FLEETS OF THE IMPERIUM








INTRODUCTION
Board & card game for 2 players.
Space Combat in the Games Workshop Warhammer 40K Space Fleet Universe. 
Pick your Fleet: Tyranid, Imperial, Eldar, or Necron.
Abstract skirmish level combat.
Each figure represents a single Ship (unit). 

DISCLAIMER
‘Warhammer 40K/ Space Fleet’ is a copyrighted/trademarked property.
This is just a fan site.

VICTORY
You win if you Destroy the opposing Flagship.

THE MAP
Use an 8x8 chessboard.

THE SHIPS
Use chits or miniatures to represent Ships.
Each Player has 5 types of Ships.


FLEET TABLE NOTATION
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.
L = Large; S = Small


IMPERIUM FLEET TABLE
#	Type 				Hits	Move	Size	Notes
1	Emperor Capital Ship		6	1-2	L	Flagship
2	Gothic Battleship		4	1-3	L
3	Firestorm Cruiser		3	1-4	L
4	Thunderbolt Cruiser		2	1-5	S
6	Cobra Destroyer			1	1-6	S


TYRANID HIVE FLEET TABLE
#	Type 				Hits	Move	Size	Notes
1	Hive Ship			6	1-2	L	Flagship
2	Dark Prowler			4	1-3	L
3	Void Fiend			3	1-4	L
4	Kraken				2	1-5	S
6	Wardrones			1	1-6	S

ELDAR FLEET TABLE
#	Type 				Hits	Move	Size	Notes
1	Void Stalker			6	1-2	L	Flagship
2	Wraithship			4	1-3	L
3	Shadow Hunter			3	1-4	L
4	Eclipse Cruiser			2	1-5	S
6	Hellbore Escort 		1	1-6	S


NECRON FLEET TABLE
#	Type 				Hits	Move	Size	Notes
1	Cairn Class Tomb Ship		6	1-2	L	Flagship
2	Scythe Class Harvest Ship	4	1-3	L
3	Reaper Class Harvest Ship	3	1-4	L
4	Jackal Class Raider		2	1-5	S
6	Dirge Class Raider		1	1-6	S

GENERIC FORTIFICATIONS LIST
#	Type 				Hits	Move	Size	Notes
-	Space Citadel			10	0	L	Flagship
-	Space Fortress			6	0	L
-	Battlestation			3	0	L
-	Planetary Defenses		1	0	L
-	Defense Satelites		1	0	S

SETUP
Each player places one Ship on each square of his back two rows.
Ships may not stack. 

THE CARDS
Each Player has their own deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
Orders Phase
Maneuver Phase
Fire Phase

ORDERS PHASE
Draw 3 cards. 
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.

MANEUVER PHASE
Play (discard) a Move card to move one of your Ships.
The move card has a number. 
This is the number of spaces the Ship moves.
The Fleet Tables list what type of Move cards each unit can use.
Moves can be diagonal or orthogonal. 
Instead of moving just one Ship in any direction, you have the 
option of moving one or more Ships forward the indicated number of 
spaces using a single move card.

FIRE PHASE
Play (discard) an Attack card to have a Ship attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
“Knight” type attack cards produce an attack with a range like a knight in chess.
Each attack does one point of damage.
Use Chits or coins to record damage.
A ship reduced to 0 Hits is destroyed and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.

FORTIFICATIONS 
These can substitute for ships in certain scenarios.
A Planet occupies a single space. 
Up to 20 or more Planetary Defense units can be located on a planet. 
PDU's attack like ships. 
Once all the PDU's on a planet are destroyed, 1 or more Boarding attacks will 
capture the planet. 

TERRAIN
Nebula- Ships must stop upon entering. 
Fringe World - Requires 1 Boarding attack to capture.
Core World- Requires 2 Boarding attacks to capture.
Hive World- Requires 3 Boarding attacks to capture. 
Black Hole- A Ship may enter this space, but if it does not 
move on its next turn, it is destroyed. 
Super Nova- No Ships may enter this space.
Asteroid Field- Ships must stop upon entering. Also 
Any Large ship entering this space takes 1 Hit of Damage. 
Star Gates- Go in One and come out any other. 

LINE OF SIGHT
Ships do not block LOS. 
Ships can shoot into a Terrain space, but not through it. 

CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special 
L = Only Large ships can use this card 
S = All ships can use this card.
K = as a Knight would move in Chess
Type = Purpose of card
Dam = Damage (inflicted or prevented)
# = Number of that card in the Deck.

IMPERIUM CARD LIST
Card Name:			#	Range	Size	Type	Notes 
Space Marines			2	1	S	A	Boarding
Ram				2	1	L	A
Laser Batteries			3	2	S	A	
Broadsides			2	2	S	A
Prow Laser			2	3	S	A	
Vortex Torpedoes		2	4	S	A	
Fusion Cannon			2	5	L	A
Inferno Cannon			1	6	L	A	
Fighter Squad			2	K	S	A
Void Shields			2	-	S	D
Evasive Action			2	-	-	D	Small Ships only
Massive Hull			2	-	L	D
Adeptus Mechanicus		2	-	S	D
Tactical Genius			2	-	-	X	Discard to draw 3 cards
Adeptus Astronomica		2	-	-	X	Look at Opponents Hand
Navigate 1			5	1	-	M	
Navigate 2			5	2	-	M	
Navigate 3			4	3	-	M	
Navigate 4			3	4	-	M	
Navigate 5			2	5	-	M	
Navigate 6			1	6	-	M	


TYRANID CARD LIST
Card Name:			#	Range	Size	Type	Notes 
Hull Grinder			3	1	S	A
Power Bite			1	1	S	A
Genestealers			4	1	S	A	Boarding
Bone Ram			1	1	L	A
Infect				1	1	S	A
Tentacles			2	2	L	A
Mind Assault			2	2	S	A	
Death Burner			2	3	L	A	
Hell Blaster			2	4	L	A
Shock Ram			2	5	L	A
Spore Mines			2	6	S	A	
Drone Swarm			2	K	S	A
Regenerate			2	-	S	D
Death Frenzy			2	-	-	X	Discard to draw 3 cards
Sensory Cluster			2	-	-	X	Look at Opponents Hand
Navigate 1			5	1	-	M	
Navigate 2			5	2	-	M	
Navigate 3			4	3	-	M	
Navigate 4			3	4	-	M	
Navigate 5			2	5	-	M	
Navigate 6			1	6	-	M	


ELDAR CARD LIST
Card Name:			#	Range	Size	Type	Notes 
Aspect Warriors			2	1	S	A	Boarding
Pulsar Lance			2	3	S	A
Wraithcannon			2	4	L	A
Darkstar Fighters		2	K	S	A
Eagle Bombers			2	6	S	A
Laser Batteries			2	2	S	A
Plasma Torpedoes		2	5	S	A
Holo Fields			2	-	-	D
Maneuverability			2	-	-	D
Evasive Action			2	-	-	D
Speed & Agility			2	-	-	D
Bonesingers			2	-	-	D
Farseer				2	-	-	X	Look at Opponents Hand
Deadly Grace			2	-	-	X	Discard to draw 3 cards
Solar Sail			2	K	-	M 
Navigate 1			3	1	-	M	
Navigate 2			4	2	-	M	
Navigate 3			4	3	-	M	
Navigate 4			4	4	-	M	
Navigate 5			3	5	-	M	
Navigate 6			3	6	-	M


NECRON CARD LIST
Card Name:			#	Range	Size	Type	Notes 
Gauss Particle Whip		2	6	S	A
Lightning Arc			3	4	S	A
Energy Tendrils			2	4	S	A
Portal Warriors			2	1	S	A	Boarding
Nightmare Field			2	3	S	A
Sepulchre			1	3	L	A
Star Pulse Generator		2	5	S	A
Scarab Swarm			2	K	S	A	
Energy Drain			2	2	L	A
Reactive Hulls			2	-	-	D
Power Flow			2	-	-	D
Fade Out			2	-	-	D
Stealth				2	-	-	X	Look at Opponents Hand
Command Core			2	-	-	X	Discard to draw 3 cards
Inertialess Drive		2	K	-	M 
Navigate 1			5	1	-	M	
Navigate 2			4	2	-	M	
Navigate 3			4	3	-	M	
Navigate 4			3	4	-	M	
Navigate 5			2	5	-	M	
Navigate 6			2	6	-	M







LINKS
Space Fleet
Campaign Rules







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