 

CARD LIST NOTATION
X = Mystery
S = Sherlock
H = Help
A = Action
M = Method
C = Clue
L = Locale

ELEMENTARY DECK CARD LIST
Card Name: 				Type	Rank
Adventure of the Empty House		X	1
The Hound of the Baskervilles		X	2
A Study in Scarlet			X	3
The Sign of the Four			X	4
The Blanched Soldier			X	5
The Man with the Twisted Lip		X	6
Adventure of the Copper Beeches		X	7
A Scandal in Bohemia			X	8
The Lions Mane				X	9
The Mazarin Stone			X	10
The Musgrave Ritual			X	11
The Gloria Scott       			X	12
The Valley of Fear			X	13
Legendary Sleuth       			S	1
Powers of Deduction			S	2
Consulting Detective			S	3
Cambridge Man				S	4
Cold Exterior				S	5
Intellectual				S	6
Eccentric Bohemian			S	7
Arrogant       				S	8
Patriot					S	9
Tobacco & Cocaine			S	10
Scientific Savvy       			S	11
Powers of Observation			S	12
Manic Depressive       			S	13
Fisticuffs				A	1
Carriage Chase				A	2
Sword Fight				A	3
Pistol Shots  				A	4
Race against Time			A	5
Rescue Damsel				A	6
Explosion				A	7
Accident       				A	8
Storm					A	9
Fox Hunt				A	10
Break into House			A	11
Conceal Evidence       			A	12
Hand to Hand Combat			A	13
Doctor Watson				H	1
Scotland Yard				H	2
English Bobbies				H	3
Blood Hound				H	4
Informants				H	5
Baker Street Irregulars			H	6
Mycroft Holmes				H	7
Decoy					H	8
Messenger				H	9
Document       				H	10
Irene Adler				H	11
Inspector Lestrade			H	12
Witness					H	13
Forensic Science       			M	1
Logical Reasoning			M	2
Acting & Disguise			M	3
Exact Science				M	4
Methodical Thought			M	5
Elaborate Trap				M	6
Autopsy					M	7
Induction				M	8
Inference				M	9
Analytical Chemistry			M	10
Hand Writing Analysis			M	11
Ballistics				M	12
Crime Scene Examination			M	13
Baker Street				L	1
Morgue					L	2
Mansion					L	3
Great Estate				L	4
House of Lords				L	5
Piccadilly Square			L	6
Tower of London				L	7
Pub					L	8
Theatre					L	9
English Countryside			L	10
Docks					L	11
Whitechapel				L	12
East End				L	13
Small Details				C	1
Ticket Stub				C	2
Motive					C	3
Alibi					C	4
Red Herring				C	5
Pawn Shop Receipt			C	6
Blood Stain				C	7
Footprints				C	8
Ledger Book				C	9
Trace of Poison				C	10
Newspaper				C	11
Fingerprints				C	12
Question Suspect       			C	13













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