ENERGY FUTURE




INTRODUCTION
Bidding Card game for 2+ players. 
Renewable Energy Development theme. 

VICTORY
The player with the most Victory Tokens (VT) at the end of the game wins. 
The game ends when all 35 Energy cards have been claimed. 

THE BOARD
The board is a track of 35 spaces numbered 1 to 35.
It is called the Power Track. 

VICTORY TOKENS
Players share a common set of Victory Tokens (VT). 

CONTROL MARKERS
Each player has a set of Control Markers (CM) of a unique color. 

SETUP
Shuffle the decks. 
Randomly deal all 35 Energy cards from the Energy deck to the Power 
Track, face-up, 1 card per space. 
Each player is dealt 3 random cards from the Progress Deck. 
The greenest player goes first. 

THE DECKS
There are 2 decks:
The Energy Deck
The Progress Deck

TURN SEQUENCE
There are 35 turns, 1 turn for each space on the power track in numerical order. 
Each turn has 5 Phases: 
1. Progress Phase
2. Implementation Phase
3. Smart Grid Phase
4. Recognition Phase
5. End Phase

PROGRESS PHASE
Each player is dealt 2 Progress Cards. 

IMPLEMENTATION PHASE
Starting with the player to the left of the player who won the last Auction 
(or the greenest player if it is the first turn) and continuing clockwise, each 
player may bid 1 or more Progress cards for the current (next in line on the 
Power Track) unclaimed Energy card. 
The first player must bid (He may not pass). 
Players must reveal the Progress cards they are Bidding. 
Each Progress card has a value from 2-7. 
Except for the first Bid in an Auction, each bid must be higher than the previous total Bid. 
A player may choose to pass. 
The highest remaining Total Bid wins the target Energy Card. 
The winning player puts 1 of his control Markers on the card he just won. 
That player must discard the Progress cards he Bid. The other players keep theirs. 

SMART GRID PHASE
This Phase only occurs every Fifth Turn: 
Turn 5, Turn 10, Turn 15, Turn 20, Turn 25, Turn 30, Turn 35
Players secretly bid 1 or more Progress cards. 
These cards are revealed simultaneously. 
The player with the highest Total Bid gets 2 VT. 
If there is a tie, all tied players get 1 VT. 
All players Discard all Bid cards. 

RECOCGNITION PHASE
This Phase only occurs every Seventh Turn: 
Turn 7, Turn 14, Turn 21, Turn 28, Turn 35
Score for each of the 7 Energy types: 
Each Player that produces Solar Energy gets 1 VT.
The Player that controls the most Solar Energy cards gets 1 extra VT.
The Player that produces the most Solar Energy gets 1 extra VT. 
(To get a production total add up the values of all the Solar Energy cards that 
the player controls. An Energy cards value is equal to its numerical place on the Power Track) 
After Solar energy, award points for Wind energy, Hydro, and so on. 

END PHASE
Max hand size is 5 cards. Excess cards must be discarded. 

THE ENERGY DECK
The deck has 5 copies each of the following 7 card types: 
1. Solar Energy
2. Wind Energy
3. Hydro Energy
4. Geothermal Energy
5. Clean Fossil Fuels
6. Bio-Fuels
7. Safe Nuclear

THE PROGRESS DECK
The deck has 7 copies of each of the following 6 card types: 
Name:				Bidding Value:
Mandates       			2
Subsidies			3
Investments			4
Efficiencies			5
Research       			6
Synergy				7


LINKS
Pop Sci     Future of Energy Article









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