GEONOSIS ARENA SKIRMISH






INTRODUCTION
Board & card game for 2 players.
Battle between Jedi knights & Federation allies on Genosis.
Takes place in the Star Wars Universe (Episode II).
Each figure represents a Hero, Jedi, Creature or Unit of Troops. 

DISCLAIMER
‘Star Wars’ is a copyrighted/trademarked property.
This is just a fan site.

VICTORY
The game ends after you go through the deck twice when Yoda and 
The clone trooper gunships arrive.
The player who has killed the most opposing units wins.

THE MAP
Use an 8x8 chessboard.

FIGURES
Use chits or miniatures to represent units.

UNITS TABLE NOTATION
# = Number of that type of unit each player has in setup.
Move = The types of Move Cards the unit can use.
Range = The types of Attack Cards the unit can use.


JEDI UNIT TABLE
Name			#	Hits	Move	Notes
Anakin Skywalker  	1	3	1-3	Hero, Jedi 
Obi-Wan-Kenobi		1	3	1-3	Hero, Jedi
Padme Amidala		1	3	1-3	Hero, Blaster
Mace Windu		1	3	1-3	Hero, Jedi
Jedi Knights		6	2	1-3	Jedi
Notes:


FEDERATION UNIT TABLE
Name			#	Hits	Move	Notes
Count Dooku		1	3	1-3	Hero, Jedi
Jango Fett		1	3	1-4	Hero, Blasters, Flyer
Geonosians		6	1	1-4	Blasters, Flyers
Battle Droids		8	1	1-2	Blasters
Super Battle Droids	4	2	1	Blasters
Droidekas		2	3	1-3	Blasters
Notes:

CREATURE UNIT TABLE
Name			#	Hits	Move	Notes
Reek			1	4	1-3	Massive Horned Bull like Creature
Acklay			1	3	1-3	Clawed Mantis like Creature
Nexu			1	2	1-3	Saber Tooth Tiger like Creature
Notes:

SETUP
Each player places one unit on each square of his back three rows.
Units may not stack. 
In the center 4 squares place the 3 Creatures.

TERRAIN
Some spaces may contain pillars.
Units cannot move or attack through pillars.

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Draw Phase
2. Move Phase
3. Fight Phase

DRAW PHASE
Draw 3 cards. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your units. 
Units cannot move through other units except for Flyers.
The move card has a number. 
This is the number of spaces the unit moves.
The Unit tables list what type of Move cards each unit can use.
Moves are diagonal or orthogonal. 
Instead of moving just one unit in any direction, you have the 
option of moving one or more units forward the indicated number of 
spaces using a single move card.
Any player can move a “Creature”. 

FIGHT PHASE
Play (discard) an Attack card to have a unit attack.
The attack card has a number. 
This is the range of the attack.
Attacks are diagonal or orthogonal. 
The enemy unit that is the target of the attack takes one hit of damage.
Units with zero hits are killed and are removed from the map. 
Units cannot attack through other units.
Any player can attack with a “Creature”.

CARD LIST NOTATION
Type = Purpose of card
# = Number of that type of card in the deck
K = as a Knight would move in Chess
User = What type of units can use the card
M = Movement
A = Attack
D = Defense
J = Jedi
B = Blaster
H = Hero
C = Creature
Y = Any unit can use the card
F = Flyer

CARD LIST
Card Name:		#	Range	Type	User
Light Saber		6	1	A	J	
Deflect Blaster		2	2	A	J
Telekinetics		2	3	A	J
Jedi Defense		6	-	D	J
Heroic Defense		4	-	D	H
Short Range		4	1	A	B
Medium Range		3	2	A	B
Long Range		2	3	A	B
Extreme Range		1	4	A	B
Walk			6	1	M	Y
Advance			5	2	M	Y
Run			4	3	M	Y
Fly			3	4	M	F
Pounce			3	1	A	C


CARDSET & COUNTERSET DOWNLOADS
Slick stuff by Jörg Hansen: GEONOSIS









Return to Warpspawn Mainpage