READY FENCE






INTRODUCTION
Card game for 2 players.
Simulation of a Fencing Match.

VICTORY
The first player to score 5 (or 15) points wins the bout.

THE DECK
Players share a common deck.

SETUP
Choose whether the match is to 5 or 15 points.
Choose which of the 3 weapons both Fencers will be using:
Foil, Epee, or Sabre.
Each player starts with a hand of 2 cards.
Flip a coin to see who goes first.

TURN SEQUENCE
Players take turns (Right of Way).
Each turn has 3 phases:
1. Draw Phase
2. Attack Phase
3. Defense Phase

DRAW PHASE
The current player draws the top X cards from the deck.
Foil Bout X = 2 (Midway between Epee & Sabre)
Epee Bout X = 1 (Cautious Match)
Sabre Bout X = 3 (Animated Match)
If the deck runs out, shuffle the discard & draw from it.

ATTACK PHASE
The current player may make one Attack if able.
To make an Attack, the current player must play an 
Attack card plus the indicated number of Movement cards.
Instead of Attacking the current player may discard a Feint card to make his
Opponent discard 3 random cards.

DEFENSE 
The defender may defend if attacked. 
To defend, the defending player must play a 
Defend card plus the indicated number of Movement cards.
If the current player attacked, and the defender did not 
Defend, the attacker scores a hit (touch) and earns 1 point.
Max hand size is 7 cards. 
The current player discards excess cards at the end of his turn.

CARD LIST NOTATION
A = Attack Card
D = Defense Card
M = Movement Card
X = Special Card
F = Move Forward Card
B = Move Back Card


CARD LIST
Card Name:		#	Type	Cards required to Play (Notes):
Move Forward		20	M	-
Move Back		20	M	-
Deflection		4	D	1 B (Guard Parry)
Block			2	D	2 B (Beat Parry)
Retreat			2	D	3 B
Feint			2	X	(See Attack Phase)
Thrust			4	A	1 F (or Cut)
Lunge			2	A	2 F
Fleche			2	A	3 F (Running Attack)
Riposte			2	A	1 F + 1 B (Counter Attack)
Flick			2	X	(Negate Defense card (Whip))
Tactics			2	X	(Discard to draw 2 cards)
Ability	   		6	X	(See Fencers Rules below)


FENCERS
Each Fencer gets an agreed upon number of Special Abilities:
1D6	Ability: 	Notes:
1	Athletic	Use Ability cards as B or F cards 
2	Finesse		Use Ability cards as Riposte cards
3	Experienced	Use Ability cards as Tactics cards
4	Aggressive	Use Ability cards as Lunge cards
5	Tricky		Use Ability cards as Feint cards
6	Cautious	Use Ability cards as Block cards

CARDSET AVAILABLE
Much Thanks to Alcrespi
Click Here

LINKS
Fencing.net
Fencing FAQ







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