GREEN CITIES
INTRODUCTION
Each player controls a city.
Each player tries to complete projects that will make their
City more eco-friendly.
OBJECTIVE
The player with the most Green points at the end of the game wins.
END OF GAME
The game ends when any player has accumulated 25 or more
Green Points worth of Projects in his City Pile.
THE DECKS
There are 2 Common decks:
The Project Deck
The Resource Deck
THE PROJECT DECK
These are the projects the players are trying to complete.
Each project lists a specific set of Resource cards that must be
Played to complete the project.
RESOURCE DECK
There are 9 types of Resource cards:
1. Innovation
2. Transportation
3. Energy
4. Water
5. Robotics
6. Conservation
7. Biological
8. Legislation
9. Human Behavior
The Resource deck has 10 copies of each card.
POLITICAL WILL TOKENS
Players share a set of Political Will Tokens (PW).
SETUP & MAINTENANCE
Shuffle the decks.
Each player is dealt 3 random Project cards.
Each player gets 10 PW Tokens.
The player with the smallest Carbon footprint goes first.
Players keep their Project cards face up.
The Top 12 cards of the Resource Deck are always kept face-up and
Are spread out in order.
The Top 3 cards of the Project Deck are always kept face-up and
Are spread out in order.
Always replenish the face-up cards as soon as they are consumed.
If a deck runs out, shuffle the discard and draw from it.
TURN SEQUENCE
Players take turns.
Each turn has 5 Phases:
1. Political Will Phase
2. Resource Phase
3. Assignment Phase
4. Project Phase
5. Planning Phase
POLITICAL WILL PHASE
Each player gets 5 PW Tokens.
RESOURCE PHASE
Take the top 3 cards of the Resource Deck and place them in the
Center of the table: These cards are called the “Lot”.
Players bid on the Lot starting with the current player.
Each bid must be higher than the last.
Bidding Proceeds clockwise.
The highest Bid wins (keeps) the entire Lot.
The winner discards the PW Tokens he bid.
Other players keep their Bids.
ASSIGNMENT PHASE
The player that won the Lot must immediately assign the
Resource cards to his Project cards.
Resource cards are laid out next to their assigned Project card.
Unused Resource cards are discarded.
PROJECT PHASE
A Project is completed if it has all the Required Resource
Cards attached to it.
If a player completes a project, he puts it in his City pile.
Discard the attached Resource cards once the project is completed.
Each Project card has a Green Point value equal to the
Number of resource cards required to complete it.
Every time a player completes a Project, he gets to pick 1 new
Project card from the top 3 cards of the Project deck.
PLANNING PHASE
The current player may discard one of his projects
(including all resources assigned to it) and replace it with a
Face-up Project card from the deck.
PROJECT CARD LIST
Name: Req GPV Notes:
Pod Cars ICTT 8 Sharing Vehicles
Driverless Bus ITTR 7 Central Computer Routing
Energy Highway ITEE 9 Gathers Wind Energy
Maglev Train ITTR 10 Efficient Public Transport
Algae Parks IEWB 6 Generate Hydrogen
Power Sidewalks ITE 4 Convert Stepping into Energy
Desalination Plant ICWW 5 Osmotic Membranes
Tunnel Bots IWRR 5 Repair Underground Pipelines
Vertical Farms ICBR 6 Intensive Hydroponics
Green Tower ICEW 10 Ecologically Responsible Building
Bubble Houses ICW 5 Filters Water & Saves Energy
Super Grid ICEE 10 Hydrogen Cooled Electrical cables
Solar Power Credits LE 4 Residential Solar Cells
Wind Farms EE 4 Maglev Turbines
Solar Arrays EE 5 Solar Farm
Tidal Turbines IWE 6 Underwater Windmill
Wave Machines IWE 7 Float on Surface
Geothermal Plant IWEE 9 Steam Turbine
Super Incinerators IEEB 7 Use anything as Fuel
Cold Water Plant IWWE 8 Deep Ocean Water Pump
Electric Cars ICCT 8 Batteries
Recycling Plant HCC 8 Waste Not
Water Treatment CBW 6 Biological Filters
Stack Scrubbers CL 3 Factory Emission Reduction
Carbon Credits HLL 6 Pollution Credits
Reforestation CBB 8 Planting Trees
Mileage Standards LLT 5 Vehicle Fuel Efficiency
Efficiency Lights HLC 4 Light bulb Technology
Conversion to Diesel HLBT 6 Alternate Bio-Fuels
Habitat Preservation LLBW 9 Saving Ecosystems
Population Control HBLL 8 Zero Population Growth
Promote Vegetarianism HHLB 7 Reduce Demand
Urban Planning LLH 7 Major Zoning Changes
Low Impact Transport LTCH 6 Mopeds, Segues
Bicycle Paths HHLT 7 Healthful Transportation
Organic Farming HLBW 8 Reduce Pesticides, Fertilizers
Local Food Sources HLBB 9 Reduce Transportation costs
Toxic Waste Cleanup LBBR 10 Robotic Assist Hazmat
GPV = Green Point value
RANDOMIZED VARIANT
A six sided die (D6) is needed.
In Resource phase players each get 1D6 PW Tokens.
In Resource Phase the next 1D6 cards come up for bid.