GLADIUS




INTRODUCTION
Card game for two players. Common deck.
Players are a pair of Roman Gladiators fighting to the death in the arena.
One player is a type of gladiator called the Secutor.
The other player is a type of gladiator called the Retiarius.

VICTORY
Reduce your opponent to zero hit points.
At this point, you have your opponent at your weapons tip, and 
you await the final judgment of the cheering crowd.

HIT POINTS
Each Gladiator starts with 10 hit points.

SECUTOR
Secutor: Used an egg-shaped helmet with round eye-holes, greave on left leg, right arm 
protector, legionary-style shield and sword. The secutor was called a “chaser,” probably 
because he was frequently paired with the retiarius, who used running as one of his 
tactics. 
     
RETIARIUS
Retiarius (“net-and-trident” fighter): used an arm protector (often topped with a high 
metal shoulder protector), large net, trident, small dagger, no helmet; the retiarius 
was the only type of gladiator whose head and face were uncovered. Since he 
wore practically no defensive armor, the retiarius was more mobile than most 
gladiators but was also more vulnerable to serious wounds.

DECK
Players share a common deck.
The deck contains 56 cards.

CARD LIST
Name			#	Ftr	Type	Notes
Trident Thrust		8	R	Atk	3 points damage
Cast Net		4	R	Atk	Immobilize
Withdraw		4	R	Def	Evade
Sword Stab		8	S	Atk	3 points damage
Shield Block		4	S	Def	Block
Armor			4	S	Def	Block
Pommel			2	B	Atk	1 point damage
Kick			2	B	Atk	1 point damage
Dagger			2	R	Atk	1 point damage
Shield Bash		2	S	Atk	1 point damage
Disarm			2	B	Atk	Immobilize
Knockdown		2	B	Atk	Immobilize
Sand in the eyes	2 	B	Atk	Immobilize
Grapple			2 	B	Atk	Immobilize
Duck			2	B	Def	Evade
Leap			2	B	Def	Evade
Dodge			2	B	Def	Evade
Parry			2	B	Def	Block
# = Number of that card type in the Deck.
Ftr = Which type of fighter can use the card.
S = Secutor
R = Retiarius
B = Both
Atk = Attack card
Def = Defense card	

SETUP
Players start with a hand of 2 cards each.

TURN SEQUENCE
Players take turns.
The Retiarius goes first.
The turn has 4 phases:
1. Maneuver Phase
2. Attack Phase
3. Defense Phase
4. Hit Phase

MANEUVER PHASE
Draw 1 card from the deck.
You may keep 5 cards in your hand. Discard excess cards.

ATTACK PHASE
Play 1 attack card that your fighter can use, from your hand, face up, onto the table.
You may not attack this turn if you used an Evade card to defend last turn. 

DEFENSE PHASE
Your opponent may play a defense card, he can use, to counter your attack.
Both cards are discarded.
There are 2 types of Defense cards: Block and Evade. 
Blocks cannot be used against Immobilization attacks. 

HIT PHASE
If your opponent does not play a defense card, your attack hits.
There are 2 types of attack cards: Damage & Immobilize.
A damage card reduces your opponents hit point total by the indicated amount.
An Immobilize card means your opponent must skip his next turn.


OTHER GLADIATOR TYPES
The Thracian and Murmillo were often paired together.
To play an alternate gladiator type, remove the 18 
cards specific to one type and replace them with 
the 18 card set of the new type.

THRACIAN
Thracian: Wide-brimmed crested helmet with visor, high
greaves on both legs, arm protector, very small 
shield, and short, curved sword (Spartacus).

MURMILLO
Murmillo: Were armed in Gallic fashion with helmet, 
large sword, and shield and were so called from the 
name of the fish that served as the crest of their 
helmet.

DIMACHAERI
Dimachaeri: "two-knife men" of the later empire, 
carried a short sword in each hand.

SAMNITES
Samnites: fought with the national weapons--a large 
oblong shield, a visor, a plumed helmet, and a short 
sword.


THRACIAN CARD LIST
Name			#	Ftr	Type	Notes
Sword Slash		12	T	Atk	2 points damage
Buckler			2	T	Def	Block
Armor			2	T	Def	Block
Fleet Footed		2	T	Def	Evade

MURMILLO CARD LIST
Name			#	Ftr	Type	Notes
Sword Swipe		6	M	Atk	2 points damage
Stunning Blow		2	M	Atk	Immobilize
Shield			4	M	Def	Block
Armor			2	M	Def	Block
Wild Swing		2	M	Atk	3 points damage
Overhead Swing		2	M	Atk	4 points damage
If the Murmillo takes a wild swing, the Murmillo cannot attack next turn.

DIMACHAERI CARD LIST
Name			#	Ftr	Type	Notes
Sword Flurry		6	D	Atk	2 points damage
Crossed Swords		4	D	Def	Block
Sidestep		4	D	Def	Evade
Double Thrust		4	D	Atk	3 points damage

SAMNITE CARD LIST
Name			#	Ftr	Type	Notes
Impale			4	SS	Atk	4 points damage
Cut			8	SS	Atk	1 point damage
Passive Shield		4	SS	Def	Block
Armor			2	SS	Def	Block


GLADIUS CARDS!!!
Thank you Zak (zak965@libero.it) for posting your 
 Gladius Support Page  at:
http://www.geocities.com/gladius965/
Contains Card Set for Gladius.
Great Artwork. Check this one out!

SOLO RULES
by Gottardo Zancani:
- One common deck
- Draw as usual but the cards of your adversary are not usable for you (fog of war)
- When you attack use a "mini-hand" for the defender: get 2 cards and use 
any defense card if available
- Your adversary turn; use a "mini-hand" for the defender: get 3 cards and 
use the best attack card if available
Options:
- Mini-hand is 1-3 cards (depending on the gladiator type), with different 
defense/attack mini-hands.
- Animals! replace the 18 specific cards with some new cards for lions, 
tigers, bears. The animals could have different hit points and mini-hand 
capabilities.

CARDSET IN ITALIAN
Alecrespi An Italian Warpspawn fansite



POSTULATI Postulati fought in full armor with Sword & Lead Mace. POSTULATI CARD LIST Name # Ftr Type Notes Thrust & Crush 3 P Atk 4 points damage Slash & Smash 3 P Atk 2 points damage Sword 3 P Atk 1 point damage Lead Mace 3 P Atk 1 point damage Full Armor 2 P Def Block Double Parry 2 P Def Block Wide Swing 2 P Def Evade






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