GRECOS







INTRODUCTION Wargame for 2 or more players. Mythological Greek theme. VICTORY Occupy all 6 City States on the Board. DICE, CHITS, COUNTERS, TILES, & CARDS Tiles are used to make the Map. Chits are used to represent Units. Cards are used for Events. Counters are stacked with units to record damage. Tile, chit, counter, and card sets are common to all players. Six sided dice are needed to play. TERRAIN TILE LIST There are 4 terrain types: Type: # Type Recruit: Coastal 14 L None City State 6 L Hero, Hoplites, Ships Forest 4 L Cyclops, Amazons, Centaurs, Nymphs Mountains 4 L Harpies, Pegasus, Eagle Ruins 4 L Medusa, Hydra, Minotaur Abyss 4 W Titan, Sirens, Kraken, Tritons Sea 28 W None # = Number of Tiles in Terrain Tile Set Type = Land or Water Recruit = Type of units can be recruited there THE MAP Use a Chessboard. Randomly distribute the Terrain Tiles. SETUP Each Player starts with one Hero unit located in a City State. Randomly determine who goes first. UNIT CHIT LIST Unit Name: # Force Move Hits Notes: Hero 8 5 2 2 Men Hoplites 8 2 1 2 Men, Army Ships 8 2 3 1 Water Medusa 2 5 1 1 Monster, Women Minotaur 2 3 2 2 Giant, Equine Pegasus 2 2 4 1 Flying, Equine Centaurs 2 3 3 1 Equine, Army Amazons 2 3 1 1 Women, Army Cyclops 2 3 1 2 Giant Harpies 2 3 4 1 Flying, Women Sirens 1 4 1 1 Women, Water Nymphs 1 2 1 1 Women Hydra 2 3 1 3 Monster Kraken 1 5 1 3 Monster, Water Tritons 2 2 1 1 Men, Army, Water Titan 1 5 2 3 Giant, Land & Water Eagle 2 3 5 1 Flying Move = Move points per turn TURN SEQUENCE Players take turns. Each turn has 4 phases: Recruit Phase Event Phase Move Phase Battle Phase RECRUIT PHASE Draw 1 Unit Chit from the common pile. Keep your Chits in a pile. Units are recruited from specific Territories. If you have a Unit in an appropriate Territory, you may put a Unit Chit from your pile into play on that territory or in an adjacent territory that is empty or occupied by a unit you control. ADJACENCY RULE Units or spaces must share a common border to be adjacent. Diagonal spaces and units are not adjacent. STACKING RULE You may stack up to 4 of your units in a single space. Summoned units do not count against this limit. Units from opposing players cannot occupy the same space. EVENT PHASE Draw 1 Event card. Max hand size is 5 cards. Discard excess cards. MOVE PHASE Each unit has a number of Move Points (MP). Water units can only move on Water spaces. Land units can only move on Land spaces. Flying units may move through Water spaces. Flying units may not end their turn in a water space. Heroes and Army units may travel on water spaces if stacked with a Ship. A Hero while stacked with a Pegasus gains Flying & Move = 4. The stacking limit must be strictly enforced. Non-flying units cannot enter or move through a space containing enemy units. BATTLE PHASE You may attack adjacent enemy stacks with your own stacks. Resolve conflicts between two opposing stacks, one at a time. A turn may have multiple battles between multiple stacks. Battles are fought in Rounds. During each round, each unit, in turn, in both opposing stacks gets to attack once. Start with the Active player (Player whose turn it is) Pick which of your units is attacking, then Roll 1D6. If the roll is equal to or less than the attacking units Force, an enemy unit loses 1 hit. The defender decides which of his units is hit. A unit reduced to zero hits is destroyed. The other player then attacks and so on. This repeats until one side is completely eliminated. Women units attacking a stack containing Men units get Force +1 Instead of having a unit attack, you may play an Event card. Every time the Hydra loses 1 Hit it gets Force +1. EVENT DECK Event: Notes: Pandoras Box All players draw 5 cards Visit Oracle at Delphi Look at next 7 cards in Deck Blessing of Kronos Player takes another turn after this one Blessing of Zeus All Men units get an extra attack this round Blessing of Poseidon All Abyss units get an extra attack this round Blessing of Atlas All Giant units get an extra attack this round Blessing of Hermes All units in stack get Move +2 this turn Blessing of Nike All Flying units get an extra attack this round Blessing of Prometheus Replace target unit with one in your pile Blessing of Hera All Monster units get an extra attack this round Blessing of Pan All Forest units get an extra attack this round Blessing of Apollo All Equine units get an extra attack this round Blessing of Ares All your units get Force +1 this Battle Blessing of Athena All Women units get an extra attack this round Blessing of Artemis All Army units get an extra attack this round Blessing of Asclepius All units in target stack are restored to full Hits Blessing of Tyche Draw 2 cards Betrayal Gain control of target Unit during battle Volcano Erupts Destroy random unit in target stack on Mountain Whirlpool Destroy random unit in target stack at Sea Trojan Horse All units in target stack get an extra attack this round Wings of Icarus Move your Hero Unit to any Space The Odyssey Move your Hero Unit to any Space The Fates Negate an Event card just played Golden Fleece All units in target stack are restored to full Hits Lost Target Stack cannot Move this turn Storm Target Stack cannot Move this turn Wine of Dionysus Target Stack cannot Attack this turn Lotus Eaters Target Stack cannot Attack this turn Cornucopia of Demeter All units in target stack are restored to full Hits




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