INTRODUCTION Card game for 2+ players. Theme is the John Carter of Mars series by Edgar Rice Burroughs. DISCLAIMER John Carter of Mars is a copyrighted property. This is merely a Fan Site. VICTORY The first player to accumulate 75 Victory Points (VP) wins. THE DECK Players share a common deck. There are several card types: Heroes, Villains, Beasts, Enemies, Weapons, Plots, Events. All cards fall into one of two categories: Friend cards or Foe cards. All cards have a numerical “Force” value. SETUP Each player is dealt a hand of 5 cards. Randomly determine who goes first. TURN SEQUENCE Players take turns. Each turn has 5 phases: Draw Phase Trade Phase Meld Phase Score Phase End Phase DRAW PHASE Draw 3 cards. If the deck runs out, shuffle the discard & draw from it. TRADE PHASE You may trade cards with other players. All trades must be mutual. MELD PHASE If you are able you may make & play a Meld. A Meld must consist of exactly 8 cards. For a meld to be legal, the total Force value of the Friends cards must equal or exceed the Force value of the Foe cards. There must be at least one ‘Hero(ine)’ Friend card played. There must be at least one ‘Plot’ Foe card played. There must be at least one ‘Enemy’ or ‘Villain’ Foe card played. Duplicate cards cannot be used. Weapon cards can be used as Friend or Foe cards. SCORE PHASE If you played a meld last phase score Victory points equal to the total Force value of the Foe cards in the meld. Keep a running total of your VP’s. END PHASE Discard down to 10 cards. CARD LIST Card Name: # Category: Force Type Notes: John Carter 7 Hero 10 Friend Earth Man Tars Tarkas 3 Hero 9 Friend Green Martian Jeddak Dejah Thoris 1 Heroine 6 Friend Red Martian Princess Kantos Kan 1 Hero 7 Friend Red Martian Xodar 1 Hero 8 Friend Black Martian Pirate Woola 1 Beast 3 Friend Martian Watchdog Sola 1 Heroine 3 Friend Green Martian Tutor Thuvia 1 Heroine 4 Friend Mind Controls Banth Carthoris 1 Hero 8 Friend Son of John Carter Rescue Princess 2 Plot 8 Foe Challenge Chieftain 1 Plot 8 Foe Great Games 1 Plot 7 Foe Arena Combat Escape Captivity 2 Plot 6 Foe Sword Duel 2 Plot 7 Foe Great White Apes 2 Beast 8 Foe Long Journey 1 Event 2 Foe Treachery 1 Plot 7 Foe Zodangan Battleships 1 Enemy 9 Foe Airships Play Jetan 1 Plot 10 Foe Martian Chess Plant Men 1 Plant 7 Foe Fearsome Apt 1 Beast 9 Foe Polar Monster Black Pirates of Barsoom 1 Enemies 10 Foe Airships Clawed Arbok 1 Beast 3 Foe Tree Reptile Poisonous Sith 1 Beast 5 Foe Giant Hornet Ferocious Banth 1 Beast 10 Foe 10 Legged Lion Calot Tree 1 Plant 7 Foe Carnivorous Plant Fly on Malagor 1 Event 5 Friend Giant Bird Eat Mantalia 1 Event 2 Friend Milk Plant Ride Orluk 1 Event 3 Friend Polar Elephant Ride on Thoats 2 Event 4 Friend 6 Legged Horses Ride Scout Flyer 1 Event 5 Friend Airship Flagship 1 Event 9 Friend Airship Helium Air Cruisers 1 Event 7 Friend Airship Swords 1 Weapon 2 F/F Spears 1 Weapon 2 F/F Radium Rifles 1 Weapon 3 F/F 3-Wheeled Chariots 1 Event 4 Friend Pulled by Zitidars Healing Salves 1 Event 5 Friend Dagger 1 Weapon 1 F/F Drawn Map 1 Event 4 Friend Green Warhoon Warriors 1 Enemies 7 Foe Tal Hajus 1 Villain 7 Foe Green Thark Jeddak Sab Than 1 Villain 8 Foe Red Zodangan Prince Disguise 1 Event 5 Friend Red Martian Guards 1 Enemies 4 Foe Read Minds 1 Event 5 F/F Telepathy Alliance 1 Event 6 Friend Stealth 1 Event 5 Friend White Holy Therns 1 Enemies 5 Foe Pursued by Warband 1 Plot 7 Foe Zat Arras 1 Villain 9 Foe Helium Usurper Spy 1 Event 5 F/F Matai Shang 1 Villain 6 Foe The Father of Therns Feign Death 1 Event 4 Friend Knocked Unconscious 1 Event 6 Foe Hide 1 Event 5 Friend Great Battle 2 Plot 10 Foe Raise Massive Army 2 Event 10 Friend False Identity 2 Event 6 Friend Expose the Truth 1 Event 7 Friend Trial 1 Plot 7 Foe Trickery 1 Event 6 F/F LINKS

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