FREUDIAN SLIP








INTRODUCTION
Players immerse themselves in a mass psychosis directed by the cards and their own subconscious desires.

THE DREAMERS DECK
The deck will have to be constructed before play is possible.
The deck contains 100+ cards.
Each card has a single word printed on it.
Noun, Verb, and Adjective cards are all mixed together.
A big comfortable couch is also recommended.

SETUP
All players are dealt 7 cards.
The player with the most psychological baggage goes first.

DREAM SEQUENCE
Players take turns.
A player on his turn describes the details of an imaginary dream. 
The player must incorporate the word on one of his cards into his monologue.
The card is discarded and a replacement card is drawn.
The player must stop after 2 minutes of talking and ends his turn unless the other participants wish him to continue. 
The next player to his left starts her turn, and continues the dream where the previous player left off.
A player may only use one card during his turn.
As in real dreams, the dream does not have to make any sense. (except unconsciously)

ENDING THE DREAM
When two players pass on their turns the dreamer awakens and the game is over.

WINNING
There is no real winner, however players may vote to see who wins in any or all of the following categories:
Biggest Freudian Slip Award
Biggest Id Award
Biggest Ego Award
Biggest Superego Award
Stuck in the Oral Phase Award
Stuck in the Anal Phase Award
Stuck in the Genital Phase Award
Most Jungian Award
Most Surreal Award
Most Sublime Award
The individual who gets the most awards is declared the most in need of Psychoanalysis.

CARD LIST
Building
Killing
Running
Singing
Eating
Screaming
Vomiting
Swallowing
Sucking
Biting
Pulsating
Throbbing
Gagging
Smothering
Climbing
Falling
Digging
Drowning
Crawling
Pushing
Flying
Growing
Walking
Choking
Swimming
Dying
Gasping
Sleeping
Crying
Moaning
Thrusting
Spinning
Floating
Waiting
Calling
Lying
Quivering
Erupting
Oozing
Staring
Searching
Stealing
Groping
Lurking
Giving
Taking
Hard
Soft
Limp
Wet
Hairy
Smooth
Huge
Tiny
Grey
Black
White
Scared
Happy
Sick
Fragile
Strong
Above
Below
Inside
Hot
Cold
Empty
Full
Hungry
Angry
Sharp
Broken
Fire
Ice
Water
Smoke
Tower
Stone
Mother
Father
Brother
Sister
Mask
Paint
Hole
Clouds
Ladder
Horse
Sand
Flower
Tree
Teeth
Tongue
Bird
Boat
Sea
Cup
Box
Music
Man
Woman
Child
Bones
Animal
Beasts
Bug
Clock
Chair
Fruit
Car
House
Book
Ring
Garden
Door
School
Church
Money
TV
Fear
Soul
Gun
Machine
Rain
Food
Stench

GAME DESIGNERS NOTES
For inspiration try to remember some of the dreams of your childhood.





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